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[512x - 32x] Project:Red [MC1.6 - 1.12, 1.16]

Posted: 16 Aug 2013, 20:09
by Duckstepper

Project:Red

Brings vastly improved redstone control via compact wiring and integrated logic gates.

Download

for MC1.16 by Llama Farmer
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for MC 1.12 by Novamanga
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for MC1.10 by Novamanga
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for MC1.7.10 by Novamanga
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for MC1.6.4
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v4.3.7 by Llama Farmer v4.3.7 by Duckstepper (unfinished)

Preview

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Changelog

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26/03/22
  • #Added MC1.16 download
27/05/18
  • #Added MC1.12 download
10/05/18
  • #Added MC1.10 download
16/10/15
  • #Added MC1.7 download
11/5/14
  • #Initial release

Credits

  • Timmie3054 and the others who created the Redpower 2 patch.
  • HanFox - Gem tools taken from InPure Tools patch (512x version).

Re: [WIP] [Project: Red] A RP2 Replacement [1.6.2] (64x)

Posted: 16 Aug 2013, 20:10
by HanFox
If you don't know how to use the download buttons correctly just post the bare link :P

Re: [WIP] [Project: Red] A RP2 Replacement [1.6.2] (64x)

Posted: 18 Aug 2013, 09:58
by Duckstepper
HanFox wrote:
If you don't know how to use the download buttons correctly just post the bare link :P
yeah, sorry, it doesn't seem to work for me.
I did finish all of the items but 2, so I'll put up a new patch with vanilla coloured wires and those in a few minutes.

-- 16 Aug 2013, 22:48 --

Also, I think I know what the problem with the wires was.
I was using the textures of a new version (from his github) which hasn't been released yet, and in the new version the wire models are different.
Not really wanting to fix it, as all textures I have are already prepared for the next update.

-- 18 Aug 2013, 11:46 --

Got a new version up for the new version of the mod, apparently the wires were different so I still need help with those :/

https://www.mediafire.com/download/udn05 ... ed_64x.zip

-- 18 Aug 2013, 11:58 --

I also added the new download + previews to the page.

If someone can find out how to texture the saws, that'd be great :D

Re: [WIP] [Project: Red] A RP2 Replacement [1.6.2] (64x)

Posted: 18 Aug 2013, 10:46
by HanFox
It looks like the saw is part of ForgeMultiPart and isn't an item but a model, so you can't just copy/paste the sprites for it.

Re: [WIP] [Project: Red] A RP2 Replacement [1.6.2] (64x)

Posted: 18 Aug 2013, 10:47
by Duckstepper
HanFox wrote:
It looks like the saw is part of ForgeMultiPart and isn't an item but a model, so you can't just copy/paste the sprites for it.
Weird :/

Re: [WIP] [Project: Red] A RP2 Replacement [1.6.2] (64x)

Posted: 22 Aug 2013, 10:58
by helghastz95
Would be nice if someone could transfer to 128x

Re: [WIP] [Project: Red] A RP2 Replacement [1.6.2] (64x)

Posted: 26 Aug 2013, 11:54
by HanFox
I've done ForgeMultiPart: https://bdcraft.net/community/pbdc-patch ... -t863.html

Feel free to incorporate it in to your pack if you feel it'll make things easier ;)

Re: [WIP] [Project: Red] A RP2 Replacement [1.6.2] (64x)

Posted: 26 Aug 2013, 13:09
by Duckstepper
HanFox wrote:
I've done ForgeMultiPart: https://bdcraft.net/community/pbdc-patch ... -t863.html

Feel free to incorporate it in to your pack if you feel it'll make things easier ;)
I'd love to, but I can't find where the textures go for the different gem saws...

Re: [WIP] [Project: Red] A RP2 Replacement [1.6.2] (64x)

Posted: 26 Aug 2013, 13:16
by HanFox
They don't go anywhere. It's just a colour overlay controlled by the mod on the iron saw.

Re: [WIP] [Project: Red] A RP2 Replacement [1.6.2] (64x)

Posted: 26 Aug 2013, 13:20
by Duckstepper
HanFox wrote:
They don't go anywhere. It's just a colour overlay controlled by the mod on the iron saw.
Aha! So I just put your patch textures into my folder?