Forums - [128x - 32x] Extra Utilities v1.0.3 for MC1.6.4 : Patches - Releases for Mods - Page 6

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Joined: 09 Feb 2013, 20:25
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PostPosted: 30 Dec 2013, 01:00 
Hyer wrote:I can hardly wait to see what you do with the enderlilie plant!

We need a super cool enderlilie plant texture! (hint: use the Sphax ender pearl, adding foliage).

I hacked together a version for myself, using a texture from the Hexxit pack for spare parts, which turned out pretty well and you might find useful as an idea. I wish I could be more specific on which texture pack I got it from... and I wish I had it at 512 resolution... and I wish stage_0 and stage_1 were a bit more polished... but I didn't anticipate sharing it at the time I made it!


Amateur dinosaur hunter and extreme weather enthusiast, whose interests include spoken mime, armchair parkour, tactical gaslighting, conspicuous ninjutsu and Schröedinger's pentameter—of which this sentence may or may not be an example.​


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Joined: 01 Aug 2013, 23:39
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Location: Vancouver Island, Canada
PostPosted: 30 Dec 2013, 06:52 
Eunomiac wrote:
Hyer wrote:I can hardly wait to see what you do with the enderlilie plant!

We need a super cool enderlilie plant texture! (hint: use the Sphax ender pearl, adding foliage).

I hacked together a version for myself, using a texture from the Hexxit pack for spare parts, which turned out pretty well and you might find useful as an idea. I wish I could be more specific on which texture pack I got it from... and I wish I had it at 512 resolution... and I wish stage_0 and stage_1 were a bit more polished... but I didn't anticipate sharing it at the time I made it!



Those actually look great. I'm off work in 15 and will grab them tonight if that's ok. The pack itself is only 128x. I might be able to clean up stage 0 and 1 a bit.

-- 30 Dec 2013, 06:44 --

I redid the enderlilly plant in 128x based on Eunomiac's design using the nightbloom from the Hexxit pack. I dropped the Endereye (stage7) version as the plant gives enderpearls and not endereyes. I added in 1 additional early growth stage. The 1st & 2nd stages shows the plant emerging from the ender lilly seed.

All feedback and criticism appreciated.



Link to my WIP if anyone wants to grab what has been done. This also has Greywolfs corrected GUI's. I still need to do the filing cabinets, trash can, peaceful table and then all the connected textures.

1.6_extrautils_128x_WIP


Completed:

Enderthermic Pump & Ender Glass (Credits to Novamanga)
ender_lilly_seed (Credits to Sparkst3r for original texture [Mana_bean])

Bonairedreams:
nodeupgradeCreative
nodeUpgradeEnder
nodeUpgradeEnderReceiver
nodeUpgradeMining
nodeUpgradeStack
unstablenugget
scanner
ender_lily_seed - Sparkst3er
advbuddisabled
advbuddisabledoff
advbuddisabledon
advbudoff
advbudon
extractor_extract_remote
extractor_liquid_remote
pipes_crossover
pipes_energy
pipes_modgrouping
pipes_supply
sanded_glass
Ender Lillys (Credits to Eunomiac for the original design)

The nodes & advbud's were my first real attempt at using layers to shadow and crop other layers so any input on them would be welcome.


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Joined: 21 Aug 2013, 02:31
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PostPosted: 30 Dec 2013, 10:49 
Thanks for your work! :) All the things you mention in the "done" part have been added/packed from the OP and other works throughout this posting? Guess I'm asking if I can use this to replace my downloaded Extrautils or if I just add it to what I already have? :)



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PostPosted: 31 Dec 2013, 05:05 
Hey LightHero,

My download is the entire mod. OP and all the additions so far. So, yes you can just replace your downloaded extrautils.

-- 31 Dec 2013, 05:03 --

Tonight's textures, filing cabinets, drums and trash can. Still not happy with the handle for the trash can. Can't seem to get it aligned 100% between the 2 files.



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Joined: 19 Jun 2013, 03:29
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Location: The United States of America
PostPosted: 31 Dec 2013, 07:28 
I kind of like the filling cabinets but not a big fan of the trash can or the drum. (the cabinets look to much just like a block of metal and not a filling cabinet)


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PostPosted: 31 Dec 2013, 07:47 
BonaireDreams wrote:
1.6_extrautils_128x_WIP


BonaireDreams's also has fixed GUI's as well.



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PostPosted: 02 Jan 2014, 05:21 
I redid the filing cabinets so they look less like a block of metal. The trash can and drum there is not much that can be done. The mod takes the flat texture and wraps it around the image, unlike most items that are built from 4 sides. I recolored the lid of the trash can to try and make the handle blend a bit better. Image above has the new versions.

Also started the connected textures. Dark glass, Golden edged, Glowstone Edged, Obsidian Edged, Square glass.



The sanded glass block is giving me grief. I cannot get the sand in the center to be transparent. the layer has a transparency of 20% but its still completely opaque. Any tips on how I can get it to be transparent yet keep the sanded texture?


Last edited by BonaireDreams on 03 Jan 2014, 08:22, edited 1 time in total.

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Joined: 25 Oct 2013, 09:38
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Location: Finland
PostPosted: 03 Jan 2014, 07:00 
Umm... I made trashcan but I think that you don't need textures for one cause you have but I will put preview after imgur isn't that busy somekind of matience or something there...
Edit: Here the previews from those textures I made. If you wish to use these textures tell me and I will send them.


Last edited by KeddoXZ on 03 Jan 2014, 14:06, edited 1 time in total.


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Location: Vancouver Island, Canada
PostPosted: 03 Jan 2014, 08:27 
More connected textures completed.

Endirian (Ender enfused obsidian), Swirling glass, Carved glass, edged glass, heart glass, glass brick.



Also finished the gui for the filing cabinet but forgot to grab a screen shot.
The previous download links are updated to the new file (128x only for now)

Only a few connected textures to go and this will be complete.
(Carved block, dark block, gravel road, icystone, stonebrick, unigot. All @ 5 textures each)


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Joined: 21 Aug 2013, 02:31
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PostPosted: 03 Jan 2014, 10:59 
nice job


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