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How would one override a model from a resource pack?
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Zombiemold ![]() Joined: 19 Jul 2013, 05:29 Posts: 3 |
Post subject: How would one override a model from a resource pack?
Hey guys.
So I have a server specific resource pack which is designed to work with the official releases of BDcraft.
Our players are instructed to install our server resource pack above bdcraft in their resource pack list.
The issue is, some of the items in bdcraft have 3d models attached to them. I'd like our pack to have a 2d texture for an item, yet no matter what, if I include a 2d texture, the official BDCraft 3d model file will take priority.
How would I change this? Can a resource pack "null" a file from a resource pack below it in the resource pack list? Is there any other workaround? It's not like we can host a modified bdcraft, so there must be a way to do it.
So I have a server specific resource pack which is designed to work with the official releases of BDcraft.
Our players are instructed to install our server resource pack above bdcraft in their resource pack list.
The issue is, some of the items in bdcraft have 3d models attached to them. I'd like our pack to have a 2d texture for an item, yet no matter what, if I include a 2d texture, the official BDCraft 3d model file will take priority.
How would I change this? Can a resource pack "null" a file from a resource pack below it in the resource pack list? Is there any other workaround? It's not like we can host a modified bdcraft, so there must be a way to do it.
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EskiMojo14 ![]() Got Grungey First Joined: 30 Jul 2013, 15:26 Posts: 428 |
Post subject: Re: How would one override a model from a resource pack?
To make an item use the vanilla model, you would need to copy the vanilla model from the version's .jar, and put that in your pack. You would need to make sure it matched the MC version you're using. For example, if I wanted to override the nether star model in 1.10.2, I would open (in WinRAR)
and navigate to
After that, I would copy nether_star.json, and place it in my server pack.
(Obviously you'd then need to include the 2D textures that you're trying to make work)
C:\Users\<User>\AppData\Roaming\.minecraft\versions\1.10.2\1.10.2.jar
and navigate to
assets\minecraft\models\item
After that, I would copy nether_star.json, and place it in my server pack.
(Obviously you'd then need to include the 2D textures that you're trying to make work)
I've made my own addon!
http://bdcraft.net/community/post30914.html

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Zombiemold ![]() Joined: 19 Jul 2013, 05:29 Posts: 3 |
Post subject: Re: How would one override a model from a resource pack?
EskiMojo14 wrote:To make an item use the vanilla model, you would need to copy the vanilla model from the version's .jar, and put that in your pack. You would need to make sure it matched the MC version you're using. For example, if I wanted to override the nether star model in 1.10.2, I would open (in WinRAR)C:\Users\<User>\AppData\Roaming\.minecraft\versions\1.10.2\1.10.2.jar
and navigate toassets\minecraft\models\item
After that, I would copy nether_star.json, and place it in my server pack.
(Obviously you'd then need to include the 2D textures that you're trying to make work)
That solved all my problems. I had no idea there were 2D model files for every single thing in the default Jar. Thank you very much.
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EskiMojo14 ![]() Got Grungey First Joined: 30 Jul 2013, 15:26 Posts: 428 |
Post subject: Re: How would one override a model from a resource pack?
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