Forums - [128x] Millénaire [MC1.5, 1.7, 1.12] : Patches - WIP

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Joined: 01 Jan 2015, 18:13
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Location: California
PostPosted: 19 Feb 2017, 17:57 


Millénaire is a mod for Minecraft, a 3D sandbox game. It aims to fill the "emptyness" of Minecraft worlds by adding NPC villages to it, with loose 11th-century Norman, Japanese and Mayan themes and additional cultures planned.




Downloads


for MC1.12.2


for MC1.7.10


for MC1.5
[+] Show Spoiler
by PantherX


alternatives by sparkst3r


Preview




Credits


Sparkst3r (too many sprites to mention)
Zekrom9 (various sprites)
Cadendonuts (for the wood texture used in the village chests)
PantherX (old 1.5.x texture pack)
oblisgr (1.7.x update)
Sphax (a few reused textures)


Last edited by MauveCloud on 04 Mar 2018, 05:28, edited 2 times in total.

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Joined: 02 Apr 2014, 08:51
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PostPosted: 19 Feb 2017, 20:01 
Oh wow...
I had totally forgotten this Mod...
Thanks man :D


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PostPosted: 19 Feb 2017, 20:26 
ChaoGirDja wrote:Oh wow...
I had totally forgotten this Mod...
Thanks man :D


That's not too surprising. The devs posted one version of the mod for 1.7.10 back in 2014, which is kinda buggy, and no updates at all since then. However, some players have been clamoring for a 1.7-compatible texture patch, so I went ahead and restructured oblisgr's textures into a proper resource pack.



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Joined: 19 Feb 2017, 08:33
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PostPosted: 19 Feb 2017, 21:26 
Thanks so much for this!


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PostPosted: 20 Feb 2017, 02:15 
Okay, I just glanced in the Millenaire forums, and it seems the mod isn't as abandoned as I thought, based on this thread:
http://millenaire.org/forum/viewtopic.php?f=5&t=1181

It'll probably still be a few months minimum before a new version is released, though.


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PostPosted: 04 Mar 2018, 05:33 
Millénaire now has a 1.12 version (technically it has been up to "beta" status for a little over a week), and I have gone ahead and made an updated version of the patch - no new textures, just a few files renamed (and possibly some moved) and the pack format set so it will be recognized as valid for 1.12.


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PostPosted: 07 Apr 2018, 06:39 
I have updated the 1.12 texture pack (same link), so more of the textures work now. Some of them had not been renamed to match what the Millenaire betas use now, such as the byzantine tiles. However, several of the amulets have now been split into multiple files in the base mod, which I have not tackled, and I haven't figured out why byzantine icons in item form aren't picking up the texture from this resource pack.

Edit: looking at the preview screenshots I had made for the 1.7.10 version of the pack, I realized that with the 1.12 pack, mud bricks were using the wet brick texture instead of the dried texture, and that is fixed now, plus the interim textures (for partially-dried mud bricks) have high-res textures now.


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