Forums - [128x/64x] Tekkit Legends [MC1.7] : Patches - Releases for Packs

It is currently 25 Mar 2017, 09:39 (All times are UTC )




Post new topic Reply to topic  [ 36 posts ]  Go to page 1, 2, 3, 4  Next
Message

 Profile  
Offline

Joined: 07 Dec 2014, 18:34
Posts: 13
PostPosted: 01 Oct 2015, 12:14 


The ancient power of Tekkits past return in this legendary pack! Wield the philosopher's stone, ride the rails, breed the bees, and much, much more! This pack will remind you of what you've always loved about Tekkit, while bringing you new mods to discovery and enjoy!



Installation


[+] Show Spoiler
1. Download the Tekkit Legends Patch from below and the Sphax PureBDcraft Resourcepack here.
2. Launch Tekkit Legends and go in to the options, click on "Resource Packs" and on "Open rescource pack folder".
3. Drag and drop both the Sphax PureBDcraft.zip and the Tekkit Legends patch zip to the "rescourcepacks" folder.
4. Enable both packs on the resourcepacks screen and that's it!


Download


for MC1.7.10


More sizes coming when pack is 100% completed, anyone who has the time to resize or contribute now please feel free to do so and link what you have done here. You will be credited of course

Videos


[+] Show Spoiler



If you use this texturepack and want your video featured hear PM me, please don't comment below for this.


Screenshots




Changelog


[+] Show Spoiler
25/10/15 - Updated to include Remain in motion textures
06/10/15 - Updated to include IC2 Classic (WIP - adding missing textures in future update)


Credits


[+] Show Spoiler
auter for making the 64x patch

AOBD by Novamanga
Big Reactors by HanFox
Blue Power by 128x Nithlus & 64x Linkinexe
Buildcraft by Nhawks17
Carpenter's Blocks by HanFox
ChickChunks by Sparkst3r
CoFHCore by HanFox
ComputerCraft by Sparkst3r
Computronics by HanFox
Emasher Resource by Sir Oldie
Ender Storage by Sparkst3r
Forestry by HanFox
Gendustry by Novamanga
IC2 Nuclear Control by Novamanga
IndustrialCraft 2 classic by Textures by HanFox Patch by Novamanga
Iron Chest by HanFox
JABBA by Novamanga
Mapwriter by HanFox
NEI by HanFox
NEI Addons by HanFox
NEI Intergration by HanFox
NEI Plugins by HanFox
OpenCCSensors by HanFox
Railcraft by HanFox
Redstone Arsenal by HanFox
Remain in Motion by Novamanga
Solar Flux by Llama Farmer



Last edited by Nithlus on 25 Oct 2015, 08:41, edited 18 times in total.

Advertisement
Login to not show this ad

User avatar
 Profile  
Offline
BDcraft Lead Moderator

Joined: 16 Apr 2012, 00:46
Posts: 4473
Location: Manchester, England
PostPosted: 01 Oct 2015, 12:16 
Mod pack patches don't go in WIP because most of them will never ever be finished so they're always WIP ;)

Even though you have a video you must also provide a few static screenshots, too.

I would also recommend you delete "how to update.txt" and "legal.txt" from the zip.

BDcraft Moderator



 Profile  
Offline

Joined: 07 Dec 2014, 18:34
Posts: 13
PostPosted: 01 Oct 2015, 13:25 
HanFox wrote:Mod pack patches don't go in WIP because most of them will never ever be finished so they're always WIP ;)

Even though you have a video you must also provide a few static screenshots, too.

I would also recommend you delete "how to update.txt" and "legal.txt" from the zip.


Thanks for moving this to the correct section :D

I have provided some screenshots and removed the text files that you recommended I remove.




 Profile  
Offline

Joined: 02 Oct 2015, 07:23
Posts: 6
PostPosted: 05 Oct 2015, 10:41 
Hi,
I've put together most of 64x patches for Tekkit Legends (all of them in credits, I hope :))

I've used Emasher Resource patch for Engineer's Toolbox. There is IC2 Classic in the pack, for which I've used textures for 1.4.7 version, but there are broken textures.

Feel free to use any of this in main post.



Credits


[+] Show Spoiler
AOBD by Novamanga
Big Reactors by HanFox
Blue Power by Linkinexe
Buildcraft by Nhawks17
Carpenter's Blocks by HanFox
ChickChunks by Sparkst3r
CoFHCore by HanFox
ComputerCraft by Sparkst3r
Computronics by HanFox
Emasher Resource by Sir Oldie
Ender Storage by Sparkst3r
Forestry by HanFox
Gendustry by Novamanga
IC2 Nuclear Control by Novamanga
IndustrialCraft 2 by HanFox
Iron Chest by HanFox
JABBA by Novamanga
Mapwriter by HanFox
NEI by HanFox
NEI Addons by HanFox
NEI Intergration by HanFox
NEI Plugins by HanFox
OpenCCSensors by HanFox
Railcraft by HanFox
Redstone Arsenal by HanFox
Solar Flux by Llama Farmer



 Profile  
Offline

Joined: 05 Oct 2015, 17:29
Posts: 1
PostPosted: 05 Oct 2015, 17:39 
Could you try and update it if not can you teach me to make it updated Please :D

-- edit --

Could you try and update it if not can you teach me to make it updated Please



 Profile  
Offline

Joined: 07 Dec 2014, 18:34
Posts: 13
PostPosted: 06 Oct 2015, 19:36 
Updated to include IC2 Classic. No patch for this mod exists from what i can see so i've used the 1.4.7 IC" patch and changed the folder layout and added some missing textures from the IC2 1.5, solar expansion and more to come in a future update but figured i'd get what i have out to you guys so at least you have the majority of IC2 textured.



User avatar
 Profile  
Offline
Patch Creator

Joined: 10 Aug 2013, 18:43
Posts: 872
Location: UK
PostPosted: 06 Oct 2015, 19:44 
I posted an IC2 Classic patch yesterday in Release for Mods

From now on I will update my modpack patches each Saturday if new things have been done.



 Profile  
Offline

Joined: 02 Oct 2015, 07:23
Posts: 6
PostPosted: 07 Oct 2015, 11:28 
64x version updated with a proper IC2 Classic patch, thanks to Novamanga.



 Profile  
Offline

Joined: 29 Jun 2015, 17:56
Posts: 5
PostPosted: 08 Oct 2015, 17:48 
The x128 doesn't work. When I try to enable it, it just disable both texture packs (vanilla and TL addon)
[+] Show Spoiler
[19:43:24] [Client thread/INFO]: Caught error stitching, removing all assigned resourcepacks
net.minecraft.util.ReportedException: Registering texture
at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:111) ~[bqf.class:?]
at net.minecraft.client.renderer.texture.TextureManager.func_110549_a(TextureManager.java:172) ~[bqf.class:?]
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:143) ~[brg.class:?]
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:121) ~[brg.class:?]
at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:609) [bao.class:?]
at net.minecraft.client.gui.GuiScreenResourcePacks.func_146284_a(SourceFile:151) [bgf.class:?]
at net.minecraft.client.gui.GuiScreen.func_73864_a(GuiScreen.java:225) [bdw.class:?]
at net.minecraft.client.gui.GuiScreenResourcePacks.func_73864_a(SourceFile:158) [bgf.class:?]
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:296) [bdw.class:?]
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:268) [bdw.class:?]
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1640) [bao.class:?]
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973) [bao.class:?]
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898) [bao.class:?]
at net.minecraft.client.main.Main.main(SourceFile:148) [Main.class:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_60]
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_60]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_60]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_60]
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
Caused by: net.minecraft.client.renderer.StitcherException: Unable to fit: eng_toolbox:ind_l_0 - size: 512x512 - Maybe try a lowerresolution resourcepack?
at net.minecraft.client.renderer.texture.Stitcher.func_94305_f(Stitcher.java:76) ~[bpv.class:?]
at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:260) ~[bpz.class:?]
at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:97) ~[bpz.class:?]
at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:89) ~[bqf.class:?]
... 19 more



 Profile  
Offline

Joined: 02 Oct 2015, 07:23
Posts: 6
PostPosted: 08 Oct 2015, 18:27 
Looks like some of the eng_toolbox textures are 512x, just checked 64x version and it's actualy 128x (at least the machines, core is from Emasher Resource patch and those textures are 64x). So either download eng_toolbox 64x version or temporarily use the 64x patch for Tekkit Legends and wait for fix.

Also I forgot to put Engineer's Toolbox patch in credits. Link


Edit:
Checked 64x patch for Engineer's toolbox once more and most of textures are 64x (maybe author forgot to resize few of them.)


Last edited by auter on 08 Oct 2015, 18:45, edited 2 times in total.

Display posts from previous:  Sort by  

Post new topic Reply to topic  [ 36 posts ]  Go to page 1, 2, 3, 4  Next


Who is online

Users browsing this forum: No registered users and 17 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to: