How to make alternate textures for blocks?

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Post 19 Nov 2016, 18:59

I was interested in making my own addition pack for Sphax, to include alternate textures for logs and some other things, and was kinda curious as how to go about it, since from what I can see of the alternate stone textures and such all that's done is added bdc at the front of the texture name for the new alternate texture, then a number designation at the end of the name if there's more than one alternate texture.

Any help with understanding this would be greatly appreciated ^^
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Post 19 Nov 2016, 21:22

You can get an example about how to replace textures here: https://hanfox.co.uk/bdcraft_custom?mcve ... x&hash=b43 (scroll down and check "I'm not a robot" and click Get Patch). This will give you a zip that replaces the Birch Log texture with an alt from PureBDcraft when loaded above the main PureBDcraft pack in your Resourcepacks screen.

You can see how a lot of alts are implemented via my customiser. It's basically done via the modelling system.

There's no necessity to lead anything with bdc_ we do that to show that they're our bdcraft customisations. You could lead them with norsewind_ if you really wanted.

I will point out now that you should keep all your filenames lowercase though. MC1.11 added a necessity for that. Otherwise things will fail to load.
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Post 20 Nov 2016, 15:29

Wow didn't even know about that patch, so many neat variations to the default textures, I'm gonna have to use a few of em over the default pack's :D

Also thanks for pointing me in the right direction with it :)

Will hopefully have my own custom set of alternate, and additional textures to go with the PureBDcraft at some point on here too now :)

*EDIT*

I tried looking at one of the json files included, using Cubik just to see how it's setup so that I could do the same sort of thing, but it says that it's a child model of some other file, and I just can't figure out how to work the program, is there some sort of tutorial (preferably written instead of video), that explains how to make more textures, like how cobblestone and dirt have multiple textures for the same block at the same time?
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Post 21 Nov 2016, 02:44 

I can't really explain how to make models besides showing the link before (https://minecraft.gamepedia.com/Model). It's a bit too complicated for me to explain super easily. Most of what I learnt was just trial and error.

However, if you need help with Cubik you'd be best posting on the Cubik website: https://cubik.studio/forum/

Sphax and other users will respond there (it still needs some decent tutorials though) :P
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