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Joined: 13 Jun 2018, 16:56
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PostPosted: 13 Jun 2018, 16:59 
Ive been trying to figure out a way to use the 512x512 resource pack for the past hour or so yet nothing changed.
I allocated 10 GB ram (-Xms4G -Xmx10G) to the game yet when i try to switch over to the pack the client freezes and after a min or two reverts to the default pack, any suggestions?


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PostPosted: 13 Jun 2018, 17:01 
You need to post your latest log.

It's usually found in the logs folder alongisde the resourcepacks folder.

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PostPosted: 13 Jun 2018, 17:03 
HanFox wrote:You need to post your latest log.

It's usually found in the logs folder alongisde the resourcepacks folder.

Which one? Latest.log or some other log


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PostPosted: 13 Jun 2018, 17:11 
latest.log usually suffices.

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PostPosted: 13 Jun 2018, 17:13 
[19:51:07] [Client thread/INFO]: Setting user: DrSpghetto
[19:51:07] [Client thread/INFO]: (Session ID is token:b9249adefe4c43b1aba51f37524369d0:8528b28d1f9c4dbaa583fc81e99889df)
[19:51:08] [Client thread/INFO]: LWJGL Version: 2.9.4
[19:51:09] [Client thread/INFO]: Reloading ResourceManager: Default
[19:51:09] [Client thread/ERROR]: Couldn't initialize twitch stream
[19:51:09] [Sound Library Loader/INFO]: Starting up SoundSystem...
[19:51:09] [Thread-6/INFO]: Initializing LWJGL OpenAL
[19:51:09] [Thread-6/INFO]: (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org)
[19:51:09] [Thread-6/INFO]: OpenAL initialized.
[19:51:09] [Sound Library Loader/INFO]: Sound engine started
[19:51:11] [Client thread/INFO]: Created: 512x512 textures-atlas
[19:51:26] [Client thread/INFO]: Reloading ResourceManager: Default, PureBDcraft 512x MC18.zip
[19:51:26] [Client thread/INFO]: SoundSystem shutting down...
[19:51:26] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com
[19:51:26] [Sound Library Loader/INFO]: Starting up SoundSystem...
[19:51:26] [Thread-9/INFO]: Initializing LWJGL OpenAL
[19:51:26] [Thread-9/INFO]: (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org)
[19:51:26] [Thread-9/INFO]: OpenAL initialized.
[19:51:27] [Sound Library Loader/INFO]: Sound engine started
[19:53:25] [Client thread/INFO]: Caught error stitching, removing all assigned resourcepacks
bmg: Unable to fit: minecraft:items/fish_pufferfish_raw - size: 512x512 - Maybe try a lowerresolution resourcepack?
   at bmf.c(SourceFile:60) ~[1.8.8.jar:?]
   at bmh.b(SourceFile:197) ~[1.8.8.jar:?]
   at bmh.a(SourceFile:77) ~[1.8.8.jar:?]
   at bot.j(SourceFile:553) ~[1.8.8.jar:?]
   at bot.a(SourceFile:139) ~[1.8.8.jar:?]
   at bou.a(SourceFile:23) ~[1.8.8.jar:?]
   at bnn.c(SourceFile:104) ~[1.8.8.jar:?]
   at bnn.a(SourceFile:92) ~[1.8.8.jar:?]
   at ave.e(SourceFile:652) [1.8.8.jar:?]
   at azo.a(SourceFile:168) [1.8.8.jar:?]
   at axu.a(SourceFile:350) [1.8.8.jar:?]
   at azo.a(SourceFile:176) [1.8.8.jar:?]
   at axu.k(SourceFile:413) [1.8.8.jar:?]
   at azo.k(SourceFile:77) [1.8.8.jar:?]
   at axu.p(SourceFile:390) [1.8.8.jar:?]
   at ave.s(SourceFile:1498) [1.8.8.jar:?]
   at ave.av(SourceFile:889) [1.8.8.jar:?]
   at ave.a(SourceFile:325) [1.8.8.jar:?]
   at net.minecraft.client.main.Main.main(SourceFile:124) [1.8.8.jar:?]
[19:53:25] [Client thread/INFO]: Reloading ResourceManager: Default
[19:53:25] [Client thread/INFO]: SoundSystem shutting down...
[19:53:25] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com
[19:53:25] [Sound Library Loader/INFO]: Starting up SoundSystem...
[19:53:25] [Thread-11/INFO]: Initializing LWJGL OpenAL
[19:53:25] [Thread-11/INFO]: (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org)
[19:53:25] [Thread-11/INFO]: OpenAL initialized.
[19:53:26] [Sound Library Loader/INFO]: Sound engine started
[19:53:26] [Client thread/INFO]: Created: 512x512 textures-atlas
[19:59:10] [Client thread/INFO]: Stopping!
[19:59:10] [Client thread/INFO]: SoundSystem shutting down...
[19:59:10] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com

here, And thanks for up to help!


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PostPosted: 13 Jun 2018, 17:16 
Oh, you're using MC1.8.

That version of Minecraft has a bug where it's basically impossible to use 512x. You'll have to use 256x.

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