Forums - [512x - 32x] ProjectE [MC1.7-MC1.10] : Patches - Releases for Mods

It is currently 23 Sep 2017, 03:40 (All times are UTC )




Post new topic Reply to topic  [ 22 posts ]  Go to page 1, 2, 3  Next
Message
User avatar
 Profile  
Offline
Patch Creator

Joined: 23 Feb 2013, 07:08
Posts: 270
Location: Australia
PostPosted: 05 Dec 2014, 14:49 
Citation:ProjectE is a remake of the minecraft 1.2.5 favourite Equivalent Exchange 2. It adds transmutation, energy condensers, awesome tools & lots of other end-game items.


Download


PE1.3.1 for MC1.10.2

v1.4.4 for MC1.7

v1.2.0 for MC1.7

Alpha v0.2c for MC1.7


Preview




Changelog


[+] Show Spoiler
21/7/17 - *Update: MC1.10.2. Added arrow.png, bookTexture.png, nei.png. Tweaked portaldevice.png. Removed pedestal GUI. Added book item, new entity items, new ring items. Tweaked klein star textures.
22/4/15 - #Changed file names of pickaxes, fixed transmutation gui for new version.
22/2/15 - #Added v1.2.0. Added new GUIs, removed unnecessary files.
18/12/14 - Tweaked explosives, collectors and relays to be a bit more original.
17/12/14 - #Initial release


Credits

CadenDonuts - Cool stuff all over the place.
Contributors to the original EE2 patch - Many most things re-drawn from there.
Sphax - Vanilla textures (stone, obsidian, glowstone, TNT, etc.) used as backgrounds for various things.


Last edited by Llama Farmer on 21 Jul 2017, 15:47, edited 9 times in total.

Advertisement
Login to not show this ad

User avatar
 Profile  
Offline

Joined: 03 Dec 2014, 05:28
Posts: 10
 Post subject: Re: [WIP] ProjectE (512x)
PostPosted: 05 Dec 2014, 21:05 
I put this in my resource pack folder, but it doesn't show up in the game, so I can move it over. Do I have to wait until its 100% done?



 Profile  
Offline

Joined: 09 Jul 2013, 11:55
Posts: 63
 Post subject: Re: [WIP] ProjectE (512x)
PostPosted: 08 Dec 2014, 17:12 
You need to add pack.mcmeta and pack.png, just take it from a other sphax patch:)


User avatar
 Profile  
Offline
Patch Creator

Joined: 23 Feb 2013, 07:08
Posts: 270
Location: Australia
 Post subject: Re: [WIP] ProjectE (512x)
PostPosted: 08 Dec 2014, 23:08 
evenas98 wrote:You need to add pack.mcmeta and pack.png, just take it from a other sphax patch:)

I'm not sure why it would not be working, as I did include both of those files (just checked now) when I uploaded the patch the other day... I'll try to test this problem at some point during the week, but I'm snowed under with school work right now, so it might have to wait a few days. :(



 Profile  
Offline

Joined: 10 Dec 2014, 05:51
Posts: 1
 Post subject: Re: [WIP] ProjectE (512x)
PostPosted: 10 Dec 2014, 06:15 
The textures show up in NEI when i search for the items but when i place the block on the ground its just normal minecraft textures not the sphax textures, :( so close but so far away


User avatar
 Profile  
Offline
Patch Creator

Joined: 23 Feb 2013, 07:08
Posts: 270
Location: Australia
PostPosted: 17 Dec 2014, 15:17 
Armours finished, archives tested, splines reticulated. Could this be moved to releases please, noble moderator? :D


User avatar
 Profile  
Offline
BDcraft Lead Moderator

Joined: 16 Apr 2012, 00:46
Posts: 4614
Location: Hereford, England
PostPosted: 17 Dec 2014, 15:43 
Done. I'm not really sure how Sphax feels about vanilla textures being made slightly darker though :P

Some of the borderline cases (like the glowstone and TNT) may need to be tweaked ;)

BDcraft Moderator


User avatar
 Profile  
Offline
Patch Creator

Joined: 23 Feb 2013, 07:08
Posts: 270
Location: Australia
PostPosted: 18 Dec 2014, 12:52 
HanFox wrote:Done. I'm not really sure how Sphax feels about vanilla textures being made slightly darker though :P

Some of the borderline cases (like the glowstone and TNT) may need to be tweaked ;)

Haha, no worries. I'll hopefully get around to changing those tomorrow. I'll probably put some sort of faint indentation design on the plain sides of the energy collector textures (glowstone derivatives), but I've not got many ideas for the TNT top/bottom.... :) Any help?

-- 18 Dec 2014, 20:52 --

Update:
  • Collectors, relays and explosives textures tweaked.

You can preview the new explosives in the OP. :)


User avatar
 Profile  
Offline

Joined: 04 Nov 2013, 20:08
Posts: 177
Location: Germany
PostPosted: 18 Dec 2014, 14:45 
Amazing! I love the mod and I love the textures. Well done!


User avatar
 Profile  
Offline
Patch Creator

Joined: 21 Jan 2014, 06:45
Posts: 124
Location: Turquoise Hexagon Sun
PostPosted: 28 Dec 2014, 15:40 
Awesome work Llama - both this patch and the mod bring back fond memories of the good old Tekkit days. :)

MC U/N: Grumpy_Pirate


Display posts from previous:  Sort by  

Post new topic Reply to topic  [ 22 posts ]  Go to page 1, 2, 3  Next


Who is online

Users browsing this forum: No registered users and 7 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to: