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[128x - 16x] Technic: Tekkit Lite [MC1.4.7]

Posted: 30 Aug 2013, 20:44
by crumbl3d

Tekkit Lite

One geared for smaller servers and that takes avantage of the new way Minecraft handles multiplayer and arising out of the chaos that is the forgebukkit fiasco, we present Tekkit Lite.

Downloads

plowmanplow made updates for this patch, please check it out:

How to install

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Thanks to TheMindCrafters for uploading the video tutorial!


1. Download both the default Sphax PureBDCraft texture pack (for Minecraft 1.4.7) and the addon pack. They need to be same size! (example: 128x)

2. Open both zips and copy the contents of the Tekkit Lite addon pack into the PureBDCraft texture pack using an archiver (7zip or WinZip recommended).

***If you are getting an error saying "Irrecoverable Error: The archive is read-only and cannot be changed." just close Tekkit Lite first.

3. Move the newly created file to ".techniclauncher\tekkitlite\texturepacks" folder. On Windows just type %appdata% into search bar, and on Mac launch the game and then go to folder manually.(Click on "Texture Packs" and then click on "Open texture pack folder")

4. Select the pack in the game and play.

Frequently Asked Questions

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Q: I keep getting missing textures/white blocks, white GUI's...
A: You probably didn't allocate enough [abbr=Random Access Memory]RAM[/abbr] to Tekkit Lite. See allocating more ram.

Q: Tekkit Lite crashes, just won't start or when I change the texture pack to Sphax it says: "Out of memory".
A: You'll need to allocate more ram to tekkit lite. See allocating more ram.

Q: I'm getting a grayed out version of the regular minecraft when I check for the texture pack.
A: Have you read the instructions? I think not. You need to patch the default Sphax texture pack with this addon pack and then you'll not get this error.

Q: Why haven't you already patched the base pack and shared that?
A: I can't because it's against the license, I would but I just mustn't as Sphax could sue me! :P

Q: When I try to drag the tekkit lite textures into the minecraft textures it shows a message saying this:
Action: Add (and replace) files
Include subfolders: yes
Save full path: no
Irrecoverable Error: The archive is read-only and cannot be changed.
A: Close tekkit lite before merging the zips. Just add them without tekkit lite launched and then copy them to the texturepacks folder.

Allocating more RAM
Open techniclauncher and go to Options. Move the slider to the right until you see enough ram. Still not working? Then make a .bat file with this content:

Code: Select all

start javaw -Xmx2048m -Xms1024m -jar "TechnicLauncher.exe"
and put it in the folder where the TechnicLauncher.exe is! You can also edit the amount of ram by changing the xmx value. (1GB=1024MB)

IF I MISSED SOMETHING PLEASE LET ME KNOW!

Changelog

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Version 1.2:
- Added Modular Powersuits.
- Added Railcraft. - for those who use it, I do :)
- Added Microblocks. - for those who use it, I do :)
- Updated EnderChest.
- Updated IronChests.
- ...

Version 1.1:
- Added MoreCTM.
- Added Animated Textures.
- Added ComputerCraft.
- Fixed LogisticPipes.
- Removed unnecessary stuff.

Version 1.0:
- Most of the textures should be done.
- Logistic Pipes may not work, if they don't tell me so I can update the zips!

Credits

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Additional Pipes - PCMaster160, SPARKST3R
Advanced Machines - HanFox
Animated Textures - Zekrom9, CadenDonuts
Balkons Weapon Mod - Sphax86
BuildCraft - CadenDonuts
Charging Bench - Ruyan, PCMaster160
Chicken Chunks - SPARKST3
Compact Solars - CadenDonuts
Dimensional Anchors - CadenDonuts
Ender Storage - CadenDonuts, SPARKST3R
Equivalent Exchange 3 - CadenDonuts
Factorization - BigDaveNz1
IndustrialCraft 2 - Ruyan, HanFox, Amon, PCMaster160, CadenDonuts
Immibis' Microblocks - HanFox
IronChests - Timmie3054, ME - for updating
Logistic Pipes - PCMaster160, SPARKS3R, ME
Minefactory Reloaded - Ruyan, HanFox
More CTM - CadenDonuts
Mystcraft - SPARKST3R, Breuk
Nether Ores - Ruyan
Not Enough Items - HanFox
Nuclear Control - HanFox
OmniTools - HanFox, Caden
Railcraft - Timmie3054, PCMaster160
RedPower 2 - Amon, Timmie3054, CadenDonuts, PCMaster160, HanFox
Rei's Minimap - _Rodrix_, Hanfox
Steves Carts 2 - SPARKST3R, CadenDonuts, PCMaster160, HanFox
Thermal Expansion - HanFox
Tube Stuff - Timmie3054, CadenDonuts, SPARKST3R
Wireless Redstone - Chicken Bones Edition - PCMaster160, CadenDonuts, SPARKST3R

Re: [128x - 16x][v1.3 Preview] Tekkit Lite 0.6.2 Addon Pack

Posted: 31 Aug 2013, 15:09
by plowmanplow
I've been keeping a 64x pack for this as up to date as possible with back-ported texture updates from newer versions of mods. I guess now is the time to pull out the base Sphax textures and post it up here. One of the big differences is MineFactoryReloaded since that has about everything but the Biofuel stuff ported from the current textures. I suppose I could be persuaded to make a MFR 128x MC1.4.x texture patch since I have been informally maintaining the MC 1.5.x+ versions at all resolutions.

Re: [128x - 16x][v1.3 Preview] Tekkit Lite 0.6.2 Addon Pack

Posted: 31 Aug 2013, 20:41
by crumbl3d
plowmanplow wrote:
I've been keeping a 64x pack for this as up to date as possible with back-ported texture updates from newer versions of mods. I guess now is the time to pull out the base Sphax textures and post it up here. One of the big differences is MineFactoryReloaded since that has about everything but the Biofuel stuff ported from the current textures. I suppose I could be persuaded to make a MFR 128x MC1.4.x texture patch since I have been informally maintaining the MC 1.5.x+ versions at all resolutions.
Cool! Thanks for uploading this. I never found time actually updating this patch. I might sometime in near future ... who knows ...

Re: [128x - 16x][v1.3 Preview] Tekkit Lite 0.6.2 Addon Pack

Posted: 03 Sep 2013, 23:56
by plowmanplow
Alright. I tweaked a few things and back-ported all of MFR from 1.5.2 for 128x as well.

Hopefully these can make it to the OP.

Re: [128x - 16x][v1.3 Preview] Tekkit Lite 0.6.2 Addon Pack

Posted: 04 Sep 2013, 07:50
by crumbl3d
plowmanplow wrote:
Alright. I tweaked a few things and back-ported all of MFR from 1.5.2 for 128x as well.

Hopefully these can make it to the OP.
Sure, I added them to the op until I decide to actually finnish 1.3 patch .... which is probably not going to be soon. :P

Tekkit Lite crashing on menu when using the Sphax Patch

Posted: 31 Dec 2013, 14:28
by TheDeadApples151
I was looking forward to playing my tekkit with friends but i didnt like the normal texture with tekkit so i followed all the instructions and downloaded the sphax textures and when i activated them in game to change textures the game shut down and now when i go onto tekkit lite the game crashes when it starts.

Re: [128x - 16x][v1.3 Preview] Tekkit Lite 0.6.2 Addon Pack

Posted: 02 Jan 2014, 19:10
by LightHero
It's possible you don't have enough RAM assigned - increase the amount of RAM on the tekkit launcher and see if that helps

Re: [128x - 16x][v1.3 Preview] Tekkit Lite 0.6.2 Addon Pack

Posted: 16 Feb 2014, 20:53
by gimormit
What happened to the 32x download link? I know there was one for the last version. If there isn't a new 32x developed yet, can we get an archive link for the older 32x?

Re: [128x - 16x][v1.3 Preview] Tekkit Lite 0.6.2 Addon Pack

Posted: 20 Feb 2014, 16:25
by Deb8s
where are the 16x and 32x versions i need at least 32x

-- 20 Feb 2014, 08:25 --
gimormit wrote:
What happened to the 32x download link? I know there was one for the last version. If there isn't a new 32x developed yet, can we get an archive link for the older 32x?
Yeah what did it used to look like because i had it literally once then deleted it
(Got Bored)
Plz post some pics if u have them.
Thx :zzz:

Re: [128x - 16x][v1.3 Preview] Tekkit Lite 0.6.2 Addon Pack

Posted: 09 Sep 2014, 11:08
by karrenkiller
Is it possible that someone release a full Update for Tekkit Lite 0.6.5?
It would be really nice when someone have a answer for me =)