Page 47 of 57

Re: [128x/64x/32x] Tinkers' Construct [1.5.2 to 1.12]

Posted: 10 May 2018, 04:21
by Mcholypotato
All the items seem to have a weird transparency to them, see the imgur link below, I'm guessing this isn't how it's supposed to look:

https://imgur.com/a/RoPbMXc

Mods installed:
OptiFine 1.12.2.HD U D2
InventoryTweaks-1.63
JourneyMap-1.12-5.5.2
Mantle-1.12-1.3.2.24
mod_worldeditcui_1.12.1_01_lite_mc1.12.1.litemod
mod-litemodwdl-4.0.2.0-mc1.12.2.litemod
Pam's HarvestCraft 1.12.2t
TConstruct 1.12.2-2.9.1.65

Re: [128x/64x/32x] Tinkers' Construct [1.5.2 to 1.12]

Posted: 10 May 2018, 06:21
by Wayno
remove OptiFine 1.12.2.HD U D2?

Re: [128x/64x/32x] Tinkers' Construct [1.5.2 to 1.12]

Posted: 10 May 2018, 06:31
by HanFox
It isn't Optifine's fault. It's the way Novamanga resizes textures. Sadly he doesn't use a method that removes the semi-transparent pixels that occur on resizing textures.

I'm surprised more people don't note the issue really.

GrumpyPirate's resizing script would be one solution: https://bdcraft.net/community/pbdc-patch ... t5230.html

Re: [128x/64x/32x] Tinkers' Construct [1.5.2 to 1.12]

Posted: 10 May 2018, 07:08
by Wayno
ah thanks hanfox! i thought it was optifine.

Re: [128x/64x/32x] Tinkers' Construct [1.5.2 to 1.12]

Posted: 11 May 2018, 03:29
by Mcholypotato
Thanks HanFox, I'm surprised more people haven't said something

Re: [128x/64x/32x] Tinkers' Construct [1.5.2 to 1.12]

Posted: 11 May 2018, 10:36
by Novamanga
I've tried to use this before but could not get it to work. I have no idea about Javascript or how to debug this. It is well beyond my understandings.

At the moment I use GIMP with the BIMP plugin for resizing. If anyone knows the best settings for this to get a resize without the transparencies please let me know.

Re: [128x/64x/32x] Tinkers' Construct [1.5.2 to 1.12]

Posted: 11 May 2018, 10:43
by HanFox
When setting up BIMP's settings add a "Manipulation Set" called "plug-in-threshold-alpha" and set it to 50%.

Baring in mind this means any things that are meant to be semi-transparent will have to be batched seperately.

Re: [128x/64x/32x] Tinkers' Construct [1.5.2 to 1.12]

Posted: 11 May 2018, 11:16
by Novamanga
Ok. I'll try that

Edit - Ok. I have redone the item textures for MC1.12 64x and 32x. Let me know if these are better.

Re: [128x/64x/32x] Tinkers' Construct [1.5.2 to 1.12]

Posted: 11 May 2018, 12:46
by HanFox
I would check them in-game, but my Minecraft with mods only runs about 10% of the time and today's a day it's just not gonna load.

Regardless, just looking at the pngs they definitely look better.

Going forward it'd be great if you also can find the time to run it over any blocks that require it as things like the smeltery tank still have semi-transparent textures which cause a weird effect when you look at it in game, but no rush. Fuzzy items are way more annoying imo :)

Re: [128x/64x/32x] Tinkers' Construct [1.5.2 to 1.12]

Posted: 11 May 2018, 13:49
by Novamanga
Ok, went through the blocks and anything else I thought needed redoing. Some feedback on the new resized textures in 1.12 please :)