Forums - [WIP] Blood Magic : Patches - WIP

It is currently 23 Aug 2017, 08:00 (All times are UTC )




Post new topic Reply to topic  [ 84 posts ]  Go to page 1, 2, 3, 4, 5 ... 9  Next
Message
User avatar
 Profile  
Offline

Joined: 26 Jun 2012, 16:19
Posts: 289
 Post subject: [WIP] Blood Magic
PostPosted: 06 Dec 2013, 23:46 

Blood Magic: Alchemical Wizardry at its Finest!



Citation:Have you ever picked up a magic mod for Minecraft, and thought that it was too tame? Was there not enough danger involved when creating your next high-tech gadget? Bored with all of those peaceful animals just staring at you without a care in the world? Well then, I am glad you came here!
Blood Magic is an arcane art that is practiced by mages who attempt to gather a vast amount of power through utilizing a forbidden material: blood. Even though it does grant a huge amount of power, every single action that is performed with this volatile magic can prove deadly. You have been warned.




Downloads


for MC_1.9/1.10 WIP



for MC_1.7? WIP





By Daverball (thanks!)






Preview


[+] Show Spoiler
1.7 Version

Thank you ShadowofCubes for the Screenshot!


Changelog


v0.3 - Began updating to 1.9/1,10
v0.2 - Added new Textures (resized by daverball)
v0.1 - Added almost done WIP and Old Re-sized by Daverball

Credits


CadenDonuts
Sphax
HanFox
NightCroweler
AbelFive
Laruae
Novamanga
Blooberry
Sparkst3r
Thank you to everyone who has helped! :love:
Please tell me if i forgot you

:D


Last edited by NintendoFan37 on 12 Aug 2017, 17:13, edited 14 times in total.

Advertisement
Login to not show this ad

User avatar
 Profile  
Offline

Joined: 19 Jun 2013, 03:29
Posts: 245
Location: The United States of America
 Post subject: Re: [WIP] Blood Magic
PostPosted: 07 Dec 2013, 03:48 
I can't wait to see it finished good luck :D


User avatar
 Profile  
Offline

Joined: 25 Jul 2013, 09:39
Posts: 231
 Post subject: Re: [WIP] Blood Magic
PostPosted: 07 Dec 2013, 21:02 
looks excellent so far.
You could have used textures from EE2 for the tools, you know the red matter ones?
Anyway great show chap!

Rockawill-Textures like a 4 year old on paint


User avatar
 Profile  
Offline

Joined: 26 Jun 2012, 16:19
Posts: 289
 Post subject: Re: [WIP] Blood Magic
PostPosted: 07 Dec 2013, 21:07 
Rockawill wrote:looks excellent so far.
You could have used textures from EE2 for the tools, you know the red matter ones?
Anyway great show chap!


EE2 doesn't have 512x :/

:D


User avatar
 Profile  
Offline

Joined: 25 Jul 2013, 09:39
Posts: 231
 Post subject: Re: [WIP] Blood Magic
PostPosted: 07 Dec 2013, 21:28 
to be honest, nobody really uses the 512x anyway :)
unless you have like 16GB ram.
512x takes up atleast 6GB.
If you are running resonant rise + Sphax with most mods patched thats about 87% of my 8GB.#
it's crazy how much ram minecraft takes up when it has a texture pack...
i can run league on full everything and it takes 1GB at max.
Use the 256x dude, but then again your textures are very nice :)

-- 07 Dec 2013, 21:28 --

BTW, can you help me out?
I want to know if there is a secret to get that awesome shading that Sphax has.
Do you use blending options or just draw it?

Rockawill-Textures like a 4 year old on paint


User avatar
 Profile  
Offline

Joined: 26 Jun 2012, 16:19
Posts: 289
 Post subject: Re: [WIP] Blood Magic
PostPosted: 07 Dec 2013, 21:31 
Rockawill wrote:to be honest, nobody really uses the 512x anyway :)
unless you have like 16GB ram.
512x takes up atleast 6GB.
If you are running resonant rise + Sphax with most mods patched thats about 87% of my 8GB.#
it's crazy how much ram minecraft takes up when it has a texture pack...
i can run league on full everything and it takes 1GB at max.
Use the 256x dude, but then again your textures are very nice :)

-- 07 Dec 2013, 21:28 --

BTW, can you help me out?
I want to know if there is a secret to get that awesome shading that Sphax has.
Do you use blending options or just draw it?


aaaannnd caden just sent me EE2 in 512x <3

and PM me about the second ;)
(and i am doing these for RR, howd'ya know?)

:D



 Profile  
Offline

Joined: 02 Sep 2013, 17:02
Posts: 6
 Post subject: Re: [WIP] Blood Magic
PostPosted: 08 Dec 2013, 08:55 
I'm glad that someone is doing this. Blood Magic is such an awesome mod.

Keep up the good work. :)



 Profile  
Offline

Joined: 12 Nov 2013, 14:44
Posts: 16
 Post subject: Re: [WIP] Blood Magic
PostPosted: 12 Dec 2013, 22:46 
Completely agreed, thanks for working on this! I just can't play MC without this texture pack anymore, and having dedicated folks like yourself really enhances all our playing experiences. Thanks again =)

Author of "Redius Reboots on Resonant Rise", an LP series in the popular modpack.
The playlist: https://www.youtube.com/playlist?list=S ... 8ZpbOOOQKT


User avatar
 Profile  
Offline

Joined: 25 Jul 2013, 09:39
Posts: 231
 Post subject: Re: [WIP] Blood Magic
PostPosted: 13 Dec 2013, 16:00 
You should also use the Red matter armor from EE2?
just a suggestion as they seem very similar and EE2 isn't used anymore.

Rockawill-Textures like a 4 year old on paint


User avatar
 Profile  
Offline

Joined: 04 Nov 2013, 20:08
Posts: 177
Location: Germany
 Post subject: Re: [WIP] Blood Magic
PostPosted: 13 Dec 2013, 21:04 
Agreed. I would advise you to use as most textures as possible from EE2 because this patch is just one of the best ever. I love these textures so much!


Display posts from previous:  Sort by  

Post new topic Reply to topic  [ 84 posts ]  Go to page 1, 2, 3, 4, 5 ... 9  Next


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to: