Forums - |PureBDcraft| animated and different blocks : General Discussions - Page 2

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Joined: 01 Jan 2015, 18:13
Posts: 184
Location: California
PostPosted: 23 Sep 2016, 17:20 
MauveCloud wrote:
EskiMojo14 wrote:Due to hardware limitations, the maximum size this atlas can be is 16384*16384


I don't think that limit applies to all video cards. Older low-end video cards and igpus are limited to 8192x8192 or less, while I think gtx 1070 and 1080 might actually allow the atlas to grow to 32768x32768 (gtx 1070 ref, gtx 1080 ref - see gl_max_texture_size)


Update, in case anyone is interested: it turns out it wasn't just hardware limitations. Minecraft has some hard-coded numbers in the software, so that it starts by checking if a 16384x16384 atlas would work, and works its way down from there if it doesn't. Optifine C4 (currently in preview for 1.10.2) adds the ability to go higher for the handful of video cards that support it.


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