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Useful resources to Sphaxify

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TrAnE's picture
TrAnE
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[quote=HanFox]You need to supply it as a psd, TrAnE.[/quote]
Im haven't Angry
And i think for this thing needn't psd, isn't it? Because it can be used to deformation for any things.

EDIT: Well, let it be in the comments, who need to - find.

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It's nice to be able to change the colours instead of just changing hues etc, thus you need the unflattened psd file.

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For GUIs
A grid of pentagon slots all random and line up with vanilla grids of slots.
Its something I made to cut up when I need slots. I use it a lot so im posting it here.
IMAGE(https://dl.dropbox.com/u/4552428...)

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Ingot exactly the same as Zernicalo's but with shapes not layer masks because i dont like layermasks i find them harder to edit


IMAGE(https://dl.dropbox.com/u/4552428...)
Would it be possible to use the same ingot texture for every metal in a mod
So we have one copper texture and just use it for all copper ingots in all patches and the same for tin, silver, lead ect
There are so many variations its confusing.
Thermalexpansion covers most ingots. And han made them at 512x so why not use them ingots

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[quote=SPARKST3R]Thermalexpansion covers most ingots. And han made them at 512x so why not use them ingots[/quote]
I've done all the ingots now for basically everything besides base and Factorization

My 512x ingot is mostly shapes, too, but it doesn't have the overly obvious transparency that your one does on the top shine (white most bit).

Only problem with mine is I can do a few different types of strokes that PhotoShop doesn't understand my paths when they're just outlines Tongue

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[quote=HanFox][quote=SPARKST3R]Thermalexpansion covers most ingots. And han made them at 512x so why not use them ingots[/quote]
I've done all the ingots now for basically everything besides base and Factorization

My 512x ingot is mostly shapes, too, but it doesn't have the overly obvious transparency that your one does on the top shine (white most bit).

Only problem with mine is I can do a few different types of strokes that PhotoShop doesn't understand my paths when they're just outlines :P[/quote]
Oops thanks for telling me about the tranparency it was while i was tracing the base ingot so i could see the edges i'll just turn it back up to what it should be
EDIT: Fixed
What sort of things can Fireworks do that PS cant im intrigued?
I might go get it if its worth it?

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Fireworks is for web design. It's just vectors, but slightly more simple than all the crap in PhotoShop. PhotoShop is oddly enough for editing photos Tongue

The only issue is when you need to move between the two. Some of the stuff in Fireworks doesn't translate properly, but then again Fireworks does have PhotoShop Effects plugin as standard now. So it just depends how you do it.

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[quote=SPARKST3R]Ingot exactly the same as Zernicalo's but with shapes not layer masks because i dont like layermasks i find them harder to edit


IMAGE(https://dl.dropbox.com/u/4552428...)
Would it be possible to use the same ingot texture for every metal in a mod
So we have one copper texture and just use it for all copper ingots in all patches and the same for tin, silver, lead ect
There are so many variations its confusing.
Thermalexpansion covers most ingots. And han made them at 512x so why not use them ingots[/quote]
One question, how to edit a shape, i searched a tutorial or something.
I only know how to edit a layer mask Tongue

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[quote=SPARKST3R]Would it be possible to use the same ingot texture for every metal in a mod
So we have one copper texture and just use it for all copper ingots in all patches and the same for tin, silver, lead ect
There are so many variations its confusing.[/quote]

Yes, it's possible. That being said, we'll have to create new guidelines for when it's mandatory to use the "unified" textures. In order to set up a consistent pack with persistent textures, we first need to define what needs to stay consistent Tongue. The whole idea of having alternates to existing patches is to promote a different style. We don't want to pigeonhole anyone from creating their own unique textures, but we also don't want each pack to feel completely different from the base one (hence the term "Sphaxify")... There needs to be a common "texture thread" running through all the patches that bring them together.

Striking a balance between freedom and continuity is not going to be easy, but I do feel it's necessary. I certainly don't like loading up my mods and finding out that copper looks entirely different for each one. This is an issue that needs to be addressed though. Hopefully we can (virtually) sit down with Sphax and come up with something or hash it out here or in another topic where it might be more appropriate.

That's my two or three cents on the matter Happy

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[quote=Aedaeum][quote=SPARKST3R]Would it be possible to use the same ingot texture for every metal in a mod
So we have one copper texture and just use it for all copper ingots in all patches and the same for tin, silver, lead ect
There are so many variations its confusing.[/quote]

Yes, it's possible. That being said, we'll have to create new guidelines for when it's mandatory to use the "unified" textures. In order to set up a consistent pack with persistent textures, we first need to define what needs to stay consistent Tongue. The whole idea of having alternates to existing patches is to promote a different style. We don't want to pigeonhole anyone from creating their own unique textures, but we also don't want each pack to feel completely different from the base one (hence the term "Sphaxify")... There needs to be a common "texture thread" running through all the patches that bring them together.

Striking a balance between freedom and continuity is not going to be easy, but I do feel it's necessary. I certainly don't like loading up my mods and finding out that copper looks entirely different for each one. This is an issue that needs to be addressed though. Hopefully we can (virtually) sit down with Sphax and come up with something or hash it out here or in another topic where it might be more appropriate.

That's my two or three cents on the matter :)[/quote]

I would love if the mod developers agreed to make a single texture sheet that can be used for all their mods. For example: if we look at buildcraft, the developer can put his texture sheet in root/textures folder. Then if other mod developer needs the texture sheet or just a single texture from buildcraft he/she can just include the buildcraft texture sheet in their mod in the same directory.

What the developers can do (not that difficult) is to make a texture sheet only for ingots they use in their mod and every ingot there is and just put it in a folder like described above and that way it's easier for us because we would only make one texture sheet and that would cover all the ingots.

Let's take look at Voltz for example (watch Yogscast to see what I mean). Railcraft has texture for steel ingot but there is no steel texture for atomic science or whatever the mod is called. So in the same recipe (because with forge you can use ingots of the other mod) you have one default texture and a sphaxified and it looks so ugly!