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[128x - 64x] Technic: Tekkit Legends [MC1.7]

Posted: 01 Oct 2015, 12:14
by Nithlus
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The ancient power of Tekkits past return in this legendary pack! Wield the philosopher's stone, ride the rails, breed the bees, and much, much more! This pack will remind you of what you've always loved about Tekkit, while bringing you new mods to discovery and enjoy!

Installation

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1. Download the Tekkit Legends Patch from below and the Sphax PureBDcraft Resourcepack here.
2. Launch Tekkit Legends and go in to the options, click on "Resource Packs" and on "Open rescource pack folder".
3. Drag and drop both the Sphax PureBDcraft.zip and the Tekkit Legends patch zip to the "rescourcepacks" folder.
4. Enable both packs on the resourcepacks screen and that's it!

Download

for MC1.7.10
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Updated by Novamanga Older patch

Videos

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Screenshots

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Changelog

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25/10/15 - Updated to include Remain in motion textures
06/10/15 - Updated to include IC2 Classic (WIP - adding missing textures in future update)

Credits

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auter for making the 64x patch

AOBD by Novamanga
Big Reactors by HanFox
Blue Power by 128x Nithlus & 64x Linkinexe
Buildcraft by Nhawks17
Carpenter's Blocks by HanFox
ChickChunks by Sparkst3r
CoFHCore by HanFox
ComputerCraft by Sparkst3r
Computronics by HanFox
Emasher Resource by Sir Oldie
Ender Storage by Sparkst3r
Forestry by HanFox
Gendustry by Novamanga
IC2 Nuclear Control by Novamanga
IndustrialCraft 2 classic by Textures by HanFox Patch by Novamanga
Iron Chest by HanFox
JABBA by Novamanga
Mapwriter by HanFox
NEI by HanFox
NEI Addons by HanFox
NEI Intergration by HanFox
NEI Plugins by HanFox
OpenCCSensors by HanFox
Railcraft by HanFox
Redstone Arsenal by HanFox
Remain in Motion by Novamanga
Solar Flux by Llama Farmer

Re: [128x] Tekkit Legends [MC1.7] [W.I.P]

Posted: 01 Oct 2015, 12:16
by HanFox
Mod pack patches don't go in WIP because most of them will never ever be finished so they're always WIP ;)

Even though you have a video you must also provide a few static screenshots, too.

I would also recommend you delete "how to update.txt" and "legal.txt" from the zip.

Re: [128x] Tekkit Legends [MC1.7] [W.I.P]

Posted: 01 Oct 2015, 13:25
by Nithlus
HanFox wrote:
Mod pack patches don't go in WIP because most of them will never ever be finished so they're always WIP ;)

Even though you have a video you must also provide a few static screenshots, too.

I would also recommend you delete "how to update.txt" and "legal.txt" from the zip.
Thanks for moving this to the correct section :D

I have provided some screenshots and removed the text files that you recommended I remove.

Re: [128x] Tekkit Legends [MC1.7]

Posted: 05 Oct 2015, 10:41
by auter
Hi,
I've put together most of 64x patches for Tekkit Legends (all of them in credits, I hope :))

I've used Emasher Resource patch for Engineer's Toolbox. There is IC2 Classic in the pack, for which I've used textures for 1.4.7 version, but there are broken textures.

Feel free to use any of this in main post.

Credits

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AOBD by Novamanga
Big Reactors by HanFox
Blue Power by Linkinexe
Buildcraft by Nhawks17
Carpenter's Blocks by HanFox
ChickChunks by Sparkst3r
CoFHCore by HanFox
ComputerCraft by Sparkst3r
Computronics by HanFox
Emasher Resource by Sir Oldie
Ender Storage by Sparkst3r
Forestry by HanFox
Gendustry by Novamanga
IC2 Nuclear Control by Novamanga
IndustrialCraft 2 by HanFox
Iron Chest by HanFox
JABBA by Novamanga
Mapwriter by HanFox
NEI by HanFox
NEI Addons by HanFox
NEI Intergration by HanFox
NEI Plugins by HanFox
OpenCCSensors by HanFox
Railcraft by HanFox
Redstone Arsenal by HanFox
Solar Flux by Llama Farmer

Re: [128x] Tekkit Legends [MC1.7]

Posted: 05 Oct 2015, 17:39
by AxTzApex
Could you try and update it if not can you teach me to make it updated Please :D

-- edit --

Could you try and update it if not can you teach me to make it updated Please

Re: [128x] Tekkit Legends [MC1.7]

Posted: 06 Oct 2015, 19:36
by Nithlus
Updated to include IC2 Classic. No patch for this mod exists from what i can see so i've used the 1.4.7 IC" patch and changed the folder layout and added some missing textures from the IC2 1.5, solar expansion and more to come in a future update but figured i'd get what i have out to you guys so at least you have the majority of IC2 textured.

Re: [128x] Tekkit Legends [MC1.7]

Posted: 06 Oct 2015, 19:44
by Novamanga
I posted an IC2 Classic patch yesterday in Release for Mods

Re: [128x] Tekkit Legends [MC1.7]

Posted: 07 Oct 2015, 11:28
by auter
64x version updated with a proper IC2 Classic patch, thanks to Novamanga.

Re: [128x/64x] Tekkit Legends [MC1.7]

Posted: 08 Oct 2015, 17:48
by dinocactus
The x128 doesn't work. When I try to enable it, it just disable both texture packs (vanilla and TL addon)
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[19:43:24] [Client thread/INFO]: Caught error stitching, removing all assigned resourcepacks
net.minecraft.util.ReportedException: Registering texture
at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:111) ~[bqf.class:?]
at net.minecraft.client.renderer.texture.TextureManager.func_110549_a(TextureManager.java:172) ~[bqf.class:?]
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:143) ~[brg.class:?]
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:121) ~[brg.class:?]
at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:609) [bao.class:?]
at net.minecraft.client.gui.GuiScreenResourcePacks.func_146284_a(SourceFile:151) [bgf.class:?]
at net.minecraft.client.gui.GuiScreen.func_73864_a(GuiScreen.java:225) [bdw.class:?]
at net.minecraft.client.gui.GuiScreenResourcePacks.func_73864_a(SourceFile:158) [bgf.class:?]
at net.minecraft.client.gui.GuiScreen.func_146274_d(GuiScreen.java:296) [bdw.class:?]
at net.minecraft.client.gui.GuiScreen.func_146269_k(GuiScreen.java:268) [bdw.class:?]
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1640) [bao.class:?]
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973) [bao.class:?]
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898) [bao.class:?]
at net.minecraft.client.main.Main.main(SourceFile:148) [Main.class:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_60]
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_60]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_60]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_60]
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
Caused by: net.minecraft.client.renderer.StitcherException: Unable to fit: eng_toolbox:ind_l_0 - size: 512x512 - Maybe try a lowerresolution resourcepack?
at net.minecraft.client.renderer.texture.Stitcher.func_94305_f(Stitcher.java:76) ~[bpv.class:?]
at net.minecraft.client.renderer.texture.TextureMap.func_110571_b(TextureMap.java:260) ~[bpz.class:?]
at net.minecraft.client.renderer.texture.TextureMap.func_110551_a(TextureMap.java:97) ~[bpz.class:?]
at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(TextureManager.java:89) ~[bqf.class:?]
... 19 more

Re: [128x/64x] Tekkit Legends [MC1.7]

Posted: 08 Oct 2015, 18:27
by auter
Looks like some of the eng_toolbox textures are 512x, just checked 64x version and it's actualy 128x (at least the machines, core is from Emasher Resource patch and those textures are 64x). So either download eng_toolbox 64x version or temporarily use the 64x patch for Tekkit Legends and wait for fix.

Also I forgot to put Engineer's Toolbox patch in credits. Link


Edit:
Checked 64x patch for Engineer's toolbox once more and most of textures are 64x (maybe author forgot to resize few of them.)