[512x - 32x] IndustrialCraft² v1.115 [MC1.4.7 & MC1.5.x]
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This is it. IC², the future of IC.
While playing it, you will feel right at home again, rediscovering most of the stuff known from IC. However, once you get your machines running, you will quickly notice how smooth and well-designed everything works now. Wiring is easier, batterys aren't as twosided (on/off) anymore, new cables, rubber stuff, new machines, EVERYTHING was added.
Create obstacle courses of Metal Poles and Rubber-Sheets, explore the Nether with an Electrical Jetpack or blow up whole landscapes at once by using the Dynamite-O-Mote. Or discover the much more complex mechanisms of Nuclear Engineering, blow up your hut or burn your hands. Or grab the rusty ol Composite Vest, and start hunting Creepers with the new, allmighty NanoSaber.
It's up to you, it's MINEcraft after all.
v1.115 for MC1.5.x
v1.115 for MC1.4.7
For MC1.5.x found in /mods/ic2/textures/blocks/wiring/
If you don't know what "shiggles" means look it up on Urban Dictionary
And the BatmanPack(s) (right click > save as > rename to batpack_1.png, lappack_1.png and jetpack_1.png respectively > drag/drop in to your texture pack in the /armor folder:
Some 512x Fiber cables alts:
Other textured IC² mods
v1.115[r2] (for MC1.5.1)
#Added: Obscurator item, some missing crop blocks, some energy block alts
*Tweaked: Teleporter frequency and remote items
*Fixed: A lot of discolouring in blocks due to being saved in 8bit instead of 32bit
v1.115 (for MC1.5.1)
!Note: No longer backwards compatible with older versions of the mod
*Updated: File structure
*Fixed: Alignment issue with Nano helmet (thanks Caden!) [this is also for 1.4.7]
*Changed: Mining pipes to be properly textured, swapped the textures of Reinforced Stone and the Mining Drill "head"
*Tweaked: Miner block so pipes align to the bottom properly
*Fixed: Some minor alignment issues in the block_0.png sheet
#Added: Luminator off texture and lightened the on texture
*Tweaked: Energy blocks
#Added: Missing GUIInduction in 32x
Version Bump: 1.109 -> 1.110
v1.109 - Slightly silent update
#Added: NightVision armour and item sprite
*Tweaked: Reinforced door so you can actually see through the hole (Thanks Caden for pointing it out)
*Tweaked: Fixed Bronze Armour (again thanks Caden)
v1.108[r2] - The Slightly Derpy Update
#Added: Missing block_machine2.png to 512x and 256x
*Tweaked: crops so that resin plant actually has resin on it and not brown
*Tweaked: pink, blue and purple crop plants
*Fixed: All 'OMat GUIs to no longer be cropped at the top
v1.108 - The Pretty Pointy Update
#Version: v1.106 -> v1.108
#Major: Literally too many things to address due to the vast majority of textures being re-drawn for 512x support. Basic points are that most of the rounded corners have been removed.
!Note: NightVision armour is still untextured due to having no item sprite or recipe
#Version: v1.103 -> v1.106
#Temp: Upscale of HazMat and Scuba item sprites
#Added: New Uranium cells (by SPARKST3R), 30/60k Coolant Cells, Heat-Capacity Plating, Containment Plating, Heat Exchanger, Reactor Heat Exchanger, Component Heat Exchanger, Advanced Heat Exchanger, Heat Vent, Reactor Heat Vent, Overclocked Heat Vent, Component Heat Vent, Heating Cell, Neutron Reflector, Thick Neutron Reflector, RSH Condensator, Dense Copper Plate, LZH Condensator, Compressed Air Cell
*Changed: New Cable item sprites by SPARKST3R
!Note: Haz-Mat Suit, Scuba Helmet and the Personal Safe have not been done yet.
#Version: v1.97 -> v1.103
#Added: EnergyOMat block (thanks Caden) and GUI
*Tweaked: Lots of GUIs to give their animation overlay transparency
*Tidied: Lots of items
#Minor: v1.95 -> v1.97
*Changed: Wrench to new design (Thanks CadenDonuts)
*Changed: Circuits to new design (Thanks Timmie)
*Changed: Lots of machines to be iron coloured instead of gold coloured in line with originals
*Changed: Cans to be more angular
*Changed: BCTriggers to be in line with new batteries
*Changed: Top of Macerator to look awesome (Thanks Breuk)
*Tweaked: Energy crystals to clean up edges
*Tweaked: Energy boxes from pentagon inners to square
*Tweaked: GeoGenerator GUI to look a little cleaner
*Tweaked: Cropmotron to be in line with new cans/cells
*Tweaked: Composite Armour sprite to be dirty iron like the actual armour model
*Changed: Energy boxes to a less sticker-like design
*Changed: Cables, cropnalyzer, scanners, credit to be more Sphaxy.
*Changed: Crops to be more clean and closer to vanilla
*Changed: Scaffolds and BatBox to use new wood panel in Sphax pack v1.3
*Changed: Made a item sprite for Composite Armor (it's not great, but better than default )
*Changed: Cells, and batteries to be a little prettier and closer to their vanilla counter-parts (Inspired by Timmie's designs)
*Tweaked: Scaffolds to be cleaner
*Tweaked: Numerous clean-ups around items to remove speckles
*Tweaked: Laser is now less blurry
*Tweaked: Iron fences are a lot less busy
*Tweaked: Toolbox to be less squashed
#Major: IC² 1.95b release
Original textures by ruyan and Amon.
Updated by pcmaster160, CadenDonuts, Timmie3054, Breuk, SPARKST3R and HanFox.