Forums - [512x - 32x] Chisel [MC1.6 - 1.7] : Patches - Releases for Mods - Page 54

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Joined: 07 Jan 2015, 02:47
Posts: 15
PostPosted: 22 Sep 2016, 06:38 
How's the work on this so far? There's some major changes in the 1.10 textures, be sure to grab the latest alpha on Curseforge!

One of the major changes in Chisel is our new resource-handling system. We've tossed Vanilla's out of the window and made our own. From scratch. If you have any questions on using it, feel free to ask any questions, preferably on Twitter. It's quite surprisingly easy to learn from the current files we have. .json, .cf, and .ctx are all text files and follow the json format.

All .json files in /models/blocks/ are still models, but textures use a .cf extension now.

All .cf files go onto that same directory, and lets you define layers. The texture you define first goes on bottom of the layers and texture you define last goes on top of the layers. This is how you make lava stone:

jellybean.cf:

{
    "textures":[
        "minecraft:blocks/lava_still.ctx",
        "chisel:fluid/jellybean.ctx"
    ]
}


All textures defined inside .cf files use the extension .ctx instead of .png. Here's jellybean.ctx:

{
    "type":"V",
    "info":{"size":2},
    "layer":"TRANSLUCENT"
}


The result:



Can't wait to see what you guys make! :)


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Joined: 30 Sep 2016, 05:33
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PostPosted: 30 Sep 2016, 05:36 
Is there any chance Chisel will receive an updated texture pack? There's a ton of new textures that aren't supported by Sphax. I love Chisel but I also love Sphax and non BD Craft textures look so weird in game.



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Joined: 13 Dec 2016, 14:51
Posts: 8
PostPosted: 13 Dec 2016, 15:05 
Heya :) Any chance there will be a release for v1.10.2 ?



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Joined: 05 Dec 2016, 03:28
Posts: 7
PostPosted: 18 Dec 2016, 01:08 
Such a fantastic mod. I would absolutely love to see this getting an update. :)


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Joined: 11 Oct 2016, 01:57
Posts: 11
PostPosted: 23 Dec 2016, 18:20 
Would love, love, love to see this updated. I'm sure many others would too since Foam Fix came out so much more people can use the HD textures.
Even if someone did the textures I'd be happy to put it together and write the files for it.



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Joined: 28 Dec 2016, 16:37
Posts: 10
PostPosted: 28 Dec 2016, 23:44 
I'd love to see a 1.10.2 compatible version of this for Chisel!


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Joined: 28 Dec 2016, 16:23
Posts: 8
PostPosted: 08 Jan 2017, 03:19 
I have started some basic work to create Chisel for 1.10.2
It would be helpful if anyone has the .png of just the moss from cobblestonemossy. It's now a seperate texture named mossy.png
[+] Show Spoiler
Work in Progress
I was delayed a little with the array texture, as I didn't realise it spanned 1x1 and 2x2 blocks :-x
Done chisel_hitech & offsettool
Done x 3 GUI - basic
Done bloodMagic's BlankRune/bloodRuneBricksTop - basic

Replaced carpet textures into wool\legacy folder, water & lava into fluid folder etc. Seems like a lot of textures have been relocated, renamed, or removed.
This is my list of folders that are currently not included but I will try to make use of;
    arcane
    autoChisel
    fantasy
    fantasy2
    grimstone
    holystone
    leaves
    line-marking
    military
    present
    pumpkin
    scorching
    snakestone
    tallow
    thaumium
    torch
    warning


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Joined: 31 Jul 2013, 23:57
Posts: 2
PostPosted: 11 Jan 2017, 22:12 
As a huge fan of Chisel myself and having a few fans of it on my server I too have started some work on Chisel textures for 1.10.2.

I am currently putting together a spreadsheet of the textures I have completed and the ones that are in Progress. If anyone wants to help out in any way just give me a shout.

The spreadsheet is currently being updated and will continue to be as I progress on the patch.

The spreadsheet can be viewed here:

Sphax DB Chisel Spreadsheet


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Joined: 28 Dec 2016, 16:23
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PostPosted: 14 Jan 2017, 01:34 
Redlotus99 wrote:If anyone wants to help out in any way just give me a shout.


I've been away for a few days but all the unique textures I make will be updated and saved here.
Is there a chance you can do a simmilar thing so I can update my folders with anything new?


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Joined: 31 Jul 2013, 23:57
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PostPosted: 14 Jan 2017, 05:30 
katt wrote:
Redlotus99 wrote:If anyone wants to help out in any way just give me a shout.


I've been away for a few days but all the unique textures I make will be updated and saved here.
Is there a chance you can do a simmilar thing so I can update my folders with anything new?


In all honesty, I'll I've managed to do is take all the textures from the 128x128 and found their respective equivalent in the new texture pack. I think all in all I've managed to port 65% or so over. A lot of the texture are new of course and haven't been made previously. Mostly the stone. I think the more independent ones were fine like Diamond, Technical Blocks, Laboratory Blocks etc.

I can post what I have up, unless you want to create them all from scratch. I am sure you were aiming for 512x512 so it can be scaled down, but I was unsure.

Let me know what I can do to help if any thing.


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