[128x/64x] Railcraft [5.3.2/6.4.1.0/6.9.0.0/6.9.1.0/6.10.0.0]

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Firemajster's picture
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tahoward wrote:
Here are some preview shots. I havn't done the bore heads yet. This is pretty much what the base texture will be though in exception for the 8 empty sockets up front which will reflect the particular bore head used for the TBM:

IMAGE(http://img.photobucket.com/album...)

IMAGE(http://img.photobucket.com/album...)

IMAGE(http://img.photobucket.com/album...)

Lots of pentagons... @_@

Nice job, but better colors are white and blue (all in grayscale? Let's give here few colours Cool)... Let me introduce you to the progenitor:
Preview: click to enlarge
I think idea of tunnel boring machine was based on machines like this Cute
(but this is just my suggestion)

Timmie3054's picture
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Yeah, that's what CovertJaguar based the tunnel bore off of.

It does not mean that we should also base it off that as well. I like the version that tahoward made.

dutchnerd's picture
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verry good job!

keep the good work!

pcmaster160's picture
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tahoward wrote:
Here are some preview shots. I havn't done the bore heads yet. This is pretty much what the base texture will be though in exception for the 8 empty sockets up front which will reflect the particular bore head used for the TBM:

IMAGE(http://img.photobucket.com/album...)

IMAGE(http://img.photobucket.com/album...)

IMAGE(http://img.photobucket.com/album...)

Lots of pentagons... @_@


looks great. like really great.

Also I linked this on the master list of eclipse textures instead of my (rapidly becoming outdated) version.


(Including 20+ Industrial/Tech Minecraft Mods) Uploaded in 1080p with Sphax's Purebdcraft 128x Texture Pack

Kaomie's picture
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Hello

Small detail. This is not specific to this particular version, but I noticed the Tunnel Bore GUI upper row does not line-up properly for me.

Not sure when this happened, but I think the Bore was changed from holding 7 stacks of fuel to just 6 stacks. I have not found any mention of this in any RC change-log and the Wiki still says 7, but apparently it did change?

So this is how the GUI looks in the current pack:

IMAGE(http://assets-cloud.enjin.com/us...)
And this is how it should be to line-up properly for me:

IMAGE(http://assets-cloud.enjin.com/us...)
So with only 6 slots for Fuel and the slot for the Bore Head moved to the right a little bit.

I am using RailCraft 5.2.1 at the moment but I am pretty sure this has been the same at least since 5.0.3. I am using all the default configuration files too.

Anyone else sees it that way too? Did I somehow mess up something to have 6 fuel slots instead of 7, or does the texture need updating?

Thanks,

Kaomie

Timmie3054's picture
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nah your right, I guess I missed that. I did not know it was changed. Thanks for pointing it out and fixing it.

EDIT, just noticed. You left the default GUI behind the railcraft one. Then saved it. I guess I'll fix that.

Kaomie's picture
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Timmie3054 wrote:
nah your right, I guess I missed that. I did not know it was changed. Thanks for pointing it out and fixing it.

Do not worry most of the few textures packs with a recent extension for RC have it this way still. I guess people like to just spawn the Bore because it looks pretty but not many people take the time to actually use it Tongue

Timmie3054 wrote:
EDIT, just noticed. You left the default GUI behind the railcraft one. Then saved it. I guess I'll fix that.

This was just a quick upload to a gallery to show the difference, no idea how it got this way, probably an artifact of the conversion to JPG. Here should be the proper file: gui_bore.png

Kaomie

pcmaster160's picture
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I changed the link to this version on the railcraft wiki.
http://railcraft.wikispaces.com/Texture+Packs+%28Info%29


(Including 20+ Industrial/Tech Minecraft Mods) Uploaded in 1080p with Sphax's Purebdcraft 128x Texture Pack

francogp's picture
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hi!, great work!

PD: you are missing some machines (I "see" them invisible)

Timmie3054's picture
Timmie3054
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Joined: 25/04/2012

I don't think I am missing any, let me know which ones you are not seeing.