[Minecraft Bug] Stained Glass half pane texture issues

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Post 06 Apr 2015, 20:53

So I just noticed this since updating my game and server to MC 1.8.3

I'm using Pure BDCraft version 1.8.4, with a custom torch fix that reverts the torch texture to what it was in Pure BDCraft version 1.8.3

Nothing modified the glass pane textures, yet this is happening. It happens mostly on corners, and in between some colored glass panes.

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Post 07 Apr 2015, 20:44

Indeed. The glass is a mess. You also get issues where the tops of panes disappear when set up in certain ways due to culling.

I imagine the issues are arising as panes appear as half blocks when they don't have anything touching them, but the modelling system isn't actually good enough to give options for that.

This needs Sphax's input, but I'm leaning towards it being a Minecraft "bug" because they probably haven't allowed for proper modelling of the "half" panes.
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Post 08 Apr 2015, 21:21

To make a quick fix for your own you can download the VanillaBDcraft and select the files beginning from glass_pane_top_black.png till glass_pane_top_yellow.png and extract them

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and integrate them into the PureBDcraft zip file.
Maybe that looks a little bit better. :)

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Last edited by MaxAtMine on 08 Apr 2015, 23:24, edited 2 times in total.
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Post 08 Apr 2015, 22:17

It happens to all pane colors, not just yellow.

Also I've noticed that if you place a block on the ground beside a door, the top-half of the side of the door turns black. There's quite a few examples of situations where things can turn black. Let me grab screenshots.

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Post 09 Apr 2015, 07:23

Black faces next to a block is a known issue and was already reported here [link]https://bdcraft.net/community/pbdc-bug-r ... t2970.html[/link]
It's an minecraft bug.
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Post 10 Apr 2015, 18:14

Ah sorry, I have to correct my last answer about black faces on doors, fences and trapdoors.
There is something wrong:
fences_*.json have some needless up/down cullface definition for the top and lower bars,
also the trapdoor_*.json:
trapdoor_bottom.json needs no "up", trapdoor_top.json needs no "down" and trapdoor_open.json needs no "up", "down", "north" and "south"-cullface definition, maybe only for the border.
And the doors needs to be remodeled for bottom AND top and not only an invisible dummy for the *_door_top.json.
The current *_door_bottom.json models can be kept as *_door_inventory.json for the item objekt.
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Post 11 Apr 2015, 03:16

HanFox wrote:
Indeed. The glass is a mess. You also get issues where the tops of panes disappear when set up in certain ways due to culling.

I imagine the issues are arising as panes appear as half blocks when they don't have anything touching them, but the modelling system isn't actually good enough to give options for that.

This needs Sphax's input, but I'm leaning towards it being a Minecraft "bug" because they probably haven't allowed for proper modelling of the "half" panes.
What's also weird is that this issue just started happening randomly when I switched my client to 1.8.3

When it was 1.8.1, I never had these issues. I'm guessing Mojang did something with glass panes.
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Post 16 Apr 2015, 10:37

Are you using MCpatcher or Optifine with CTM feature?
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Post 16 Apr 2015, 19:24

Sphax wrote:
Are you using MCpatcher or Optifine with CTM feature?
No, I don't have anything installed in to my MC1.8.3 test instance except the textures. So it's either an MC model issue or something's changed recently.
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Post 16 Apr 2015, 20:26

I'll have a look then... But that's weird knowing I've modified the 3D Models of the glass panes... :/
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