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[128x - 32x] Magical Crops/Armoury/Decorative [MC1.5 - 1.7]

Posted: 18 Jan 2014, 21:53
by Novamanga
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Ever get bored of mining all the time for resources? Want a new way of collecting them? Magical Crops gives you the ability to grow your own resources! Grow Diamonds, Coal, Emeralds or even Experience, Now go and create a vast farm for all your needs!

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MC 1.7 Magical Crops
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Version Public Beta 5 Version 1.7.10 Public Beta 2-3 Version 1.7.10 Public Beta 1 Version 1.7.10 Beta 13a Ver1.7.10.0.5 Ver1.7.10.0.1

MC 1.7 Magical Crops Armoury
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Version Beta 4

MC 1.7 Magical Crops Decorative
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Version Beta 4a

MC 1.6
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v3.2.0 beta 17g v3.2.0 beta 15 for MC 1.6 v3.2.0 for MC1.6 v3.1.6 for MC1.6


for MC1.5 by ClockworkHearts

Preview

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Changelog

31 July 2015 - Added 3rd split. Magical Crops Decorative now added. Some Decorative stone blocks.
19 July 2015 - Mod has now split into two separate parts. Added downloads for Magical Crops Beta 5 and Magical Crops Armoury Beta 4. Similar textures to the old stuff just now split up.
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03 June 2015 - Added Version Public Beta 2-3 download
17 Apr 2015 - Added Version Public Beta 1 Download
12 Feb 2015 - Removed Beta 9 download. Added Beta 13a download.
11 Dec 2014 - Removed Beta 4 download. Added Beta 9 download.
04 Dec 2014 - Added download for Ver 1.7.10 Beta 4. This completely changes the file layout of the pack. It is NOT backwards compatibly. Mostly things have been renamed but a few new essences have been added and loads removed.
17 Nov 2014 - Added download for Ver 1.7.10.0.5. New Core blocks, seed bags and socket gems.
23 Aug 2014 - Added download for MC 1.7 version. New essences, weapons and armour.
04 June 2014 - Added download for version 3.2 beta 17g. New essences, crops, pick and armour.
12 May 2014 - Added Chase98's Magic Stone and essence textures plus the ore and Souless Slime
15 Mar 2014 - Novamanga takes ownership of thread. Adds 3.2.0 beta 15 download
25 Jan 2014 Added Magical Essence crop texture

Credits

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ClockworkHearts for the original patch
Deathbloom from Biomes O'Plenty
Wither Skeleton Skull Fragment from Magic Bees
The base shard from the old Thaumcraft 3
Seed bag base from Natura
Aluminum ingot from Tinker's Construct
Dust base from IC2
Certus Quartz block and items from AE
Lead ore and ingot from TE

Re: [WIP] Magical Crops

Posted: 18 Jan 2014, 22:05
by BonaireDreams
These look awesome!!! Good job!

I'm a grabbing this for my Monster pack today. I'll post a link to the Monster WIP thread as well and let LightHero know it is complete so he can update that pack.

Re: [WIP] Magical Crops

Posted: 18 Jan 2014, 22:09
by GadZuqs
WOW! Thank you so much, BonaireDreams! That makes me so happy! I'm glad you liked it!

Re: [128x] Magical Crops [MC1.6]

Posted: 18 Jan 2014, 22:25
by HanFox
If it's complete it should really have been posted in the Release section ;)

Do you plan on doing 64x and 32x?

Re: [128x] Magical Crops [MC1.6]

Posted: 18 Jan 2014, 22:32
by GadZuqs
Well, yes it is complete, but I didn't know if I needed a kind of approval on it or something before I put it there. It's my first go at this process! :-) Should I move this to the Release section then?

I actually have no plans to do a 64x and 32x, mostly, because I haven't figured out how to do that yet...

Re: [128x] Magical Crops [MC1.5 & 1.6]

Posted: 18 Jan 2014, 23:01
by HanFox
*tidied up and moved to Releases*

lifeseeker128 has links in his signature for how to resize using GIMP and there is a Batch Resizer resource in this thread towards the bottom of the OP in the Resources (shadows, actions, etc.) section for PhotoShop.

Re: [128x] Magical Crops [MC1.5 & 1.6]

Posted: 19 Jan 2014, 03:37
by Mr.Scales
Awesome the request finally went through :D

-- 18 Jan 2014, 20:37 --

64x plz

Re: [128x] Magical Crops [MC1.5 & 1.6]

Posted: 19 Jan 2014, 17:47
by LightHero
Ya - whenever possible if anyone could make the 64x/32x, I and my peeps would be greatly appreciated. I would 'learn' how to do this and do it myself, but, I have a ton of textures to deal with in the 4 modpacks I support :( Thanks in advance for anyone doing this! :) If not, nonetheless, thanks for the 128x!

Re: [128x] Magical Crops [MC1.5 & 1.6]

Posted: 19 Jan 2014, 18:08
by Novamanga
Gadzuqs I'm not sure what version of magical Crops you made this for but I've taken what you have done and redone it for version 3.1.6 which is used in FTB monster ver1.0.5

There were a few things missing so I have added these.

For Version 3.1.6 Also I don't know what software you are using but some of the 128x files were over 50kb. Normally these should be a lot smaller than this. Your 128x pack is 12.7mb which is huge for a pack containing 400 odd files. After extracting it I opened each texture and resaved it and now my 128x pack is only 4mb.

You may want to look at what setting you are saving the files with.

Re: [128x] Magical Crops [MC1.5 & 1.6]

Posted: 19 Jan 2014, 18:21
by GadZuqs
Novamanga, I was working off of the 3.1.4 version of Magical Crops (Monster's 1.0.3), so I'm so glad that you were able to redo it for 3.1.6. Thanks a lot, also, for doing the 64x and 32x.

This was my first go at anything like this, so I'm more than grateful for any input and help. I was using Adobe Fireworks to just edit/etc. the files from the original pack. Fireworks opened these .png files by default (rather than Illustrator or Photoshop) so I just went with that. Not sure how the size got so huge... hm... Any advice on what to keep my eye on for any possible future work with patches?

Thanks again for making the patch complete, correct and much more workable.