Forums - Feedback on PureBDcraft 1.12 : General Discussions - Page 3

It is currently 22 Jun 2017, 21:04 (All times are UTC )




Post new topic Reply to topic  [ 23 posts ]  Go to page Previous  1, 2, 3
Message

 Profile  
Offline

Joined: 08 Jun 2017, 22:19
Posts: 3
PostPosted: 14 Jun 2017, 19:09 
Image Image@HanFox the concrete looks great! The colour looks identical to vanilla now :) Looking forward to the future builds we are planning. The picture comparison is just some boring potato/carrot farm tower using concrete.


Advertisement
Login to not show this ad


 Profile  
Offline

Joined: 18 Jun 2017, 01:29
Posts: 1
PostPosted: 18 Jun 2017, 01:44 
I love the new models for mobs including the spider, shulker, chicken, vindicator, evoker, iron golem, skeleton, etc., but with random mobs turned on the iron golem model only works on the original texture. As for the random textures, the golems' heads don't show in game.


User avatar
 Profile  
Offline
BDcraft Lead Moderator

Joined: 16 Apr 2012, 00:46
Posts: 4559
Location: Manchester, England
PostPosted: 18 Jun 2017, 10:44 
@Quent999: I can't replicate any issues with the Iron Golems with the 1.12 pack on MC1.12.

BDcraft Moderator


Display posts from previous:  Sort by  

Post new topic Reply to topic  [ 23 posts ]  Go to page Previous  1, 2, 3


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to: