Forums - [WIP] Blood Magic : Patches - WIP - Page 9

It is currently 23 Aug 2017, 07:52 (All times are UTC )




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Joined: 28 Dec 2016, 16:37
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 Post subject: Re: [WIP] Blood Magic
PostPosted: 12 Feb 2017, 21:25 
NintendoFan37 wrote:Sorry. I've been very busy with real life stuff going on. Once I have time, this will be the first patch I complete. Thank you for your understanding :love:

You're awesome. Can't wait to see the pack!

Sent from my Nexus 6P using Tapatalk


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Joined: 19 Jun 2016, 10:49
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 Post subject: Re: [WIP] Blood Magic
PostPosted: 26 Jul 2017, 21:55 
Is this still being worked on? Would love to see this finished as quite a few items are still missing a new texture.


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Joined: 26 Jun 2012, 16:19
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 Post subject: Re: [WIP] Blood Magic
PostPosted: 12 Aug 2017, 17:15 
Post updated.

Should work for 1.9/1.10, and also includes new Runes and Sigils

:D



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 Post subject: Re: [WIP] Blood Magic
PostPosted: 14 Aug 2017, 16:39 
I made a texture for the Transcendent Blood Orb (well, I changed the lightness and saturation of the Archmage's Blood Orb in Photoshop, but it works!). I mainly just did it for myself as I move on to Tier 6 Blood Magic, but I thought that I may as well share it. I really hope that things like the Crystal Belljar, Alchemic Calcinator, Life Shard, Soul Shard, Crystal Cluster and Winged Fire Demon get textures for 1.7.10 (Blood Magic 1.3.3), and also the Bound Armour (it has models in the texture pack but in Blood Magic 1.3.3 it uses the BloodArmour_WIP.png file which doesn't have a Sphax texture). The current texturing is amazing though! I would help but I can't do any proper texturing for the life of me. :D Anyway, here it is.







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