Tips&Tricks to create textures like the PureBDcraft ones
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Because, the BDcraft community is amazing and because I can't do all the PureBDcraft patches to support as many Mods as I would, I decided to post some tips&tricks to help you create some textures which looks like the original ones.
- Always use only 3 colors for shading (to add relief)
- Always use a dark variation of the dominant color for each part of your item (for items only)
- Never use flashy colors (except if the subject is a light or is fluorescent)
- Never use gradients (except it the subject is the light or a fluorescence)
- Never use colors with a too high contrast/saturation
- Never use any curve (except for Nether specific textures and/or to give an "organic" feel)!
- Add a small opaque border around your items (1px at 128x and below, 2px in 256x and 4px in 512x)
- Add a thick dark border around each parth of your texture which has relief (~8px for 128x)
- Never use more than 8 angles for "normally" round shapes
- Try to create relief or 3D effect with shading
- Use transparency for wet things (example: Mooshroom dirt)
- Only use transparency inside your texture. Minecraft is very bad with transparent background
- Always delete the anti-aliasing of your textures. Minecraft is very bad with transparent background
- When adding relief to your texture, think as only one light exists in the upper left corner of your texture. Then, Highligh all the sides the light can see.
- Work in 128x by default or resize to 128x to see the result. If you have many edges that seems to draw a curve, delete some!
- Use vector tools
- Use Photoshop if you can (you work in Vector but you still need to rasterize the result and Photoshop allows you to see the result in real-time)
- Use layer effects to help you with shadows
The following is an example to color and add shadows to an item:
I'll add more tips&tricks over time.
If you have questions about creation, do not hesitate to post them here.