[REQ] All texture creators gather here! There's an important thing to discuss!

19 replies [Last post]
crumbl3d's picture
crumbl3d
Offline
I am a Top ContributorI searched for an answer myselfThe Cake is a lieI explored bdcraft websiteI like to comment everythingI love to post here
Joined: 14/07/2012
0

What is this?

For starters I want to say that a lot of people nowdays have a very good/awesome PC's. As I have started a thread for Tekkit addon pack, there were some people saying "Why don't you make this pack higher res?". So that's why I started this thread!

Ok, so what do you want?

I think all of us agree that tekkit/technic is so advanced now and that because of many mods it has, it lags. But fear no more. As of Minecraft 1.3.2 I've noticed a huge boost in performance. Before, on Minecraft 1.2.5, I had to use 64x texture pack and had to put render distance to short. And back then I used Optifine as well. But now without Optifine (just MCPatcher) I can easily run 128x texture packs and I can put render distance to Far and it just won't lag. I didn't upgrade my PC a tiny bit.

Get to the point!

Ok, if you insist. Once Tekkit gets Minecraft 1.3.2 we should see a marked improvement performance vise. So I think we should start making higher res textures instead of only 128x. It's easier to work with and also better looking! I think we all agree on that. And if you can't test these out there are tons of testers ready to help you. You just need to ask politely!

IMAGE(http://i.imgur.com/oGrdS.png)

Comments

HanFox's picture
HanFox
Offline
I am Forum Lead ModeratorI released a major BDcraft patchI love galleriesI searched for an answer myselfThe Cake is a lieI explored bdcraft websiteI like to comment everythingI love to post here
Joined: 16/04/2012

Most texturers usually work with vectors and can easily scale up or down.

I can say IC2 and Forestry (if Forestry gets back in to Tekkit) will probably never have a fully functional 512x/256x without a lot of work because the vast majority of their original unflattened texture files have been lost.

So that could mean any other mod which uses those textures as a base will probably not get high resolution releases either.

However, I do believe you're jumping the gun a little bit anyway. Sure 1.3.2 is meant to improve performance a lot, but it won't for everyone and then when you add another ton of mods from the Tekkit pack the hit may still stop people getting past 128x at all.

Surely it's better to wait and see then to open a debate which could be redundant?

IMAGE(/img_badges/i_gold_sword.png) BDcraft forum moderator - "No power in the 'verse can stop me." IMAGE(http://hanfox.co.uk/t.png)

crumbl3d's picture
crumbl3d
Offline
I am a Top ContributorI searched for an answer myselfThe Cake is a lieI explored bdcraft websiteI like to comment everythingI love to post here
Joined: 14/07/2012

HanFox wrote:
Most texturers usually work with vectors and can easily scale up or down.

I can say IC2 and Forestry (if Forestry gets back in to Tekkit) will probably never have a fully functional 512x/256x without a lot of work because the vast majority of their original unflattened texture files have been lost.

So that could mean any other mod which uses those textures as a base will probably not get high resolution releases either.

However, I do believe you're jumping the gun a little bit anyway. Sure 1.3.2 is meant to improve performance a lot, but it won't for everyone and then when you add another ton of mods from the Tekkit pack the hit may still stop people getting past 128x at all.

Surely it's better to wait and see then to open a debate which could be redundant?

I agree that we should wait until tekkit updates but at least convert some textures to vector as they are easier to work with!

IMAGE(http://i.imgur.com/oGrdS.png)

Timmie3054's picture
Timmie3054
Offline
I released a major BDcraft patchI searched for an answer myselfI explored bdcraft websiteI like to comment everythingI love to post here
Joined: 25/04/2012

To be honest, I have 2 GTX 580s in SLI and a third gen i7 and I can barely run 512x. I get like 10fps. So I don't even see the point in making 512x textures.

Also, we don't need to make higher res textures. We just need to make our textures at 128x using strictly vector tools. This will allow us to upscale the textures if we needed to.

The only problem with this is. Most of us use samples from the 128x Sphax Texture pack. The samples we take are already rasterized so we can not scale them up without losing quality.

Its pretty tough to ask us to make vector based textures from scratch.

So the only solution to this, is working with the 512x Sphax texture pack, and use samples from that. Spankster seems to like doing this. I however do not.

Moral of the story is. 128x is perfectly fine. Its the recommended texture size anyways.

SPARKST3R's picture
SPARKST3R
Offline
I released a major BDcraft patchI am a Top ContributorI searched for an answer myselfThe Cake is a lieI explored bdcraft websiteI like to comment everythingI love to post here
Joined: 30/04/2012

Timmie3054 wrote:
...Spankster...

Still calling me spankster even after like 5 months :3

Im also known as Duck5200 in some far reaches of the internetamabob
Urm MANGOES

FuzzyPurp's picture
FuzzyPurp
Offline
I searched for an answer myselfI explored bdcraft websiteI like to comment everythingI love to post here
Joined: 16/02/2012

Why is there multiple threads for tekkit? including this one.

crumbl3d's picture
crumbl3d
Offline
I am a Top ContributorI searched for an answer myselfThe Cake is a lieI explored bdcraft websiteI like to comment everythingI love to post here
Joined: 14/07/2012

FuzzyPurp wrote:
Why is there multiple threads for tekkit? including this one.

- This isn't about tekkit. I just made an example. It's about textures you creators make. I agree with Timmie that we really don't need 512x. I exaggerated a bit Very Happy But isn't it better to work with vectors. Because in future (far far future Very Happy) Minecraft may become better so it's easier to scale up the vectors instead of redoing all the textures.
- And about tekkit threads. I would like to see Ecsport's and other threads deleted hence there are dead. I and obsidiben made two threads but we may work together in future. It is yet to be seen!

PS: I'm sorry about the pm's. You are getting all of them because I sent the first one to you at the same time. I can delete it if you want!

IMAGE(http://i.imgur.com/oGrdS.png)

HanFox's picture
HanFox
Offline
I am Forum Lead ModeratorI released a major BDcraft patchI love galleriesI searched for an answer myselfThe Cake is a lieI explored bdcraft websiteI like to comment everythingI love to post here
Joined: 16/04/2012

The thing is, as I said, most of do use vector tools. We just don't release higher than 128x.

I also pointed out a lot of old textures no longer have their vector files available due to them being done by other people who have since lost said files and aren't really active in the community any longer.

IMAGE(/img_badges/i_gold_sword.png) BDcraft forum moderator - "No power in the 'verse can stop me." IMAGE(http://hanfox.co.uk/t.png)

crumbl3d's picture
crumbl3d
Offline
I am a Top ContributorI searched for an answer myselfThe Cake is a lieI explored bdcraft websiteI like to comment everythingI love to post here
Joined: 14/07/2012

HanFox wrote:
The thing is, as I said, most of do use vector tools. We just don't release higher than 128x.

I also pointed out a lot of old textures no longer have their vector files available due to them being done by other people who have since lost said files and aren't really active in the community any longer.


If there is any need to release higher res textures just upscale the vector files! I totally agree with you! "And on that bombshell it's time to end" Very Happy

IMAGE(http://i.imgur.com/oGrdS.png)

Timmie3054's picture
Timmie3054
Offline
I released a major BDcraft patchI searched for an answer myselfI explored bdcraft websiteI like to comment everythingI love to post here
Joined: 25/04/2012

But, like I said, over 80% of the fan made content use samples from the 128x pack. So even if people use vector tools, they will never be able to scale them up since the samples they use are no longer in vector form.

SPARKST3R's picture
SPARKST3R
Offline
I released a major BDcraft patchI am a Top ContributorI searched for an answer myselfThe Cake is a lieI explored bdcraft websiteI like to comment everythingI love to post here
Joined: 30/04/2012

Timmie3054 wrote:
But, like I said, over 80% of the fan made content use samples from the 128x pack. So even if people use vector tools, they will never be able to scale them up since the samples they use are no longer in vector form.

Although.... if you use 512 samples and make 512 textures and scle down it would be fine Very Happy Mwahahahaha

Im also known as Duck5200 in some far reaches of the internetamabob
Urm MANGOES