[512x - 32x] Thermal Expansion v2.2.2 / v2.4.2.0
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Welcome to Thermal Expansion! A Minecraft mod which adds new automation opportunities and mechanics, similar to other "tech" mods such as BuildCraft, Forestry, IC2, and RedPower.
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v2.4.2.0 for MC1.5.x
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Credits
CadenDonuts for the main block background and the engine trunks.
Changelog
Version: 2.4.2.0
#Added: Insertion and Redstone pipe
*Fixed: Magma Crucible (hopefully)
Version: 2.4.1.0
#Added: Charger and Crafter block and GUI, Buckets, nuggets, metal blocks, schematic, Illuminator block, Invar armour
*Updated: new GUI elements
Version: 2.4.0.1
!Note: Not backwards compatible with older versions
*Fixed: EnergyCells and Tesseract rendering
Version: 2.3.2.0
!Note: Not backwards compatible with older versions
*Updated: GUI elements due to them all being pulled a part in to other files ![]()
Version: 2.3.0b7
*Updated: machine blocks so their "off" sides now look like they have hatches on (this was mainly done just to be able to have the glow back
)
*Updated: Colourblind sides
*Fixed: Weird lightened greys
Version: 2.3.0b5
!Note: No longer backwards compatible with older version of mod
*Updated: File structure
Version: 2.2.2
!Note: No longer backwards compatible with older version of mod
*Renamed: teleport.png -> tesseract.png; filler.png -> transposer.png
*Updated: GUI icons.png and triggers.png
Version: 2.2.1
*Tweaked: Electrum Redstone coil to have a second coloured band to make it at-a-glance visually different than the gold one
Version: 2.2
!Note: No longer backwards compatible with older version of mod
#Added: MJ Reader item, Liquid, Item and Energy Tesseracts
*Changed: GUI icons
*Renamed: GUI energy_storage.png -> energy_cell.png
Version: 2.1.7
!Note: No longer backwards compatible with older version of mod
*Changed: Silver ore to be in line with RP2 silver ore (by Timmie)
*Changed: Ferrous ore to be hexagonal
*Updated: Magmatic engine is now Invar coloured and not tin; tweaked shine
*Updated: Engines as they only have on/off states not heat states
*Updated: Invar gear to have rivets
*Updated: GUI elements to have ? and I
*Renamed: energy_storage.png -> energy_cell.png
Version: 2.1.6
#Added: Ferrous ore, Shiny bar/dust, Ferrous bar/dust, Brass mix dust, Invar bar/dust, Invar gear
Version: 2.1.5
*Updated: All machine blocks to have a cleaner background (thanks CadenDonuts)
*Tweaked: Saw blade to be less derpy
Version: 2.1.2
!Note: No longer compatible with older versions.
#Added: Liquiducts and Tanks
*Tweaked: Energy renders
Version: 2.0.5 -> 2.0.8.1
Version: 2.0.5
!Note: No longer backwards compatible with older versions
#Added: Magmatic and Steam engine block and GUI, energy block and GUI, tweaked GUI icons, added right/left tabs
*Changed: Re-arranged items and added new RedCoils bars and dusts
*Changed: Re-arranged blocks and added Glass, Ores and Lead
Version: 1.0.8
*Minor: Updated file structure
!Note: No longer backwards compatible with older versions
Version bump: 1.0.6 -> 1.0.7
Version 1.0.6.0
#Version: 1.0.5 -> 1.0.6.0
!Note: Due to recent GUI changes the textures are NOT backwards compatible
#Added: Bucket filler block and GUI
*Tweaked: Pretty much every other GUI
Version 1.0.5
#Version: 1.0.4.3 -> 1.0.5
#Added: All the GUIs
#Added: 512x and 256x
*Tweaked: Every machine and some of the items
Version 1.0.4.3
#Initial Release



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8 August, 2012 - 05:07
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FuzzyPurp
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8 August, 2012 - 06:36
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8 August, 2012 - 10:42
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HanFox
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Quote: - Added: Config Option: Mod-Specific HD Texture support. Texture packs can make use of this by providing two different resolutions in a combined pack.
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8 August, 2012 - 15:01
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HanFox
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8 August, 2012 - 22:47
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9 August, 2012 - 02:07
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9 August, 2012 - 02:09
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HanFox
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amaricanhenry wrote: what is the time frame on completion?
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10 August, 2012 - 22:37
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10 August, 2012 - 22:46
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11 August, 2012 - 08:04
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cant wait for this - i would love to beta test these
1.0.4.2:
- IMPORTANT: Config File layout and directory structure has changed. Please copy the sample configuration file provided and move your existing values into the new one. Apologies for the inconvenience.
- IMPORTANT: Crescent Hammer can now *instantly* dismantle machines on sneak + right click.
- IMPORTANT: Induction Smelter update may require side reconfiguration - the Smelters themselves will not become invalid.
- IMPORTANT: Machine Hardness and Resistance has changed - they are now very hard to break with pickaxes (you will receive the machine).
- IMPORTANT: Texture directory layout has changed. This will break texture packs until they are patched to the new standard. Sorry about that.
- Added: API: Recipe support.
- Added: Config Option: Color Blind Texture support for machine sides.
- Added: Config Option: Mod-Specific HD Texture support. Texture packs can make use of this by providing two different resolutions in a combined pack.
- Added: Config Option: Netherrack -> Lava conversion factor in the Magma Crucible. (Conversion of Netherrack -> Lava costs 1 / Factor of the MJ value of lava. Min: 1, Max: 100, Default: 5)
- Bugfix: (Any Color) Rockwool + (Color) Dye should now correctly result in (Color) Rockwool.
- Bugfix: Aqueous Accumulator no longer operates in any Hell biome instead of only the Nether.
- Bugfix: Beds can now properly be dismantled in the Sawmill.
- Bugfix: Redstone control fixed for the Aqueous Accumulator in non-pump (dehumidifier) mode.
- Changed: Aqueous Accumulator no longer auto-ejects buckets.
- Changed: Induction Smelter now has two additional side options, green and purple. There is no distinction between which slot must be used for primary (ore) and secondary (flux).
- Changed: Induction Smelter now has an updated GUI to go with the additional side options.
- Changed: Induction Smelter now operates with a two-input system - future recipes may require something which is not Sand.
- Changed: Induction Smelter now supports %-based secondary outputs and outputs which are not Slag.
- Changed: Magma Crucible energy stored reduced to 20000 MJ. Other parameters unchanged. (This is an improvement.)
- Changed: Maximum power for all machines now occurs at 50% stored energy rather than 75%. Energy ramp rate improved. (This is an improvement.)
- Changed: Pulverizer Recipe: Blaze Rod -> Blaze Powder (x4, Sulphur 50%, was 25%)
- Changed: Pulverizer Recipe: Cobblestone -> Sand (Gravel 10%, was 25%)
- Changed: Sawmill MJ per operation reduced to 250, maximum MJ/t reduced to 5, and energy stored reduced to 16000 MJ. (This is an improvement.)
- Changed: Sawmill now supports %-based secondary outputs.
- Changed: Sawmill Recipe: Rubber Wood -> Planks (x4, Sticky Resin* 33%) *IC2 must be installed.
- Changed: Various texture improvements.
Well it'd not be a texture pack I'm doing if they didn't keep moving all the textures around and
as good as that sounds surely it's kind of pointless.
Added a imgur gallery so anyone interested can see progress.
It's up to you to keep checking for updates. I'm not posting every time I do a texture
I'm on your ass. And i doubt he's changing paths again. Cant wait for these
what is the time frame on completion?
There isn't one.
Just wanted to say mate, the textures look great so far and I'm really looking forward to seeing the final results!
One quick question before I bolt, are they going to be 128x textures? I'm making a Technic 128x patch for Sphax since everyone I have tried has been missing lots of textures so would be good to know.
They will be 128x, 64x and 32x.
This addon just makes BC the top tech mod. Cant wait for these. If i could just get the blocks
Keep it up Han!