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Re: [WIP] Extra Utilities (1.5.2/1.6)(128x & 64x)

Posted: 30 Dec 2013, 01:00
by Eunomiac
Hyer wrote:
I can hardly wait to see what you do with the enderlilie plant!

We need a super cool enderlilie plant texture! (hint: use the Sphax ender pearl, adding foliage).
I hacked together a version for myself, using a texture from the Hexxit pack for spare parts, which turned out pretty well and you might find useful as an idea. I wish I could be more specific on which texture pack I got it from... and I wish I had it at 512 resolution... and I wish stage_0 and stage_1 were a bit more polished... but I didn't anticipate sharing it at the time I made it!

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Re: [WIP] Extra Utilities (1.5.2/1.6)(128x & 64x)

Posted: 30 Dec 2013, 06:52
by BonaireDreams
Eunomiac wrote:
Hyer wrote:
I can hardly wait to see what you do with the enderlilie plant!

We need a super cool enderlilie plant texture! (hint: use the Sphax ender pearl, adding foliage).
I hacked together a version for myself, using a texture from the Hexxit pack for spare parts, which turned out pretty well and you might find useful as an idea. I wish I could be more specific on which texture pack I got it from... and I wish I had it at 512 resolution... and I wish stage_0 and stage_1 were a bit more polished... but I didn't anticipate sharing it at the time I made it!
Those actually look great. I'm off work in 15 and will grab them tonight if that's ok. The pack itself is only 128x. I might be able to clean up stage 0 and 1 a bit.

-- 30 Dec 2013, 06:44 --

I redid the enderlilly plant in 128x based on Eunomiac's design using the nightbloom from the Hexxit pack. I dropped the Endereye (stage7) version as the plant gives enderpearls and not endereyes. I added in 1 additional early growth stage. The 1st & 2nd stages shows the plant emerging from the ender lilly seed.

All feedback and criticism appreciated.

ImageImageImageImageImageImageImageImage

Link to my WIP if anyone wants to grab what has been done. This also has Greywolfs corrected GUI's. I still need to do the filing cabinets, trash can, peaceful table and then all the connected textures.
1.6_extrautils_128x_WIP
Completed:

Enderthermic Pump & Ender Glass (Credits to Novamanga)
ender_lilly_seed (Credits to Sparkst3r for original texture [Mana_bean])

Bonairedreams:
nodeupgradeCreative
nodeUpgradeEnder
nodeUpgradeEnderReceiver
nodeUpgradeMining
nodeUpgradeStack
unstablenugget
scanner
ender_lily_seed - Sparkst3er
advbuddisabled
advbuddisabledoff
advbuddisabledon
advbudoff
advbudon
extractor_extract_remote
extractor_liquid_remote
pipes_crossover
pipes_energy
pipes_modgrouping
pipes_supply
sanded_glass
Ender Lillys (Credits to Eunomiac for the original design)

The nodes & advbud's were my first real attempt at using layers to shadow and crop other layers so any input on them would be welcome.

Re: [WIP] Extra Utilities (1.5.2/1.6)(128x & 64x)

Posted: 30 Dec 2013, 10:49
by LightHero
Thanks for your work! :) All the things you mention in the "done" part have been added/packed from the OP and other works throughout this posting? Guess I'm asking if I can use this to replace my downloaded Extrautils or if I just add it to what I already have? :)

Re: [WIP] Extra Utilities (1.5.2/1.6)(128x & 64x)

Posted: 31 Dec 2013, 05:05
by BonaireDreams
Hey LightHero,

My download is the entire mod. OP and all the additions so far. So, yes you can just replace your downloaded extrautils.

-- 31 Dec 2013, 05:03 --

Tonight's textures, filing cabinets, drums and trash can. Still not happy with the handle for the trash can. Can't seem to get it aligned 100% between the 2 files.

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Re: [WIP] Extra Utilities (1.5.2/1.6)(128x & 64x)

Posted: 31 Dec 2013, 07:28
by Mr.Scales
I kind of like the filling cabinets but not a big fan of the trash can or the drum. (the cabinets look to much just like a block of metal and not a filling cabinet)

Re: [WIP] Extra Utilities (1.5.2/1.6)(128x & 64x)

Posted: 31 Dec 2013, 07:47
by GreyGhost
BonaireDreams wrote:
1.6_extrautils_128x_WIP
BonaireDreams's also has fixed GUI's as well.

Re: [WIP] Extra Utilities (1.5.2/1.6)(128x & 64x)

Posted: 02 Jan 2014, 05:21
by BonaireDreams
I redid the filing cabinets so they look less like a block of metal. The trash can and drum there is not much that can be done. The mod takes the flat texture and wraps it around the image, unlike most items that are built from 4 sides. I recolored the lid of the trash can to try and make the handle blend a bit better. Image above has the new versions.

Also started the connected textures. Dark glass, Golden edged, Glowstone Edged, Obsidian Edged, Square glass.

Image

The sanded glass block is giving me grief. I cannot get the sand in the center to be transparent. the layer has a transparency of 20% but its still completely opaque. Any tips on how I can get it to be transparent yet keep the sanded texture?

Re: [WIP] Extra Utilities (1.5.2/1.6)(128x & 64x)

Posted: 03 Jan 2014, 07:00
by KeddoXZ
Umm... I made trashcan but I think that you don't need textures for one cause you have but I will put preview after imgur isn't that busy somekind of matience or something there...
Edit: Here the previews from those textures I made. If you wish to use these textures tell me and I will send them.
Show
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Image

Re: [WIP] Extra Utilities (1.5.2/1.6)(128x & 64x)

Posted: 03 Jan 2014, 08:27
by BonaireDreams
More connected textures completed.

Endirian (Ender enfused obsidian), Swirling glass, Carved glass, edged glass, heart glass, glass brick.

Image

Also finished the gui for the filing cabinet but forgot to grab a screen shot.
The previous download links are updated to the new file (128x only for now)

Only a few connected textures to go and this will be complete.
(Carved block, dark block, gravel road, icystone, stonebrick, unigot. All @ 5 textures each)

Re: [WIP] Extra Utilities (1.5.2/1.6)(128x & 64x)

Posted: 03 Jan 2014, 10:59
by LightHero
nice job