[512x - 32x] Switches [MC1.5.2 - 1.6]

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Post 20 Aug 2013, 17:48

Switches

Switches inspired by SethBling's Bite-Sized Minecraft episodes (Ep.1 & Ep.2). Switches are placed and respond just like vanilla levers. Piston extensions click switches face-on and flip levers away (or pull levers back, if a sticky piston retracts).

Note

Used blobs of colour as described by HanFox.

Downloads

MC v1.6
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MC v1.5
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Preview

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Changelog

  • 20/08/2013 - #001 : Initial release.
  • 22/08/2013 - #002 : Updated Textures and Sizes.
  • 08/09/3013 - #003 : MC 1.6
  • Full:
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20/08/2013 - #001 : Initial release.
Added all switch textures.
Release is tested (128px) and works.
22/08/2013 - #002 : Slight changes.
Added 32x textures.
Added 256x textures.
Release untested.
Replaced gradients by single colour patches.
08/09/3013 - #003 : MC 1.6
Updated to MC 1.6
Release untested.

Credits

CadenDonuts (I used some of his ueb.psd)

27/11/13 - Fixed liknks for 32x
Last edited by TBotV63 on 27 Nov 2013, 13:46, edited 18 times in total.
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Post 20 Aug 2013, 17:50

Doesn't appear that Mediafire allows image hotlinking please use something such as https://imgur.com instead.

Also, instead of gradients just use a few solid blocks of colour instead.
Profile pic by TsaoShin: https://www.deviantart.com/tsaoshin
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Post 20 Aug 2013, 18:40

HanFox wrote:
Doesn't appear that Mediafire allows image hotlinking please use something such as https://imgur.com instead.

Also, instead of gradients just use a few soliTd blocks of colour instead.
Thanks Han
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Post 20 Aug 2013, 21:18

Your argument for why not to include sizes is flawed.

256x may not really change much but then it halves the requirements compared to 512x so there are some who use it.

32x doesn't look TOO bad, and about 10% of the community actually use 32x.

Just an example of some fairly long-standing files I have:
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Just a little confused is all, because you had the other resolutions before.
Profile pic by TsaoShin: https://www.deviantart.com/tsaoshin
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Post 20 Aug 2013, 22:37

You kidding 256x adds an amazing amount of detail, when I am not playing online, this is my preferred texture size. It would be 512x, but seeing as java refuses to use my graphics card and instead has somehow found my disabled on-board graphics unit, I am somewhat limited in my capabilities. (so looking forward to when I can buy my new mobo and CPU on Friday, no on-board graphics, it will force java to use my GPU, and if that fails it will still be using a much improved CPU to render) Also 32x is the preferred size for budget PCs (ie. the ones that are handed out by businesses and schools because they are too old for even them to use anymore) To those of us used to 128x or better textures, yes 32x is awful, but to those people who have been using 16x, 32x is an amazing change. If you don't want to publish those additional sizes that is your own business, but say so, rather than giving excuses.
Add *sarcasm* tags around everything I say. If that doesn't help *insane in the membrane* works even better. For example: *sarcasm* Mewcats go mew, thought you ought to know *sarcasm*
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Post 15 Sep 2013, 18:26

HanFox wrote:
Your argument for why not to include sizes is flawed. [...]
Just a little confused is all, because you had the other resolutions before.
Accepted. But I never had the other sizes.
BobertThe3rd wrote:
[...]If you don't want to publish those additional sizes that is your own business, but say so, rather than giving excuses.
As you noticed, it is my own business and decision, so I don't have to give ANY excuses.
They aren't excuses, they are REASONS.

Added them anyway.
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Post 17 Oct 2013, 20:16

The Mediafire links for both 128x and 64x are broken <:/
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Post 18 Oct 2013, 21:37

Okay.... I'll look into it.
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