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Re: [512x - 32x] Railcraft [MC1.2.5 - 1.10]

Posted: 03 Jan 2017, 11:38
by bballboy2002
is there a way to make the rail textures 3D?

Re: [512x - 32x] Railcraft [MC1.2.5 - 1.10]

Posted: 03 Jan 2017, 11:40
by HanFox
Yes. Basically you'd just need to look at how they're done in the 3D Blocks addon and replicate that for the Railcraft tracks.

Re: [512x - 32x] Railcraft [MC1.2.5 - 1.10]

Posted: 16 Jan 2017, 09:06
by C4veman
Gui of locomotive seems a bit off

Image

Re: [512x - 32x] Railcraft [MC1.2.5 - 1.10]

Posted: 16 Jan 2017, 14:29
by Novamanga
Update - Fixed Steam Loco GUI. Also updated the packs railcraft is in.

Re: [512x - 32x] Railcraft [MC1.2.5 - 1.10]

Posted: 16 Jan 2017, 20:04
by C4veman
Downloaded the file again but it still looks wacked?

Re: [512x - 32x] Railcraft [MC1.2.5 - 1.10]

Posted: 17 Jan 2017, 04:48
by Novamanga
Works fine for me. Have you removed the old file?

Re: [512x - 32x] Railcraft [MC1.2.5 - 1.10]

Posted: 17 Jan 2017, 08:24
by C4veman
Nope i deleted the old one, downloaded Sphax128x_Railcraft_Ver1.0.0.0 from mediafire and it still looks like this:

Image

Re: [512x - 32x] Railcraft [MC1.2.5 - 1.10]

Posted: 17 Jan 2017, 09:13
by Novamanga
Are you running any other textures packs that contain Railcraft textures because I have just downloaded the 128x patch and it contains the new GUI. If there is another set of files there it may over ride the Railcraft patch depending on the order you have it selected.

Re: [512x - 32x] Railcraft [MC1.2.5 - 1.10]

Posted: 17 Jan 2017, 11:22
by C4veman
:dork: Seems that it found it's way into the original bdcraft file. My mistake -_-!

Re: [512x - 32x] Railcraft [MC1.2.5 - 1.10]

Posted: 17 Sep 2017, 16:36
by PDelta41
I've updated this for the 10.2.0 version of railcraft, including renaming for the worldspikes, carts, controllers, and track. I've also created textures for the spike maul, the bronze borehead, and diorite/andesite/granite bricks. Feel free to incorporate these.
https://www.dropbox.com/s/f6c0bbixr5rg5 ... 0.zip?dl=0