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Clickteam Fusion 2.5

[128x] Tinkers' Construct v1.3.3.15 (Updated 5/17/13)

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minermiah's picture
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Tinkers' Construct

TConstruct is a mod about putting tools together in a wide variety of ways, then modifying them until they turn into something else. The tools never disappear and can be named and changed to your heart's desire. Once you make them, they're yours forever.

Note

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Hello all, huge Tinker Construct lover here. That mod has changed the game for me so much so I can no longer live without it=). I am also a huge Sphax fan and it always bugs me playing with the 128x textures I use and having mod textures that are 16x mixed in, so I went a little ocd and spent the last week converting the some 1500 textures to 128x quality. Now originally this was just for myself but somewhere along the way I decided to make it available to the community if it was possible.

Since this was originally just for myself I was grabbing textures occasionally from random other sphax mod packs, the Feed the Beast pack to be specific, when I found something fitting. Every single texture in this pack has been edited by me in some way but as for the original artists for some of the work I wish I could give them all credit specifically but I'm afraid it would be to difficult to try and figure out what all came from who at this point. Because of this I almost didn't release my version but a wise person in the community brought up the fact that it's all derivative of sphaxs work in the first place and that this community cares more about having the content than squabbling over credit.

I will try and keep this pack as updated as I can, updating when Tinker adds new textures. I am not much of a texturerer so you may not like all of my work, I plan on making improvements here and there and if anyone has any suggestions or additions, fixes I will be very open to them.

Works On


Going to try and post this in here and hope it stops getting removed by the forum mod, as I have been asked this many times.
Yes this pack works with any version of Tinker Construct since V1.12 and it works with any version of Minecraft from 1.5 and up.
This Will Not Work with Minecraft 1.4.7 or below.

Many apologies to those who deserve thanks on this project. I did post a thank you but the forum mod removes this as well for some reason. I will send you all personal messages, please know this was not my doing, I am very thankful to those of you I originally thanked.

Downloads

Preview

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IMAGE(http://i1127.photobucket.com/alb...)
IMAGE(http://i1127.photobucket.com/alb...)
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IMAGE(http://i1127.photobucket.com/alb...)
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IMAGE(http://i1127.photobucket.com/alb...)
IMAGE(http://i1127.photobucket.com/alb...)
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IMAGE(http://i1127.photobucket.com/alb...)

Changelog


1.02 Made a lot of minor improvements to many of the textures.
Cleaned up the fancy oreberry ghost pixels and made improvements to their hue.
Fixed gravel issues.

1.01 Added missing active controller text file. Should fix missing animations there.
Made improvements to the active and inactive smeltry controller textures.

#Initial release

Comments

FuzzyPurp's picture
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Nice work! Just wished you had a 1.4.7 version too Angry

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[quote=FuzzyPurp]Nice work! Just wished you had a 1.4.7 version too :([/quote]

Yeah it was so much work already I kinda doubt I'll convert it to 1.4.7 I'd rather work on improvments and future content. It probably won't be long until 1.4.7 is obsolete anyways, I believe most of the mods that modpacks have been waiting for are almost all updated and big ones that haven't been seem to be in the works for the most part so I'm really hoping it all gets updated soon. With the change in the way textures were done it will be nice to get everyone back on the same page again. Happy

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I love all the work you have done, I've been following all the post u have been making since 2012 I have go give it to you; you sure have some epic determination and patience to follow through with sphaxifying such a extensive mod. Once again thank you and good on you Very Happy

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minermiah, I thank you! This is great work! Happy

Thought i'd let you know that I have included this in my DNS Techpack patch located here: http://bdcraft.net/forum/128x-mc-15x-dns-techpack-401

Credits are given where necessary. Happy

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I've tidied your OP.

Please take note of the posting rules:
http://bdcraft.net/forum/rules-read-posting-here

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Thanks for the positive support all, it's much appreciated. Happy

I feel honored that you added it to your DNS pack IAmOmicron, and thank you for your help with all this.

And thank you HanFox for fixing up my post I don't do a lot of posting so I didn't realize how exact it had to be. I see you removed most of the credits, I assume I am still OK with the crediting? That was my biggest worry, making sure I didn't upset anyone by missing them or not crediting them properly.

snake2332
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Thank you thank you thank you. Been waiting for this.

Now if RailCraft would get done, I could be almost 100% Sphax'd.

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Found a bug/error. When the smeltery is formed, and the controller lights up, it has no texture.

Hope this is an easy fix Happy

I would do it myself, but I can't texture for my life.

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[quote=IAmOmicron]Found a bug/error. When the smeltery is formed, and the controller lights up, it has no texture.

Hope this is an easy fix Happy

I would do it myself, but I can't texture for my life.[/quote]

I've tried so many things and I can't seem to duplicate this problem, is anyone else having it? IAmOmicron if you look at the first pic of my texture pack above it shows the controller active, it does not do that for you correct? I have been making some smelteries today and can't get anything to go wrong, and the files look correct to me.

I use optifine myself, I tested with different animations on and off and that doesn't seem to affect it other than making the animation static or not. I'm wondering if something is interfering with the animated part of textures on your end. If you have some way, like optifine, to turn off the terrain animation try that, it makes the animation static but may make it show up properly.

There is another fix you could use for now to if you like, rightclick and save picture as, on the pic below. Then drag the picture into the sphax/mods/tinker/textures/blocks folder it will replace the current animated version but should definitely show up.

IMAGE(http://i1127.photobucket.com/alb...)

I hope we can figure this out I really don't like errors. Angry

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I think the error is from a missing txt file for the animations. All other animations has an a txt file with them in the mod pack. The smeltery_active is missing the animation txt file.