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HanFox's picture
HanFox
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IMAGE(http://i.imgur.com/5oboV.png)

If there is one task in Minecraft I loathe, it is farming trees. Using BuildCraft I found myself building quite a few tree farms to get enough charcoal for my steam engines. And even with TehKrush's "Timber!" I found myself bored with farming trees. However I did not find a way to truly automate tree farming. So I looked at a few modding tutorials and built my own tree farm equipment. The result is this mod. I hope a few people might find some use for it. And who does not love a good production chain with BuildCraft pipes.

The goal of this mod is to automate tree farming as much as possible without becoming entirely overpowered. Full automation can currently only be achieved if the mod is used in conjunction with BuildCraft.

Downloads


v2.2.2.1 for MC1.5.2

Other textured Forestry mods


Preview


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Changelog


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v2.2.2.1
#Added: Catalogue item and liquids
*Tweaked: BioGenerator GUI

v2.2.0.0
#Major: Texture overhaul, lots of tweaks and whatnot
#Added: 512x and 256x
*Changed: File structure to MC1.5.1

v2.0.0.10 (Silent Update)
*Changed: 16th plank on blocks.png to match 16th block on arboriculture.png so Cherry slabs/planks match

v2.0.0.8
#Added: Farm Control block

v2.0.0.7
#Added: CraftGuide GUI

v2.0.0.0
*Updated: Electricalengine GUI and triggers.png

v1.9.2.6beta
*Updated: Error icons, crates with new apatite textures, solderer GUI

v1.9.2.1beta
#Added: Multiblock Farm blocks and GUI
#Added: Hydroregulator block and GUI
#Added: Grafter item
*Changed: Apatite primarily they are now blue; secondarily the ore and item have been totally changed - item may get more tweaks

v1.7.0.2
#Added: Missing "No Frames" trigger (thanks Nirek for letting me know!)

Version bump: v1.6.5.8beta -> v1.7.0.1

v1.6.5.8beta
#Added: Willow leaves and more saplings

v1.6.5.5beta
!Note: No longer backwards compatible.
#Added: Treealyzer item
#Added: Fruit Overlays in arbiculture
#Added: Cherry (thanks Zernicalo), Walnut and Chestnut item
*Updated: Saplings sheet
*Updated: Beealyzer GUI to have V slot
*Tweaked: Sand hive has default sand colour again (it will look out of place compared to other sand, but it always does as hives emit light)

v1.6.3.0
#Added: New sapling
*Tweaked: Apiary block
*Updated: Bees

v1.6.2.4
#Added: Temp items
*Changed: Glass to have "shine"

v1.6.2.0
#Version: 1.5.0.1 -> 1.6.2.0
#Added: arboriculture.png (trees)
*Tweaked: changed wax cast
!Note: I've changed to SugarSync to see if it makes it easier for me to update without having to fiddle about too much

v1.5.0.1
#Version: 1.5.0.0 -> 1.5.0.1
*Fixed: Apiary GUI
*Tweaked: Analyzer GUI
*Tweaked: analyzer, engine_tin, generator, fabricator, forester, rainmaker, and treetap blocks

v1.5.0.0
#Version: 1.4.9.27beta -> 1.5.0.0
#Added: Frames

v1.4.9.27beta
#Version: 1.4.9.13beta -> 1.4.9.27beta
#Added: Beekeeper villager
*Changed: Apiary GUI to be the same as alveary GUI
*Placeholder: Frame items currently are still default
*Placeholder: "Fat" bees

v1.4.9.13beta
#Version: 1.4.9.11beta -> 1.4.9.13beta
#Added: Swarmer hive - it's a humus block and just a general browny/grey comb as it has no set bee inside it and it relatively closely matched the original hive
#Added: Swarmer GUI

v1.4.9.11beta
#Version: 1.4.9.9beta -> 1.4.9.11beta
#Added: Alveary fan, alveary heater
*Note: Swarmer hive isn't textured and wax cast needs tweaking

v1.4.9.9beta
#Minor: 1.4.9.4beta -> 1.4.9.9beta
#Note: No longer backwards compatible with older version
#Added: Alveary, Apiary and Swarmer blocks, scented planks, bundled planks
*Changed: bee sheet to be greyscale
*Tweaked: Lots of GUIs
*Note: Swarmer hive isn't textured and wax cast needs tweaking

v1.4.9.4beta
#Minor: 1.4.9.3beta -> 1.4.9.4beta
#Added: Stained glass, wood planks, wax cast
*Changed: gears to be like the new ones in BuildCraft (Thanks Caden)

v1.4.9.3beta
#Minor: 1.4.8.6 -> 1.4.9.3beta
#Added: Ice shard, glacial bee, glacial liquids
*Changed: Tidied up a lot of liquids
*Fixed: A rogue grey line at the bottom of one of the propolis pipes

v1.4.8.6
#Minor: 1.4.8.3 -> 1.4.8.6
#Added: Mailalert GUI

v1.4.8.3
>General: This is not backwards compatible with older versions of Forestry!
#Minor: 1.4.7.41beta -> 1.4.8.3
*Note: No texture changes just version bump

v1.4.7.41beta
#Minor: 1.4.7.10beta -> 1.4.7.41beta
#Added: Mailbox, Trader, Philatelist blocks and their respective GUIs
#Added: Letter items and GUI
#Added: Tradername GUI
#Added: Candles (don't look at them too hard they're weird blocks Tongue)
#Updated: Carpenter GUI
#Updated: misc items, errors, analyzer_icons, and triggers for GUIs
*Tweaked: Fabricator GUI
*Changed: File structure again
*Changed: switched phosphor crate and refractory wax crate around

v1.4.7.10beta
#Minor: 1.4.7.4beta -> 1.4.7.10beta
#Updated: File structure to reflect the new "future proof" structure
#Added: An unchanged config file to remind myself to do it. Can't see a real use for it for this texture pack.
#Added: Fabricator block and GUI, electron tube item
#Updated: Engine trunks to be more vibrant and to add the orange one (Thanks to CadenDonuts)

v1.4.7.3beta
#Major: 1.4.6.2 -> 1.4.7.4beta
#Added: solder GUI, some more error icons, solderer icon, chipsets
#Updated: apiaristpipe GUI --> black is slightly easier to see and changed the brown line to white as I interpret brown for a Sphax GUI as clear and not white.
*Note: solder item and chips are currently upscaled items and not HD
*Note: there is support (apparently) for HD liquids as well as the habitat locator can now pull HD textures correctly.

v1.4.6.2
#Added: Swamp hive
#Fixed: bioengine GUI
*Tweaked: bulb icon (again)
*Tweaked: matched sand hives to be closer to desert sand

v1.4.6.1
#Minor: 1.4.5.7beta -> 1.4.6.1
#Added: imprinter item, chest icons in misc gui items
*Tweaked: bulb icon, infuser item

v1.4.5.7beta
>General: this release no longer has backwards compatibility with other versions of forestry
#Updated: bioengine GUI
*Tweaked: pipette item
!Known bug: new bioengine "in use" tank doesn't fill to the top -> waiting to see if this is fixed in the mod before tweaking display
!Known bug: rounded edges of tanks when liquids in them can change colour due to biome/area/"world hue" -> Will probably remove rounded edges

v1.4.5.5beta
#Added: pipette item, analyzer block, new aviary GUI, analyzer GUI, electricalengine GUI, imprinter GUI, ledger GUI, misc GUI items
*Updated: errors for GUIs
*Tweaked: infuser item
>General: going to stop using version for releases of packs and just use the forestry number (possibly add r1, r2, etc. if more releases are made per version)

v1.4.4.4
#Version bump: 1.4.4.2->1.4.4.4 - no changes.

#The old changes will never be posted here. New updates will be.

Credits


Original textures by Amon.
Updated by pcmaster160 and HanFox.
Engine trunks, gears and backpacks by CadenDonuts.
SPARKST3R for some of the blocks.

IMAGE(/img_badges/i_gold_sword.png) BDcraft forum moderator - "No power in the 'verse can stop me." IMAGE(http://hanfox.co.uk/t.png)

Comments

Sphax's picture
Sphax
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I am the AdministratorI released a major BDcraft patchI love galleriesI searched for an answer myselfThe Cake is a lieI explored bdcraft websiteI like to comment everythingI love to post here
Joined: 10/11/2011

Good job man! Happy

PureBDcraft - THE texture pack for a Comics-themed adventure in Minecraft!

Odinz's picture
Odinz
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Joined: 05/05/2012

Hey man you miss one texture in your pack

The Habita Locator

Thx for the Awsome pack by the way Very Happy

HanFox's picture
HanFox
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I am Forum Lead ModeratorI released a major BDcraft patchI love galleriesI searched for an answer myselfThe Cake is a lieI explored bdcraft websiteI like to comment everythingI love to post here
Joined: 16/04/2012

Nope, I haven't. It's a known bug in Forestry that SirSengir cannot get around (he's tried... I even tested an alpha for him).

The texture is in the sprite sheet, it just doesn't get used.

IMAGE(/img_badges/i_gold_sword.png) BDcraft forum moderator - "No power in the 'verse can stop me." IMAGE(http://hanfox.co.uk/t.png)

Aedaeum's picture
Aedaeum
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Joined: 25/04/2012

HanFox wrote:
Nope, I haven't. It's a known bug in Forestry that SirSengir cannot get around (he's tried... I even tested an alpha for him).

The texture is in the sprite sheet, it just doesn't get used.

To get around this, couldn't you just replace the original with the new (forcing it to use the new one) ?

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HanFox's picture
HanFox
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I am Forum Lead ModeratorI released a major BDcraft patchI love galleriesI searched for an answer myselfThe Cake is a lieI explored bdcraft websiteI like to comment everythingI love to post here
Joined: 16/04/2012

Aedaeum wrote:
HanFox wrote:
Nope, I haven't. It's a known bug in Forestry that SirSengir cannot get around (he's tried... I even tested an alpha for him).

The texture is in the sprite sheet, it just doesn't get used.

To get around this, couldn't you just replace the original with the new (forcing it to use the new one) ?


Are you suggesting down scaling the 128x to 16x and placing it in the default textures? Well, that seems a bit counter-productive. Winking

Otherwise, if you mean to upscale the default textures to 128x and put the texture in... tried that. Sadly - some may say "obviously" - it didn't work Angry

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Aedaeum's picture
Aedaeum
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Joined: 25/04/2012

Well the textures are basically a mirror of the same named pngs within the jar. You can take any of the sphax texture addons and put them directly into their respective jar counter-parts, replacing the originals... I did it with mo' creatures just yesterday.

If you're using an "HD Fix" (optifine, mcpatcher), then replacing the original files in the jar won't have any bad side affects, granted this is not a solution to the problem, but a workaround.

Like you said though, you upscaled everything and placed it in the jar to no avail... So that answers my question... It must have to do with the size of the texture I assume...

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HanFox's picture
HanFox
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I am Forum Lead ModeratorI released a major BDcraft patchI love galleriesI searched for an answer myselfThe Cake is a lieI explored bdcraft websiteI like to comment everythingI love to post here
Joined: 16/04/2012

It has to do with the fact it's dynamic due to the compass pointer. SirSengir said he just couldn't figure out how to do it and make it HD compatible.

I'm aware of placing it in the .jar. I did that with Mo' Creatures just today so I'm not sure why I said it'd obviously fail. Scream

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Aedaeum's picture
Aedaeum
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Joined: 25/04/2012

HanFox wrote:
I'm aware of placing it in the .jar. I did that with Mo' Creatures just today so I'm not sure why I said it'd obviously fail. Scream

hahaha, gatta love those brain farts.

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HanFox's picture
HanFox
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I am Forum Lead ModeratorI released a major BDcraft patchI love galleriesI searched for an answer myselfThe Cake is a lieI explored bdcraft websiteI like to comment everythingI love to post here
Joined: 16/04/2012

I have added support for the current Forestry beta (1.4.5.5) [link in OP].

v1.4.5.5
#Added: pipette item, analyzer block, new aviary GUI, analyzer GUI, electricalengine GUI, imprinter GUI, ledger GUI, misc GUI items
*Updated: errors for GUIs
*Tweaked: infuser item
>General: going to stop using version for releases of packs and just use the forestry number (possibly add r1, r2, etc. if more releases are made per version)

Feedback is appreciated or alternative textures if you've made them or someone on your server has tweaked them Happy

IMAGE(/img_badges/i_gold_sword.png) BDcraft forum moderator - "No power in the 'verse can stop me." IMAGE(http://hanfox.co.uk/t.png)

pcmaster160's picture
pcmaster160
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Joined: 19/03/2012

HanFox wrote:

>General: going to stop using version for releases of packs and just use the forestry number (possibly add r1, r2, etc. if more releases are made per version)

i will adapt this too. good idea.


(Including 20+ Industrial/Tech Minecraft Mods) Uploaded in 1080p with Sphax's Purebdcraft 128x Texture Pack