Breaking blocks with shader makes the block white

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Post 04 Jan 2018, 16:21

Hey today i made my own tekkit modpack (1.7.10) with the Sphax texture pack and the newest 1.7.10 optifine which does apply shaders. Im using the SEUS renewed 1.0.0 shader.

https://imgur.com/a/ODiWO

The only issue i have is when im breaking blocks they become white (as shown in the picture) and i have tested other texture packs with the shaders and they work fine. So this only seems to occur when im using the Sphax texture with the shader.

Could i make a workaround such as using a newer version of the sphax than 1.7.10 or what should i do to fix this? I have messed around with some settings too in the shader and optine and nothing seems to fix this problem.
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Post 04 Jan 2018, 16:35 

*moved to Help Center*

This isn't a pack bug because it relates to a mod.

This could possibly be because in MC1.7.10 the PureBD destroy textures have fully grey backgrounds instead of transparent ones (I can't actually check what the vanilla textures look like).

You can try copying in the destroy_stage_0-7.png textures to /assets/minecraft/textures/blocks/ from the MC1.12 pack and see if those work correctly.
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Post 04 Jan 2018, 18:39

I did what you said. And it sort of fixed it. Atleast its not the whole block anymore that brigths up https://imgur.com/a/jLVgk
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