Forums - [128x] Equivalent Exchange 3 : Patches - WIP - Page 3

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Joined: 21 Aug 2013, 02:31
Posts: 424
PostPosted: 03 Aug 2014, 22:08 
Nice work, Llama! - and thanks for compiling them into a workable patch. I need to look over the 1.7MC versions and tiddy it up for ftb Unstable (along with other 1.7 versions coming out in the future)


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Joined: 15 Aug 2014, 16:26
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PostPosted: 15 Aug 2014, 16:41 
Put together some pretty awful calcinator textures using the cauldron, sand and iron blocks/bars textures.


I'm no texture designer, so this is pretty much the limit of my paint.net abilities. Figured it would suffice until someone talented put something together.



^ That goes in \assets\ee3\textures\blocks as Calcinator.png and \assets\ee3\textures\models as Calcinator_idle.png

And this:



goes in \assets\ee3\textures\models as Calcinator_active.png

Not perfect, but doable and less of an eyesore next to the other stuff.


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Joined: 23 Feb 2013, 07:08
Posts: 270
Location: Australia
PostPosted: 13 Oct 2014, 04:33 
^Traced the above (with a few changes) in 512x...

calcinator_idle.png:
[+] Show Spoiler
512x:


256x:


128x:


64x:


32x:

calcinator_active.png:
[+] Show Spoiler
512x:


256x:


128x:


64x:


32x:

PSDs:



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Joined: 11 Oct 2013, 04:50
Posts: 15
PostPosted: 07 Feb 2015, 17:13 
Any chance of getting this updated to 1.7(.10)?



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Joined: 15 Sep 2014, 17:03
Posts: 188
Location: the Netherlands
PostPosted: 23 Feb 2015, 20:57 
if you sent me textures i can help with debugging

i like to debug, glad to help you :D


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Joined: 10 Aug 2013, 18:43
Posts: 954
Location: UK
PostPosted: 23 Jun 2016, 17:15 
Made up some textures for this. Used the version from the FTB Inventions pack.

EE3 Ver 0.3.0.544




Enjoy :)

Novamanga

Patch made for Modern Skyblock 2. Hope you all like it.


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