Post a new thread here if you've made a BDcraft styled complete patch to fully support a Minecraft mod.
Post
01 Jun 2019, 20:17
PureBDcraft Shader Support
If you have any patches to add more support for the main PureBDcraft pack please post them in the thread!
Downloads
for MC1.17 by Kriaga
Show
labPBR Normal, Specular Maps, SSS, porosity, and emission (height maps and AO maps are not supported)
for MC1.14 by aallfik11
Show
Supports POM, PBR and Specular Maps (
Note: Connected textures don't work)
for MC1.12 by aallfik11
Show
Supports POM, PBR and Specular Maps (
Note: Connected textures don't work)
Preview
Show MC1.17
Show MC1.12 & 1.14
Changelog
Show 2021-11-02: Added MC1.17 labPBR - Kriaga
2019-07-29: Added MC1.14, made planks rougher (less glossy) - aallfik11
2019-06-01: Initial release for MC1.12 - aallfik11
Credits
BDcraft team for base textures which were used to render the maps.
Last edited by
HanFox on 02 Nov 2021, 19:05, edited 6 times in total.
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Post
03 Jun 2019, 11:16
Hello! Is there any way to easily convert this for 1.13?
Edit here: managed to convert it for the most part for 1.13, seems to work fine. Wooden planks are a bit too glossy I think?
Post
10 Jul 2019, 12:36
Is there any way you can also do x256 and x128 at all, plus please do 1.13 and 1.14 when that becomes stable
Post
20 Jul 2019, 10:50
Kaydax wrote: ↑10 Jul 2019, 12:36
Is there any way you can also do x256 and x128 at all, plus please do 1.13 and 1.14 when that becomes stable
One guy wrote to me about the x128 version, so he'll be doing it. I could try updating this to the newer versions too. I'll see what I can do
Post
18 Aug 2019, 03:20
Another request for 128x and 256x!
PS: How do you combine these? Just load your patch, or 512x BDcraft + your patch and in which order?
Post
29 Aug 2019, 05:02
I'm confused as well. I figured I just put the zip file into my resource packs folder and select it to be over BD craft, but they don't seem to be working.
Post
05 May 2020, 21:15
Jackaed wrote: ↑04 May 2020, 09:23
Will there be POM support for 1.15? It doesn't load.
I'll try to do that, but keep in mind that I am a complete amateur and basically generate the POM Automatically, therefore some blocks may not look good at all (Usually the more complicated ones like fletching table or lectern). If I find some time to port it to the newest version I'll definitely try though