Forums - [512x - 32x] Redstone Arsenal [MC1.6 - 1.12] : Patches - Releases for Mods - Page 2

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Joined: 16 Apr 2012, 00:46
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Location: Hereford, England
PostPosted: 11 Aug 2014, 00:45 
It's going to take a while to get the armour done so for now here's an updated pack for the other bits.

Version: 1.1.0 2014-08-11
#Added: Fishing rod, Bow, Armour plating.

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PostPosted: 20 Aug 2014, 20:32 
Finally got the armour done. I hope you like it. Some credit to Morgsta270 for it (although it's all my own work, rescale, touchups, etc. ;)).

Version: 1.1.0 2014-08-20
#Added: Flux armour model and items

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PostPosted: 22 Aug 2014, 05:35 
Awesome, i love how you make an ironman suit for the armor, and the bow, it looks amazing


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PostPosted: 27 Apr 2017, 22:10 
Re-worked everything except for the armour (I got a bit tired of redrawing it ^.^;;)

Let me know if there are any issues. Had a few issues with empowered tools bleeding into each others' frames.

Version: 2.0.3 2017-04-27
*Updated: Patch to MC1.10

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PostPosted: 22 Sep 2017, 13:40 
Just in case you hadn't guessed with this and TE (and any other CoFH mods) I'm just updating their MC1.10 patches without taking in to account any backwards compatibility. If things break for older versions of the mod then update your mods ;)

Version: 2.1.3 2017-09-22
#Added: plate_electrum_flux
*Renamed: Lots of items and moved them around, too

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