I need help texture pack crash

General help with our resourcepacks, our website, or Minecraft - including mods.
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Post 04 Jul 2015, 06:18

I have a kickass gaming laptop and i put on the highest quality texture pack, only uses half of my avaible ram and i getting constant crashes. im a noob and don't know how to revert to default or remove the texture pack and run a simpler one. any help would be apperciated.

here's my crash report:


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Minecraft Crash Report ----
// My bad.

Time: 03/07/15 10:18 PM
Description: Initializing game

bmg: Unable to fit: minecraft:items/fish_pufferfish_raw - size: 512x512 - Maybe try a lowerresolution resourcepack?
	at bmf.c(SourceFile:60)
	at bmh.b(SourceFile:197)
	at bmh.a(SourceFile:77)
	at bot.j(SourceFile:553)
	at bot.a(SourceFile:139)
	at bou.a(SourceFile:23)
	at bnn.a(SourceFile:99)
	at ave.am(SourceFile:448)
	at ave.a(SourceFile:310)
	at net.minecraft.client.main.Main.main(SourceFile:124)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
	at bmf.c(SourceFile:60)
	at bmh.b(SourceFile:197)
	at bmh.a(SourceFile:77)
	at bot.j(SourceFile:553)
	at bot.a(SourceFile:139)
	at bou.a(SourceFile:23)
	at bnn.a(SourceFile:99)
	at ave.am(SourceFile:448)

-- Initialization --
Details:
Stacktrace:
	at ave.a(SourceFile:310)
	at net.minecraft.client.main.Main.main(SourceFile:124)

-- System Details --
Details:
	Minecraft Version: 1.8.7
	Operating System: Windows 8.1 (amd64) version 6.3
	CPU: 8x Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz
	Java Version: 1.8.0_25, Oracle Corporation
	Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
	Memory: 846366592 bytes (807 MB) / 2457812992 bytes (2343 MB) up to 6429081600 bytes (6131 MB)
	JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx6G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
	IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
	Launched Version: 1.8.7
	LWJGL: 2.9.4
	OpenGL: GeForce GTX 880M/PCIe/SSE2 GL version 4.5.0 NVIDIA 353.30, NVIDIA Corporation
	GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.

	Using VBOs: No
	Is Modded: Probably not. Jar signature remains and client brand is untouched.
	Type: Client (map_client.txt)
	Resource Packs: [PureBDcraft 512x MC18.zip]
	Current Language: English (US)
	Profiler Position: N/A (disabled)
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BDcraft Web Admin
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Post 04 Jul 2015, 06:20

For 512x on MC1.8 it's been widely stated you need to allocate 16GB+ of RAM and that it generally works better on Linux.

You'll need to use a lower resolution texturepack.
Profile pic by TsaoShin: https://www.deviantart.com/tsaoshin
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2 Posts
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Post 04 Jul 2015, 10:19

Okay, how do I get the game to run default textures so it will boot up and I can make the change? I tried uninstalling and reinstalling but that didn't help.
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BDcraft Web Admin
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Post 04 Jul 2015, 10:51 

You can either open the options.txt in your %appdata%/minecraft folder and edit the line that reads resourcePack: to say resourcePack:["Default"] or just delete the options.txt entirely.
Profile pic by TsaoShin: https://www.deviantart.com/tsaoshin
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