Forums - [128x - 32x] Magical Crops [MC1.5 - 1.7] : Patches - Releases for Mods

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Patches Artist

Joined: 10 Aug 2013, 18:43
Posts: 328
PostPosted: 18 Jan 2014, 21:53 

Ever get bored of mining all the time for resources? Want a new way of collecting them? Magical Crops gives you the ability to grow your own resources! Grow Diamonds, Coal, Emeralds or even Experience, Now go and create a vast farm for all your needs!



Download



For MC 1.7


v3.2.0 beta 17g for MC 1.6


v3.2.0 beta 15 for MC 1.6


v3.2.0 for MC1.6


v3.1.6 for MC1.6


for MC1.5 by ClockworkHearts


Preview




Changelog


23 Aug 2014 - Added download for MC 1.7 version. New essences, weapons and armour.
04 June 2014 - Added download for version 3.2 beta 17g. New essences, crops, pick and armour.
12 May 2014 - Added Chase98's Magic Stone and essence textures plus the ore and Souless Slime
15 Mar 2014 - Novamanga takes ownership of thread. Adds 3.2.0 beta 15 download
25 Jan 2014 Added Magical Essence crop texture

Credits


[+] Show Spoiler
ClockworkHearts for the original patch
Deathbloom from Biomes O'Plenty
Wither Skeleton Skull Fragment from Magic Bees
The base shard from the old Thaumcraft 3
Seed bag base from Natura
Aluminum ingot from Tinker's Construct
Dust base from IC2
Certus Quartz block and items from AE
Lead ore and ingot from TE


Last edited by Novamanga on 23 Aug 2014, 10:03, edited 11 times in total.

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 Post subject: Re: [WIP] Magical Crops
PostPosted: 18 Jan 2014, 22:05 
These look awesome!!! Good job!

I'm a grabbing this for my Monster pack today. I'll post a link to the Monster WIP thread as well and let LightHero know it is complete so he can update that pack.



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 Post subject: Re: [WIP] Magical Crops
PostPosted: 18 Jan 2014, 22:09 
WOW! Thank you so much, BonaireDreams! That makes me so happy! I'm glad you liked it!


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BDcraft Lead Moderator

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PostPosted: 18 Jan 2014, 22:25 
If it's complete it should really have been posted in the Release section ;)

Do you plan on doing 64x and 32x?

Lead BDcraft forum Moderator
Aedaeum: *puts on a pink skirt and holds up his pom poms* "Go! HanFox Go!"



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PostPosted: 18 Jan 2014, 22:32 
Well, yes it is complete, but I didn't know if I needed a kind of approval on it or something before I put it there. It's my first go at this process! :-) Should I move this to the Release section then?

I actually have no plans to do a 64x and 32x, mostly, because I haven't figured out how to do that yet...


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PostPosted: 18 Jan 2014, 23:01 
*tidied up and moved to Releases*

lifeseeker128 has links in his signature for how to resize using GIMP and there is a Batch Resizer resource in this thread towards the bottom of the OP in the Resources (shadows, actions, etc.) section for PhotoShop.

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Aedaeum: *puts on a pink skirt and holds up his pom poms* "Go! HanFox Go!"


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PostPosted: 19 Jan 2014, 03:37 
Awesome the request finally went through :D

-- 18 Jan 2014, 20:37 --

64x plz


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PostPosted: 19 Jan 2014, 17:47 
Ya - whenever possible if anyone could make the 64x/32x, I and my peeps would be greatly appreciated. I would 'learn' how to do this and do it myself, but, I have a ton of textures to deal with in the 4 modpacks I support :( Thanks in advance for anyone doing this! :) If not, nonetheless, thanks for the 128x!


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PostPosted: 19 Jan 2014, 18:08 
Gadzuqs I'm not sure what version of magical Crops you made this for but I've taken what you have done and redone it for version 3.1.6 which is used in FTB monster ver1.0.5

There were a few things missing so I have added these.

For Version 3.1.6




Also I don't know what software you are using but some of the 128x files were over 50kb. Normally these should be a lot smaller than this. Your 128x pack is 12.7mb which is huge for a pack containing 400 odd files. After extracting it I opened each texture and resaved it and now my 128x pack is only 4mb.

You may want to look at what setting you are saving the files with.



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PostPosted: 19 Jan 2014, 18:21 
Novamanga, I was working off of the 3.1.4 version of Magical Crops (Monster's 1.0.3), so I'm so glad that you were able to redo it for 3.1.6. Thanks a lot, also, for doing the 64x and 32x.

This was my first go at anything like this, so I'm more than grateful for any input and help. I was using Adobe Fireworks to just edit/etc. the files from the original pack. Fireworks opened these .png files by default (rather than Illustrator or Photoshop) so I just went with that. Not sure how the size got so huge... hm... Any advice on what to keep my eye on for any possible future work with patches?

Thanks again for making the patch complete, correct and much more workable.


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