Forums - [512x - 16x] Parallax Occlusion Mapping [MC1.8] : Patches - Releases

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Joined: 31 Jul 2016, 04:40
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PostPosted: 31 Jul 2016, 13:49 


Parallax occlusion mapping is a technique that reduces a geometric model’s complexity by encoding surface detail information in a texture.

Installation


  1. “+” is more or better
    [512x] 16G+ RAM GTX980+
    [256x] 8G+ RAM GTX780+
    [128x] 4G+ RAM GTX660+
  2. Download Sonic Ether’s Unbelievable Shaders or support POM Shaders
    http://sonicether.com/shaders/download download SEUS V11
  3. Install GLSL Shaders Mod
    http://shadersmod.net Download suitable versions
  4. Download GrungeBDcraft 1.8 Texture pack and POM Texture pack,while loading
  5. If you use SEUS v11,Shaders Options Set "Parallax Occlusion Mapping" to suitable values

Download




Previews




Changelog


31st July, 2016: Initial Release


Last edited by Qin915 on 10 Sep 2016, 06:17, edited 3 times in total.

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Location: Manchester, England
PostPosted: 31 Jul 2016, 13:50 
I tidied up your post.

You may want to edit your banner to say Sphax and not Sphix... not sure who Sphix is :P

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PostPosted: 01 Aug 2016, 08:33 
HanFox wrote:I tidied up your post.

You may want to edit your banner to say Sphax and not Sphix... not sure who Sphix is :P



Thank you for reminding,edit pictures did not notice


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