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Useful resources to Sphaxify

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crumbl3d's picture
crumbl3d
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I am a Top ContributorI searched for an answer myselfThe Cake is a lieI explored bdcraft websiteI like to comment everythingI love to post here
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Tama asked me to send him these actions so I decided to share them here! I made a set of actions for everything. First there is a transparency fix action set that has 2 options: make transparent pixels opaque or completely remove them. Then there are 5 resizer sets that have both of these transparency fixes each. There are 50% for 512-256x, 25% for 512-128x, 12.5% for 512-64x, 6.25% for 512-32x and 3.125% for 512-16x. But you can use them for anything ex: resize 128-64 with 50% because it's resizing by percent. This is included in a zip you can download here:

crumbl3d's picture
crumbl3d
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I am a Top ContributorI searched for an answer myselfThe Cake is a lieI explored bdcraft websiteI like to comment everythingI love to post here
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Here are all the psd's of my mysterious ores patch. I need help making those damn tools so these psd's should help you perhaps! Happy

cIoudcuckoo's picture
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Thank you all for the resources. I'm starting to learn the whole sphaxification, and this helps me greatly. Happy

PantherX's picture
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Great idea, I wish I had found this thread earlier it would have saved me a lot of effort.

I'll go through what I've done so far and see if there's stuff I can contribute.

EDIT
Now that I've taken a look at some of the available .psd files I'm a bit embarrassed as I realize that I've being doing stuff entirely wrong all this time. It's been educational though.

KaosKlaus's picture
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Here are two PSDs I made for the Xeno's Reliquary Patch

xrSalamandersEye.psd contains a recreation of Sphax's "Ender Pearl" and "Eye of Ender"


Llama Farmer's picture
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I was wondering if someone could give me a little advice regarding the removing of transparent pixels around the edges of objects... See, I've been creating a patch (working in 512x, btw), which involves a lot of tools and stuff, and I've run into an issue with getting rid of the transparent pixels, particularly due to large, white-transparent polygons sitting outside the tool shapes (a result of my use of drop shadows to achieve a gem-y look in blades and the like).

What I've been doing is:
-Taking my completed tool texture, which has the faint white shadows outlying the item;

Spoiler: Highlight to view
IMAGE(http://i.imgur.com/Av2i6p5.png) IMAGE(http://i.imgur.com/P9NlXqT.png)

-Using the action that turns transparent pixels into opaque ones (the transparency remover doesn't work for me), thus turning those outlying faint white shadows into big, white blobs on the side of the tools;
Spoiler: Highlight to view
IMAGE(http://i.imgur.com/b4EoUul.png)

-Then I use the colour range function to remove all the solid white colour from my texture.

Unfortunately, after doing all this I am left with annoying little 'streaks' of white along the edge of the item...

Spoiler: Highlight to view
IMAGE(http://i.imgur.com/Anv3Isw.png)

If someone could advise me on how to avoid this issue, that'd be greatly appreciated, thanks.

CadenDonuts's picture
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Are you using a clipping mask?

Llama Farmer's picture
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No, I've been using vector masks, but I take it I should've been using clipping masks... I had a feeling this was the case after I looked at how an ingot was constructed in one of the PSDs in the OP, but I couldn't quite figure them out... I'll do some more experimenting in PhotoShop to try and understand them better, so hopefully that'll work out.

CadenDonuts's picture
CadenDonuts
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Just put your 'gem' layer over your blade layer and right-click -> Create Clipping mask.

Llama Farmer's picture
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Yay, looks so much better now. Thanks. Very Happy