Recon wrote:Isn't the file format entirely different for textures in 1.6? If that's the case, doesn't it mean the existing textures for 1.5.2 won't work for 1.6.4? I have no idea how it works under the hood. Is there a writeup somewhere on how this works?
Essentially, you open the mod itself. Root through it until you find the location of the textures (found in the assets directory in the mod zip). You then take the sphax textures and "mirror" the directory structure of that in the mod.
In 1.5 Mojang introduced resource packs. This replaces the textures folder. This allows for the addition of modded sounds etc.
Ultimately what it means to the end user is greater performance...in that each of the textures are "unstitched" meaning instead of loading one massive 10MB file of textures with every block (when you may only be using one). It now only loads the exact texture you need.
The PITA in the move to the new system was unstitching the hundreds of textures in one file and re-mapping each one to the corresponding file in the mod.
Near as I can tell Gravity Gun is
STILL missing some model textures and the ones out there are mapped all wrong.
This is my compilation but it is incomplete!
MC 1.6.X Gravity Gun