General help with our resourcepacks, our website, or Minecraft - including mods.
Post
14 Dec 2014, 18:56
Hello everyone! I'm Ocean, and I'm wondering if any Mac users can help me with patching Sphax for Mac, as I am unable to figure how to install the patch for Yogscast Complete Pack. If anyone can explain to me how to do this, I would greatly appreciate it. Thanks!
Peace, love, and tridents!
~Ocean
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Post
14 Dec 2014, 21:08
The easiest way to patch on Mac (or for any system really when not using MC1.7) is to make a folder in your resourcepacks folder called something like "sphax" or "yogscastcomplete" (whatever really).
Then download the main PureBDcraft pack and extract the entire zip in to folder then do the same with the Yogscast Complete patch zip in to the same folder.
Post
15 Dec 2014, 23:10
HanFox wrote:The easiest way to patch on Mac (or for any system really when not using MC1.7) is to make a folder in your resourcepacks folder called something like "sphax" or "yogscastcomplete" (whatever really).
Then download the main PureBDcraft pack and extract the entire zip in to folder then do the same with the Yogscast Complete patch zip in to the same folder.
I've done as you said, but it doesn't show up in my resource packs in-game. Did I mess something up?
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Post
15 Dec 2014, 23:13
You open the zips and extract the CONTENTS in to the "YogscastCompletePack" folder.
So you'll get an assets folder and some other files.
Post
15 Dec 2014, 23:27
So I'll have two assets folders, correct? Because it keeps asking me if I want to replace the assests from the patch.
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Post
15 Dec 2014, 23:27
Each zip should have an assets folder in, yes, but once extracted you should only have one in your YogscastCompletePack folder as well as pack.mcmeta and pack.png
Post
15 Dec 2014, 23:34
HanFox wrote:Each zip should have an assets folder in, yes, but once extracted you should only have one in your YogscastCompletePack folder as well as pack.mcmeta and pack.png
Ok, I've extracted both files, and then I copy both assets folders, pack.pngs, and packmc.meta files into the YCP texture pack folder, correct?
Peace, love, and tridents!
Post
16 Dec 2014, 15:28
But it asks me if I want to replace the assets from the regular texture pack. Do I do that?
Peace, love, and tridents!
BDcraft Web Admin
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