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Torch texture used for wrong items from mods

Posted: 11 Oct 2017, 17:56
by thyriel27
As this does not happen with various other texture packs (1.12.2) i think the problem is somewhere in the BDCraft texture pack.
It seems mods that add items with "torch" in their name, that are similar to torches (but not burning torches) are displayed with the BDCraft vanilla torch texture instead the mods own texture.

For example the mod "PrimalCore" adds an "unlit torch" (seperate item, it does not replace the vanilla torch and it does not have an oreDict entry) that is basically a torch that needs to be ignited manually. But somehow BDCraft texture pack displays it as a burning torch, which is somehow a problem as you might guess when unlit torches are displayed as lit.

BDCraft version: Curren 1.12 - 128px & 64px (didn't tested others)
MC: 1.12.2

Re: Torch texture used for wrong items from mods

Posted: 11 Oct 2017, 19:28
by HanFox
It can't be a bug with a resourcepack that a mod is doing stupid things.

Have you tried asking the mod dev why it could it be happening?

Re: Torch texture used for wrong items from mods

Posted: 12 Oct 2017, 00:11
by thyriel27
HanFox wrote:
It can't be a bug with a resourcepack that a mod is doing stupid things.

Have you tried asking the mod dev why it could it be happening?
Yes and as it's just an ordinary item being added with no coded connection to vanilla torches (except that it has "torch" in it's id) and so far of 8 tested texture packs only BDCraft replaces it's texture it's presumably that the problem lays somewhere in the texture pack.
Imho there must be any difference between those other texturepack's torches and yours that makes the difference

Re: Torch texture used for wrong items from mods

Posted: 12 Oct 2017, 07:35 
by HanFox
So, this is because PureBD changes the torch and adds a flame texture. This gets around the fact that after about 8(?) blocks Minecraft hides the flame particle effect.

It's really not a PureBD bug, it's a lack of foresight from mod devs that expect resourcepacks not to change things.

Regardless, I have attached a "fix" (which will also be in the main pack when r4 of MC1.12 is released).

You can either load it above the main pack in your resourcepacks list or just dump the assets folder from the zip in to the main pack. It splits that extra flame texture in to a multipart.

Your other torches will look weird mind, as the mod just goes "put this texture in the torch model" and the base model is still different in Pure, but you can fix that by editing their specific textures to match.