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[512x - 32x] ComputerCraft mod - Misc Peripherals v3.1b / 3.3d

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HanFox
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Misc Peripherals

This adds a lot of modules and blocks for ComputerCraft so turtles can interact in certain ways with mods like IC2, BC, RC, EE3, TC3, Forestry and more.

Download

v3.3d for MC1.5.x

v3.1b for MC1.4.7

Preview

The preview is missing some of the modules/blocks, but you get the general idea!
Preview: click to enlarge

Credits

Lots of random bits and pieces pulled from other texture patches here so a general list of people who were likely involved:
Timmie, pcmaster160, SPARKST3R, CadenDonuts, francogp, BigDaveNz

Changelog


Spoiler: Highlight to view

Version: 3.3d
#Added: 512x and 256x, small net blocks and helmet

Version: 3.2
*Updated: File structure to MC1.5.1
#Added: MEBridges
*Tweaked: Chat/Speaker

Version: 3.1
#Added: Chat Box block

Version: 3.0
!Note: Not compatible with older versions of the mod
-Removed: tanks.png as it's no longer in use
#Added: tank sprites to sprites.png as they are now done with overlays
#Added: Advanced Turtle teleporter block, 3 tiers of Advanced Charging blocks
#Added: Firework Launcher block
#Added: Barrel Gauge Module

Version: 2.3
#Initial Release

Comments

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CadenDonuts
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https://www.dropbox.com/s/wcbaiu4mz3u3mcs/goggles.png
I never made an item sprite but here is the google of revealing.

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HanFox
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Thanks Caden.

Okay, so I've done the main block sheet.

Note, that some of the sprites are both blocks and modules. Modules have to be flipped over on themselves to render correctly in world. So the sacrifice is to have the blocks right, but some modules are upside down.

Could be worse.

See OP for 128x link. Other resolutions will come when I finish everything off.

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That is messed up, everything in the sprite sheet is upside- down. What was RichardG thinking?

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CadenDonuts
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[quote=magicmad1]That is messed up, everything in the sprite sheet is upside- down. What was RichardG thinking?[/quote]
I bet he is the one that said "the same texture should be in ic2's sheets 20 times!"

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Tank sheet and GUIs added.

I've not been able (or willing!) to test the EE3 or WRCBE bits, so if you notice issues with those let me know.

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With the bugs I've been hearing about WRCBE I'm scared my world will end if I test it out.

Really nice work! And I love the pretty tank colors!

Thank you!

Happy Holidays!

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Can this work on 1.4.6 too?

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[quote=IyellRB]Can this work on 1.4.6 too?[/quote]
"Too" as opposed to what?

Yes, it works with the current version of the actual mod.

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I don't use Sphax, but thanks!

The method of texturing tanks will change in the next version. It will be much easier, so stay tuned.

Some textures are upside-down because it's the way ComputerCraft renders turtle peripherals.

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[quote=RichardG867]I don't use Sphax, but thanks!

The method of texturing tanks will change in the next version. It will be much easier, so stay tuned.

Some textures are upside-down because it's the way ComputerCraft renders turtle peripherals.[/quote]
Oh, I'm aware and that's fine, but you have some blocks that are both modules and actual blocks so it's one or the other that has to be done upside down.