Problem with your 512x512 Resourcepack!

General help with our resourcepacks, our website, or Minecraft - including mods.
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Post 25 Sep 2016, 14:49

Dear BDcraft community,

I have downloaded the Resource Pack in 512x512 and wanted to watch it. Now I have the problem that almost all blocks are white except chests and grass. Ask for help!

My PC:

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Operating system: Windows 10 Pro 64bit

Processor: Intel Xeon E3-1231v3 4x 3.40GHz

Motherboard: ASRock Fatal1ty H97 Performance

Memory: 16GB Crucial Ballistix Sport DDR3-1600 CL9 DIMM

Graphics Card: 4096MB MSI GeForce GTX 970

Monitor: LG E2442 24 "


Minecraft:

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Minecraft Launcher v1.6.61

Minecraft v1.10

Optifine: v1.10 HD U C1


Java: 64bit v8_101

JVM Arguments: -Xincgc -Xmx16G


Do you need more information? Please inform me. Thank you!
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Post 25 Sep 2016, 15:48 

White textures are generally caused when the textures have been pushed out of your Video memory.

If you have other programs open try closing them.

Otherwise use lower resolution textures.
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Post 25 Sep 2016, 16:01

HanFox wrote:
White textures are generally caused when the textures have been pushed out of your Video memory.

If you have other programs open try closing them.

Otherwise use lower resolution textures.
Thank you for your quick response!
As you can see, having my graphics card 4GB. What is wrong?

I forgot to announce an error message:

[16:29:31] [client thread / ERROR]: ########## ########## GL ERROR
[16:29:31] [client thread / ERROR]: @ Pre render
[16:29:31] [client thread / ERROR]: 1281: Invalid value

Can I change settings? Or can I see what Minecraft consumes video memory?
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Post 25 Sep 2016, 16:04

You can see how much video memory is in use by using a tool such as GPU-Z: https://www.techpowerup.com/downloads/2 ... -z-v1-11-0

The only way to free up memory is to close other programs.
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Post 25 Sep 2016, 16:38

HanFox wrote:
You can see how much video memory is in use by using a tool such as GPU-Z: https://www.techpowerup.com/downloads/2 ... -z-v1-11-0

The only way to free up memory is to close other programs.
Thank you for your quick response! I use the program already and have the following values:

See "Upload attachment" section!

I have no open programs.
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Post 25 Sep 2016, 16:43

There isn't a great deal I can tell you. That's what happens when the graphics are pushed out of memory.

Beyond this point everything is general troubleshooting: make sure graphics card drivers are up-to-date, make sure Java is up-to-date, make sure Optifine is up-to-date.

It's not the fault of the resourcepack that the textures do not load. I can load 512x on my system without issue.
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Post 25 Sep 2016, 17:17

Thank you for your quick response! I noticed that the value of "CPU Core Clock" is increasing rapidly. Can you explain that?

My graphics card drivers, Java and Optifine is up-to-date!
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Post 25 Sep 2016, 17:43

I take it you mean the GPU Core Clock?

The GPU Core Clock generally adjusts as needed in order to deal with the visual load.

You usually have a number of states on most cards.

These are, generally:
A "2D" state - usually for the desktop, and desktop apps - uses low clock speeds;
A "Video" state - not sure this is really used any more, but is for video playback - uses mid-way clock speeds;
A "3D" state - usually for games and other types of 3D rendering - uses high clock speeds.
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