Forums - [512x - 32x] IndustrialCraft² [MC1.2.5 - 1.11] : Patches - Releases for Mods

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PostPosted: 07 Jul 2013, 22:52 


This is it. IC², the future of IC.
While playing it, you will feel right at home again, rediscovering most of the stuff known from IC. However, once you get your machines running, you will quickly notice how smooth and well-designed everything works now. Wiring is easier, batteries aren't as two-sided (on/off) anymore, new cables, rubber stuff, new machines, EVERYTHING was added.
Create obstacle courses of Metal Poles and Rubber-Sheets, explore the Nether with an Electrical Jetpack or blow up whole landscapes at once by using the Dynamite-O-Mote. Or discover the much more complex mechanisms of Nuclear Engineering, blow up your hut or burn your hands. Or grab the rusty ol' Composite Vest, and start hunting Creepers with the new, almighty Nano Saber.

It's up to you, it's MINEcraft after all.



Downloads


for MC1.11 by Novamanga


for MC1.10 by Novamanga


Experimental for MC1.9 and MC1.10 by Novamanga


Experimental v2.3.180ex18 for MC1.8 by Novamanga


Experimental v2.2.804 for MC1.7 by Novamanga


for MC1.6


v1.116 for MC1.5


v1.115 for MC1.4.7




Preview


[+] Show Spoiler
Screenshots by Sir Oldie
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Alternatives


[+] Show Spoiler
For MC1.4.7 found in /alt/
For MC1.5.x found in /mods/ic2/textures/blocks/wiring/
For MC1.6.x found in /assets/ic2/textures/blocks/wiring/


Energy Blocks


Transformers


Shiggles


If you don't know what "shiggles" means look it up on Urban Dictionary :P

[+] Show Spoiler
The BatmanBox by CadenDonuts (right click > save as > rename to block_electric.png > drag/drop in to your texture pack in the /ic2/sprites folder):


And the BatmanPack(s) (right click > save as > rename to batpack_1.png, lappack_1.png and jetpack_1.png respectively > drag/drop in to your texture pack in the /armor folder:


Some 512x Fiber cables alts:


Changelog


[+] Show Spoiler
v2.6.169 for MC1.10 & v2.7.33 MC1.11 2017-05-22 by Novamanga
#Added: Heavy Water, Hydrogen, Creative Generator, Industrial Workbench and Batch Crafter blocks. Hydrated Tin powder, Iodine and Iodine Tablet.
*Tweaked: The resource textures to be inline with the new textures supplied by Thermal Foundation.

v2.6.108 for MC1.10 2016-11-24
#Added: Some upgrades
*Updated: GUIs

MC1.8 - 1.10 2016-07-02
*Updated: File structures, updated some machine textures

v2.2.804exp 2015-12-11
!Note: Not compatible with older versions of the mod
#Added: Stirling Kinetic Generator Block, Iridium Shard Item and GUI's for the new machine.
*Updated: Other GUI's

v2.2.756exp 2015-07-25
#Added: New pulling upgrade, Magnetiser GUI, Insulated Tin Cable colours, Carbon boat model
*Tweaked: Magnetiser as it now has a prominent side

v2.2.687exp 2015-04-03
*Updated: GUIAdvMiner and GUIMiner

v2.2.687exp 2015-03-20 by Novamanaga
#Added: Blocks Electric Kinetic Generator, Manual Kinetic Generator and a Lathe; Items Battery Chargers, Lathing Tool and Turning Blanks GUI Electric Kinetic Generator, Lathe
*Tweaked: Pump GUI as it was slightly out, bcTrigger to be 64x64 at 128x+
*Renamed: *Wart crops as they had an unwanted space in their filenames

v2.2.687exp 2015-03-04
!Note: Not compatible with versions of the mod before build 678
*Renamed: All the crops files
-Removed: upscaled vanilla boats & crops

v2.2.647exp 2014-10-16 by Novamanaga
#Added: Blocks Crops: Brown mushrooms, Red Mushrooms and 2 extra Weed textures; Fluids: Biogas, Biomass, Distilled water, Hot Coolant, Pahoehoe Lava and 2 types of steam; Generator: Kinetic and Stirling; Heat Generator: Electric, Fluid, RT and Solid Fuel; Kinetic Generator: Steam, Water and Wind; Machine: Blast Furnace, Block Cutter, Condenser, Harvester, Fermenter, Fluid Distributor, Fluid Regulator, Item Buffer, Liquid Heat Exchanger, Solar Distiller, Sorting Machine and Steam Generator; Reactor: Access Hatch, Chamber, Fluid Port, Restone Port and Vessel; Wiring: 4 x Chargedpad Blocks; Also: Bassalt and Adv Metal Block; GUI Added as req for new machines; Items: Cell: New cells for the new fluids; Resources: 3 x Cutting Blades, Ashes, Adv Metal Normal and Dense Plate, 3 x New Tiny Dusts, Heat Conductor, 4 x Rotor Blades and 2 x Shafts; Rotors: 4 x Rotors and 4 x Rotor Models; Upgrade: Redstone Upgrade; Also: Bio Chaff, Containment Box, MFSU Upgrade, New Nano Saber Animation, Slag, Steam Turbine and Blade, Weed, Weeding Tool, Plasma Launcher and Wind Meter
*Updated: File structures as required

v2.0.431exp
#Added: NuclearReaktor GUI
*Fixed: Scanner and Storage GUI

v2.0.380exp
#Added: AdvMiner block and GUI

v2.0.282exp
#Added: FluidBottler block and GUI
*Tweaked: Crushed ores up so quantity text doesn't cover them

v2.0.275exp
#Added: SolidCanner block and GUI

v2.0.260exp
#Added: Diamond dust, Energium dust, Raw/Crystal Memory item, IridiumDrill
*Updated: Cropnalyzer GUI

v2.0.244exp
#Added: SiliconDioxide dust, Uranium pellet, Silver ingot
*Updated: Some GUIs
*Renamed: Some BCtriggers

v2.0.238exp
#Added: SemiFluid block, Adv Energy Pack (T2), Energy Pack (T3)
*Fixed: HV cables rendering in world (because apparently I didn't upload them before!), fixed some items having black BGs

v2.0.234exp
#Added: lots of blocks and GUIs and some items (I should keep better track...)
*Fixed: some of the cables rendering in world

v2.0.150exp
*Fixed: Fluid Gen GUI
#Added: AdvBattery, Insulated Tin Cable, Lead Casing

v2.0.103exp
*Fixed: Purified ores renamed: Purify -> Purified
-Removed: GeoGen GUI

v2.0.90exp
#Added: Crushed and Purified Ores, Forge Hammer
#Added: More rods, RTG fuel, Uranium and Plutonium "gems"
#Added: Electric Motor and Copper Coil (loosely based off of the motor from RP2).
#Added: Plates, dense plates, some fuel rods, other bits and bobs
*Fixed: Some GUIs
-Removed: Uranium ingot and ore item textures

v1.118EXP
*Updated: Moved some of the files around. Lots of stuff still missing.

v1.118
*Updated: File structure to MC1.6 layout

v1.115[r2] (for MC1.5.1)
#Added: Obscurator item, some missing crop blocks, some energy block alts
*Tweaked: Teleporter frequency and remote items
*Fixed: A lot of discolouring in blocks due to being saved in 8bit instead of 32bit

v1.115 (for MC1.5.1)
!Note: No longer backwards compatible with older versions of the mod
*Updated: File structure
*Fixed: Alignment issue with Nano helmet (thanks Caden!) [this is also for 1.4.7]

v1.115[r2]
*Changed: Mining pipes to be properly textured, swapped the textures of Reinforced Stone and the Mining Drill "head"
*Tweaked: Miner block so pipes align to the bottom properly
*Fixed: Some minor alignment issues in the block_0.png sheet

v1.115
#Added: Luminator off texture and lightened the on texture
*Tweaked: Energy blocks
#Added: Missing GUIInduction in 32x

Version Bump: 1.109 -> 1.110

v1.109 - Slightly silent update
#Added: NightVision armour and item sprite
*Tweaked: Reinforced door so you can actually see through the hole (Thanks Caden for pointing it out)
*Tweaked: Fixed Bronze Armour (again thanks Caden)

v1.108[r2] - The Slightly Derpy Update
#Added: Missing block_machine2.png to 512x and 256x
*Tweaked: crops so that resin plant actually has resin on it and not brown
*Tweaked: pink, blue and purple crop plants
*Fixed: All 'OMat GUIs to no longer be cropped at the top

v1.108 - The Pretty Pointy Update
#Version: v1.106 -> v1.108
#Major: Literally too many things to address due to the vast majority of textures being re-drawn for 512x support. Basic points are that most of the rounded corners have been removed.
!Note: NightVision armour is still untextured due to having no item sprite or recipe

v1.106
#Version: v1.103 -> v1.106
#Temp: Upscale of HazMat and Scuba item sprites
#Added: New Uranium cells (by SPARKST3R), 30/60k Coolant Cells, Heat-Capacity Plating, Containment Plating, Heat Exchanger, Reactor Heat Exchanger, Component Heat Exchanger, Advanced Heat Exchanger, Heat Vent, Reactor Heat Vent, Overclocked Heat Vent, Component Heat Vent, Heating Cell, Neutron Reflector, Thick Neutron Reflector, RSH Condensator, Dense Copper Plate, LZH Condensator, Compressed Air Cell
*Changed: New Cable item sprites by SPARKST3R
!Note: Haz-Mat Suit, Scuba Helmet and the Personal Safe have not been done yet.

v1.103
#Version: v1.97 -> v1.103
#Added: EnergyOMat block (thanks Caden) and GUI
*Tweaked: Lots of GUIs to give their animation overlay transparency
*Tidied: Lots of items

v1.97
#Minor: v1.95 -> v1.97
*Changed: Wrench to new design (Thanks CadenDonuts)
*Changed: Circuits to new design (Thanks Timmie)
*Changed: Lots of machines to be iron coloured instead of gold coloured in line with originals
*Changed: Cans to be more angular
*Changed: BCTriggers to be in line with new batteries
*Changed: Top of Macerator to look awesome (Thanks Breuk)
*Tweaked: Energy crystals to clean up edges
*Tweaked: Energy boxes from pentagon inners to square
*Tweaked: GeoGenerator GUI to look a little cleaner
*Tweaked: Cropmotron to be in line with new cans/cells
*Tweaked: Composite Armour sprite to be dirty iron like the actual armour model

v1.95b[r2]
*Changed: Energy boxes to a less sticker-like design
*Changed: Cables, cropnalyzer, scanners, credit to be more Sphaxy.
*Changed: Crops to be more clean and closer to vanilla
*Changed: Scaffolds and BatBox to use new wood panel in Sphax pack v1.3
*Changed: Made a item sprite for Composite Armor (it's not great, but better than default :))
*Changed: Cells, and batteries to be a little prettier and closer to their vanilla counter-parts (Inspired by Timmie's designs)
*Tweaked: Scaffolds to be cleaner
*Tweaked: Numerous clean-ups around items to remove speckles
*Tweaked: Laser is now less blurry
*Tweaked: Iron fences are a lot less busy
*Tweaked: Toolbox to be less squashed

v1.95b
#Major: IC² 1.95b release


Credits


Original textures by ruyan and Amon.
Updated by pcmaster160, CadenDonuts, Timmie3054, Breuk, SPARKST3R and HanFox.
Novamanga for updates after v2.0.431exp

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Joined: 10 Aug 2013, 02:38
Posts: 16
PostPosted: 10 Aug 2013, 02:47 
Good evening,


I'm using IC2 1.118.401 on MC1.6.2

The issue I'm having is that the iron furnace is showing up as a pink/black jumbo of nasty - i haven't taken a look myself but it may be just a simple incorrect spacing in the png? Now that I really look, I guess I don't see a texture at all for it.


Edit: After looking - I have absolutely no idea even what file this GUI is from - but it's an IC2 block - I even looked in an older version to see if I could find it but it's just missing - weird.

Update: Appears to be an IC2 bug - http://bt.industrial-craft.net/view.php?id=502&nbn=3


Last edited by HanFox on 15 Aug 2013, 19:04, edited 1 time in total.
Deleted attachment just to keep thread tidy


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PostPosted: 10 Aug 2013, 10:44 
Interesting. Just so you know (if you've not guessed) the furnaces in IC2 just pull the vanilla furnace GUI hence why you couldn't locate a file ;)

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PostPosted: 16 Aug 2013, 07:09 
LloydSev wrote:Good evening,


I'm using IC2 1.118.401 on MC1.6.2

The issue I'm having is that the iron furnace is showing up as a pink/black jumbo of nasty - i haven't taken a look myself but it may be just a simple incorrect spacing in the png? Now that I really look, I guess I don't see a texture at all for it.


Edit: After looking - I have absolutely no idea even what file this GUI is from - but it's an IC2 block - I even looked in an older version to see if I could find it but it's just missing - weird.

Update: Appears to be an IC2 bug - http://bt.industrial-craft.net/view.php?id=502&nbn=3


It is not a problem of texturepacks, but inner problem of IC2_lf_401 itself. As well, as problems with textures of IC2 armors. You could handle this wisiting [email protected] forum, and seeking out thread for this problem, somewhre in "support"
The problem allready solved in Ic2_experimental. Still, there is a lot of others... )

If you having troubles with textures, first - take off resourcepacks and make sure, it is a resourcepack problem. Later, it'll could be a real shame, if it not.... )


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PostPosted: 25 Aug 2013, 23:21 
Added some more stuff to the Experimental version. Still got a while to go before complete.

EDIT: Mostly done currently for v2 except some blocks and GUIs and boats.

v2.0.90 EXP
#Added: Crushed and Purified Ores, Forge Hammer
#Added: More rods, RTG fuel, Uranium and Plutonium "gems"
#Added: Electric Motor and Copper Coil (loosely based off of the motor from RP2).
#Added: Plates, dense plates, some fuel rods, other bits and bobs
*Fixed: Some GUIs
-Removed: Uranium ingot and ore item textures

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PostPosted: 31 Aug 2013, 18:01 
can you make a video on how to install this mod? i hardly find my way in so please help me


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PostPosted: 31 Aug 2013, 19:06 
dblakewood wrote:can you make a video on how to install this mod? i hardly find my way in so please help me

Install the mod or install the textures?

If you need help installing the mod do a Google search for something like "minecraft installing mods".

As for installing patches this video covers the general idea:
pbdc-help/video-how-install-texture-patches-t376.html

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PostPosted: 25 Sep 2013, 14:22 
Hi.

I've made a temporary patch for the new IC² transformers and energystorages.

New Energy Concept

Normal inputs on Batbox, CESU, MFE and MFSU are grey, the outputs are colored.

Transformer LV, MV, HV and EV have inputs and output colored and there active outputs have red / inputs have green dots.

colors for max. energy are

32EU = green
128EU = brown
512EU = yellow
2048EU = blue
8192EU = red

Version update: 512x - 256x - 128x - 64x

The 64x version includes my actual IC² - Sphax version with any png-movement and some updates on wires_blocks and wires_items for industrialcraft-2_2.0.223-experimental

Greetz
Mo3pp3l

Update 2013-09-25


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PostPosted: 25 Sep 2013, 19:04 
I was genuinely excited someone had engaged for once instead of just demanding updates, but sadly your concept is like the lazy stuff pcmaster and myself did for GregTech for the on/off (or was it low/high stuff?).

I'll take a crack at updating IC2 properly this weekend.

Hopefully get a tidier solution to the energy boxes. I already have a fuzzy idea about them. We shall see.

Thanks for your input though.

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PostPosted: 25 Sep 2013, 23:43 
Thats right - it is lazy.

State visability has not mutch room because it has to show up in every case. So it's not possible to show it in the middle of the texture.

By the way, most of the item-textures has offsets from the old png's. Thats why copper and gold cabel (items) shows up without a transparent background.

I'm sure you will surprise us with a cool idea.


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