Tips&Tricks to create textures like the PureBDcraft ones
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31 May, 2012 - 13:41
(8 votes)
Hi,
Because, the BDcraft community is amazing and because I can't do all the PureBDcraft patches to support as many Mods as I would, I decided to post some tips&tricks to help you create some textures which looks like the original ones.
About colors
- Always use only 3 colors for shading (to add relief)
- Always use a dark variation of the dominant color for each part of your item (for items only)
- Never use flashy colors (except if the subject is a light or is fluorescent)
- Never use gradients (except it the subject is the light or a fluorescence)
- Never use colors with a too high contrast/saturation
About look
- Never use any curve (except for Nether specific textures and/or to give an "organic" feel)!
- Add a small opaque border around your items (1px at 128x and below, 2px in 256x and 4px in 512x)
- Add a thick dark border around each parth of your texture which has relief (~8px for 128x)
- Never use more than 8 angles for "normally" round shapes
- Try to create relief or 3D effect with shading
- Use transparency for wet things (example: Mooshroom dirt)
- Only use transparency inside your texture. Minecraft is very bad with transparent background
- Always delete the anti-aliasing of your textures. Minecraft is very bad with transparent background
- When adding relief to your texture, think as only one light exists in the upper left corner of your texture. Then, Highligh all the sides the light can see.
- Work in 128x by default or resize to 128x to see the result. If you have many edges that seems to draw a curve, delete some!
About technic
- Use vector tools
- Use Photoshop if you can (you work in Vector but you still need to rasterize the result and Photoshop allows you to see the result in real-time)
- Use layer effects to help you with shadows
The following is an example to color and add shadows to an item:
I'll add more tips&tricks over time. ![]()
If you have questions about creation, do not hesitate to post them here.



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Comments
31 May, 2012 - 15:41
#1

alely
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Joined: 05/05/2012
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31 May, 2012 - 17:32
#2

Sphax
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alely wrote: Nice, exept
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31 May, 2012 - 19:54
#3

SPARKST3R
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Joined: 30/04/2012
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1 June, 2012 - 00:31
#4

MEGABONUS92
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Joined: 17/05/2012

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1 June, 2012 - 02:38
#5

Gainspipr
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Joined: 05/12/2011
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1 June, 2012 - 03:04
#6

Timmie3054
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Joined: 25/04/2012
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1 June, 2012 - 03:21
#7

Timmie3054
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Joined: 25/04/2012
SPARKST3R wrote: Sphax do you know how to use vectors in GIMP i dont have photoshop(Im only 13 and cant afford PS) and havent a clue on vectors in gimp so just wanted to ask if you know how they work
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1 June, 2012 - 04:20
#8

CadenDonuts
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Joined: 09/12/2011
Timmie3054 wrote: Would it be possible if you released maybe 1 or 2 pdf versions of your textures. I would really like to reverse engineer the images.
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1 June, 2012 - 04:25
#9

Timmie3054
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1 June, 2012 - 04:31
#10

Timmie3054
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Nice, exept
1: I don't know what those words mean
And 2: I don't know HOW to do any of those things.
Cool anyway..
1: I don't know what those words mean
And 2: I don't know HOW to do any of those things.
Cool anyway..
What are the things you don't understand?
PureBDcraft - THE texture pack for a Comics-themed adventure in Minecraft!
Sphax do you know how to use vectors in GIMP i dont have photoshop(Im only 13 and cant afford PS) and havent a clue on vectors in gimp so just wanted to ask if you know how they work
All the addons i have made are all made by hand or pixel edits and re colours i know i shouldnt but i havent got a single clue on how gimp vectors work
Im also known as Duck5200 in some far reaches of the internetamabob
Urm MANGOES
Just for me
Thanks for this.
Hey Sphax can we know how you do your textures? Like what program? and what Tool and Plugins
Would love to know all that
(yeah i have been using lasso tool to create the textures i made
)
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Sphax-Style Better Than Wolves
CadenDonuts Wrote:You may have broken the space-time continuum.
Hey Sphax, I have been currently playing around with the vector tools in Photoshop, mainly the pen and shape tools. But I am still not that keen on how to actually use thees tools effectively.
Would it be possible if you released maybe 1 or 2 pdf versions of your textures. I would really like to reverse engineer the images.
Another request. Could you maybe make 1 or 2 textures and record your self making them? Then post the video on YouTube?
You don't have to commentate over the video, and it does not have to be a tutorial, just a simple video of you making a texture from start to finish.
This would really help me and others know what it actually takes to make a "Sphax" texture. It would also help us in our future efforts at making the textures.
Thanks.
All the addons i have made are all made by hand or pixel edits and re colours i know i shouldnt but i havent got a single clue on how gimp vectors work
As if anyone actually buys Photoshop....
Go here and download the 30 day trial.
http://www.adobe.com/cfusion/tdrc/index.cfm?product=photoshop&loc=en_us&...
You should not be using GIMP
Also, check your PM.
Here is one of mine if that helps any:
http://www.mediafire.com/?q1z88r7nh62iwxo
c|_|
spanky is a phony brony.
It defiantly does help thank you.
I would still like to see one of sphax's pdf.
Also, How did you make the top shape of the wrench? Did you hand draw it with the pen?