Forums - [512x - 32x] Chisel [MC1.6 - 1.7] : Patches - Releases for Mods

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PostPosted: 14 Jan 2014, 18:09 

Chisel


Chisel adds a huge variety of static blocks to the game. This mod will be very useful for people who like the construction aspect of Minecraft.



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for MC1.7


v1.5.0 for MC1.6


Source files


Preview




Changelog


[+] Show Spoiler
v2.4.1 2015-10-16
#Added: sandstone boxcreeper, smoothglyph, solidcobble; sandstone2 smoothflat, brickflat

v2.4.0 2015-10-14
!Note: Not compatible with older versions of the mod
#Added: Reversion upgrade item
*Updated: autochisel GUI
*Renamed: Nation folder to Military because :|
*Removed: Voidstone animation (I'll see if I can make a better one seeing as the mod changed to the "Hades" one)

v2.3.10 2015-05-02
#Added: Factory iceiceice and vent

v2.3.10 2015-04-11
#Added: Voidstone rune colour variations, Glass asymmetrical leaded, Factory blue wireframing & metallic blue circuit,
*Tweaked: Futura wavy

v2.3.9 2015-03-29
#Added: Futura screenCyan, screenMetallic and wavy
*Tweaked: Some of the glass and glasspane

v2.3.8 2015-03-27
#Added: Nation blocks

v2.3.8 2015-03-26
#Added: Valentines 1-8
*Tweaked: Valentines companion
*Renamed: Valentines bricks to 9

v2.3.8 2015-03-25
#Added: Technical massiveFan & massiveHexPlating, HexPlating HexNew (large hexes), Metals gold & iron, obsidian chisel item, Andesite/Diorite/Granite bricks, orante, prism, tiles
*Tweaked: Andesite/Diorite/Granite plain and polished
*Renamed: Stonebricks2 masonry bricks

v2.3.7 2015-03-16
*Tweaked: Limestone, stonebrick, temple bricks and templemossy bricks

v2.3.7 2015-03-11 (silent)
*Updated: Glass and pumpkin top/side to match from main pack

v2.3.7 2015-02-20
#Added: Thaumium lattice & planks, Valentines bricks & companion, Stonebrick2
*Updated: Arcane runes to r16 (even though it seems only 4 textures are ever rendered)
*Renamed: Technical rustyBoltedPlates

v2.3.6 2015-02-15
!Note: Not compatible with older versions of the mod
#Added: Metals
*Renamed: Arcane runesGlow, Technical malfunctioningFan, Thaumium totem
-Removed: Arcane runes as the file changed from 3x3 to 4x4, Scorching

v2.3.5 2015-02-15
*Merged: AntiBlocks in to main pack because meh

v2.2.1 & v2.3.5 2015-01-31
#Added: Technical

v2.3.5 2015-01-29
#Added: bloodMagic
*Updated: Voidstone pillar, Dirt vertical & horizontal CTM, updated diorite, andesite and granite pillars, Icepillar

v2.3.5 2015-01-27
#Added: Arcane, Tallow, Thaumium blocks (all require Thaumcraft mod)

v2.3.5 2015-01-26
#Added: Andesite, Diorite and Granite pillars, Bricks Yellow
*Updated: Dirt bricks, bricks2 (large), netherbricks, vertical-ctmv/vertical-top (crumbling)

v2.3.1 2015-01-24
#Added: Warning Cryogenic and Oxygen blocks

v2.3.1 2015-01-21
!Note: Not backwards compatible with older versions of the mod
#Added: Diamond Chisel, NEI GUI, Chisel2 GUI, Andesite, Diorite, Granite, Cloud bricks
*Updated: autoChisel block, hexPlating, Iron Chisel, autoChisel GUI
-Removed: chisel-gui.png and chisel-gui-24.png

v2.2.1 2015-01-19
#Added: Bricks, Scorching

v2.2.1 2015-01-12
#Added: Torch

v2.2.1 2015-01-11
#Added: Grimstone, Fantasy2, Pumpkin
*Updated: Fantasy

v2.2.1 2015-01-04
#Added: hexPlating, warning, double sized presents
*Tweaked: ironpane fenceIronTop-side.png so it aligns vertically with other ironpanes; ironpanes thickgrid, thingrid & cage to tile better
-Removed: Some duplicated ironpane textures

v2.2.0 2014-12-30
#Added: Voidstone static versions, all the single Presents and GUI, Emerald gold border
*Tweaked: planks so they tile better, diamond bismuth for alignment and cells for bevels, Tyrian black1 (block) so spacing is more apparent compared to black2 (tiles)
*Updated: dirt & dirtcobble CTM

v2.2.0 2014-12-28
!Note: Not backwards compatible with earlier versions of the mod
#Updated: rearranged and renamed some files
-Removed: Needle item, brush item, iceshard item

2014-12-16
added EskiMojo14's present and presentDouble, reworked Tyrian (Futuristic Plate) to fix bevels, reworked Factory wireframes to match vanilla colours and fix bevels, fixed Factory column bevels and CTM, fixed Factory metalbox bevels

2014-12-12
reworked Redstone to be more like a redstone block, added GrumpyPirate's reworked Obsidian

2014-12-11
fixed Gold bevels, fixed Iron bevels, fixed bevels and shading issues on Holystone, fixed bevel on Netherrack wells, fixed bevels on Santstone-scribbles, fixed shine on Laboratory infocon, fixed chaotic Lavastone & Waterstone

2014-12-09
added woolenClay, added Voidstone

2014-12-08
added Waterstone, added Laboratory (thanks EskiMojo14)

2014-12-06
added autoChisel block & GUI, added smashing rock bottle, added dyedglass and dyedglasspane (based off of Forestry stained glass not Sphax's), added leaves

2014-12-05
fixed Glasspane japanense & japanese2, changed Iron vents to look like vents, added Line Markings, added Cloud block (by Linyor from Natura), added cloudinabottle item, redid Planks-spruce due to them missing from 512x/256x, Planks dark-oak & acacia (MC1.7)

2014-12-03
fixed Factory grinder CTM & dots CTM & rust2 CTM & rustplates CTM & rust CTM & plating-v9 CTM

2014-12-01
fixed Glass glasslight & borderless (still not very borderless!) & ornatesteel CTM & screen & shale & steelframe CTM & stone CTM, fixed Lightstone sulphur-glass, fixed Marblepillar convex CTM & default CTM & pillar CTM & plainplain CTM & greekdecor CTM & greekgreek CTM & greekplain CTM & widedecor CTM & widegreek CTM & wideplain CTM & simple & rough CTM & their respective marblepillarslabs, fixed redstone block CTM, fixed sandstone CTM, fixed stonebrick panel-hard & sunken CTM, fixed Tyrian plate CTM

2014-11-30
fixed Cobblestone darkpanel CTM, updated Cobblemossy detailedbrick & pistonback-darkcreeper, fixed blemish on Limestone pistonback-lightcreeper, fixed Marble block CTM, fixed Marbledent CTM, fixed Marblepanel CTM, fixed Bookshelf rainbow CTM, fixed Bookshelf necromancernovice CTM, fixed Bookshelf abandoned CTM, fixed Dirt reinforced & Dirt dirt-reinforced CTM, reworked Factory goldplate & goldplating & hazard & hazardorange

2014-11-29
Reworked the Concrete, fixed Holystone CTM, fixed Cobblestone CTM, updated Cobblestone detailed, Cobblestone darkcreeper

2014-11-28
HanFox takes over thread
Added Animated Netherbrick Lavastone, Wireframe, Paper (MC1.7) updated ballomoss and GUIs and updated the credits as best I could

2014-04-27
Lavastone, more factory, glass updates

2014-03-22
Carpets and finished marble folder

2014-03-17
Added most of the main marble folder

2014-03-11
Added factory and Re-sized

2014-02-09
Added fantasy, emerald, lapis

2014-02-06
Most items, added concrete

2014-02-01
Finished concrete

2014-01-23
Initial release


Credits


Rockawill - Marble and finishing some other areas
Sranshaft - Various wood
NintendoFan37 - Old Chisels
Shadowl33ch - Emerald, Lapis
NightCroweler - Some Oak planks
GrumpyPirate - Fantasy, Fantasy2, Carpets, Obsidian and connected texture work
ZEEGEE - Lavastone/Waterstone
Hedge - Smooth Stone, Gold, Iron, Ice, Temple, Mossy Temple, Sandstone, Marble Slabs, Limestone, Marble Pillars, Marble Slabs, Glowstone, Dirt, Glass, Redstone, Holystone, Diamond, Tyrian, Scribbles, Cobble CTMs, Gold Cart, Snakestone, Glasspanes, Bookshelves, some of Factory, Netherrack, Netherbrick
DiggyWig - Iron Bars
PoppyCocks - Factory (Dots, dots-ctm, rust2, rust2-ctm, platex)
HanFox - Animated Netherbrick Lavastone, Ballomoss, GUIs, Reworked Concrete, Reworked some Factory blocks, Reworked Planks, DyedGlass, Leaves, woolenClay, Voidstone, Torch, Bricks, Scorching, Andesite, Diorite, Granite, Arcane, Tallow, Thaumium, BloodMagic, Stonebrick2, Valentines, Futura, new Chisels and other fixes
robotthunder500 - Paper
Linyor - Cloud texture from Natura patch
EskiMojo14 - Laboratory, Present, hexPlating, Warning, Grimstone, Pumpkin faces, AntiBlock, Technical, Metals, Nation
Sphax - Pumpkin top/side and DyedGlass

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Last edited by HanFox on 30 Nov 2014, 01:46, edited 23 times in total.

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Joined: 17 Jan 2014, 12:47
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PostPosted: 18 Jan 2014, 19:53 
Hi everyone!

I've offered to help Rockawill out with getting the Chisel mod textures "Sphaxified" since there are a lot :D

I will be posting previews here as I progress.

I've been a graphic designer for a couple of years now, but this is my first go at texturing, so any feedback will be appreciated.

Thanks :)

Latest update: 30 Jan 2014

Block Previews


Emerald Blocks



Lapis Blocks



Limestone



In-Game Screenshot




Credits


[+] Show Spoiler
Limestone (basic) - BonaireDreams (Taken from Geostrata)


Last edited by Shadowl33ch on 30 Jan 2014, 21:46, edited 6 times in total.

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Posts: 231
PostPosted: 18 Jan 2014, 20:15 
Those look awesome.
Will be soon posting some bookshelf previews.

Rockawill-Textures like a 4 year old on paint


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PostPosted: 18 Jan 2014, 20:33 
Thanks :D

I've added previews of the lapis blocks also to my original post.



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Location: Vancouver Island, Canada
PostPosted: 18 Jan 2014, 20:53 
Hi Shadowl33ch,

The blocks themselves look awesome, but seem a little 'off'. I think its just the color/texture does not have the normal sphax feel. For example the lapis block has the sphax wood around it, but the emerald inner part looks, maybe too realistic?, not sure if that is correct. The lapis color is definitely a little too off. The emerald ones look closer except the third in the top row. The lapis version of that has a closer texture.

Maybe grab a lapis block and emerald block from a different patch and color match to those to get a little closer. Might be the edges are too sharp too.

Not trying to be too critical I LOVE the block designs themselves, but when placed in a world beside a sphax block they will look little off. I'm no graphic artist. I can't make textures from scratch. All I can do is take existing work and blend it to make new textures. LOL so take my comments for what they are worth. :)


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PostPosted: 18 Jan 2014, 21:16 
BonaireDreams wrote:Hi Shadowl33ch,

The blocks themselves look awesome, but seem a little 'off'. I think its just the color/texture does not have the normal sphax feel. For example the lapis block has the sphax wood around it, but the emerald inner part looks, maybe too realistic?, not sure if that is correct. The lapis color is definitely a little too off. The emerald ones look closer except the third in the top row. The lapis version of that has a closer texture.

Maybe grab a lapis block and emerald block from a different patch and color match to those to get a little closer. Might be the edges are too sharp too.

Not trying to be too critical I LOVE the block designs themselves, but when placed in a world beside a sphax block they will look little off. I'm no graphic artist. I can't make textures from scratch. All I can do is take existing work and blend it to make new textures. LOL so take my comments for what they are worth. :)


Hi BonaireDreams,

Thanks for the feedback, much appreciated.

I have actually copied color/design from some existing blocks in the FTB Monster pack, but it's possible that I sampled from the wrong shades, I'll have a look at it.

The inner part of the lapis block with the sphax wood around it, is the same as the emerald block in the existing pack, I just removed the sphax "rune" and re-colored it... not sure what I can do to make it more suitable?

Thanks again for the feedback :D


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PostPosted: 18 Jan 2014, 22:11 


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PostPosted: 18 Jan 2014, 22:13 
NintendoFan37 wrote:


Nice!


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PostPosted: 19 Jan 2014, 02:43 

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PostPosted: 19 Jan 2014, 10:12 
Nintendofan, thanks for the contribution.
Your chisel is far superior to mine but I like my paintbrush more :P
Is that last thing, that looks like a recolored zombie brain, the ball of moss?
Couldn't we just use the tinkers ball of moss. :p

-- 19 Jan 2014, 10:12 --

@Shadowl33ch
I suggest turning down the saturation of the emeralds, just to make it a little darker.
For the lapis. I think that the white is just a little too contrast, I think you should make the white, light blue, but this is your contribution so you don't have to do anything if you don't want to :P
Thanks again

Rockawill-Textures like a 4 year old on paint


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