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SPARKST3R's picture
SPARKST3R
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I released a major BDcraft patchI am a Top ContributorI searched for an answer myselfThe Cake is a lieI explored bdcraft websiteI like to comment everythingI love to post here
Joined: 30/04/2012

HanFox wrote:
SPARKST3R wrote:
Super teeny weeny bug report here on the apiarists pipe the grey pipe or "propolis_ypos.png" has a trailing grey line at the bottom causing the pipe to not tile properly so its not a big deal but i thought i would mention it

Ah ha, nice spot.

Fixed for all packs and re-uploaded.


Ah thanks i have a bee logistics(By that i mean using apairists pipes) room with a viewing port so having them tile properly is nice

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Wolfheart9's picture
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Question! I'm noticing in the forestry installs of the latest build, the Apiary pipe is named 'item.PipeItemsPropolis', and doesn't seem to be taking to the texture that's being put in this pack. I have a feeling it's the same issue hitting the SMP port of logistics pipes, it's for some reason forcing the textures down to a 16x16 resolution. I can see some of the custom colors, just very out of place.

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HanFox
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Wolfheart9 wrote:
Question! I'm noticing in the forestry installs of the latest build, the Apiary pipe is named 'item.PipeItemsPropolis', and doesn't seem to be taking to the texture that's being put in this pack. I have a feeling it's the same issue hitting the SMP port of logistics pipes, it's for some reason forcing the textures down to a 16x16 resolution. I can see some of the custom colors, just very out of place.

Beta is beta. I'm sure SirSengir is aware as he works on both Forestry and BC and he works with Krapht who does Logistics.

Just have to wait for BC3 to be stable.

Thanks for bringing it to my attention though. Useful info to have in case the pipes get moved elsewhere.

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Wolfheart9's picture
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Well I'm using the stable release of forestry, not the beta version of it, which is why I wanted to make sure it wasn't just me. Unless it's due to BC being in beta/alpha, ect ect. Just doublecheckin, and awesome work on the textures as always.

HanFox's picture
HanFox
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I see. Well I don't see why it wouldn't resolve textures. Unless it doesn't consider the IDs to match when it's throwing the wrong name (I have no idea how it works that's just a useless guess)...

It's not just you though:
http://www.mod-buildcraft.com/forums/topic/apiarists-pipe-bug/

Also, thanks for your kind words Happy

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Hienrick's picture
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I'm having trouble with this. I installed it to the Sphax x128 pack and textures such as Appatite are just Default.

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HanFox
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Hienrick wrote:
I'm having trouble with this. I installed it to the Sphax x128 pack and textures such as Appatite are just Default.

Is Forestry really such a blackhole for patching? Seems to give no end of issues Tongue

Where and how did you patch it? What version of Forestry are you running? Are you using MCPatcher or Optifine?

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Hienrick's picture
Hienrick
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Latest version of both Forestry and Tek Launcher, using optifine to load.

HanFox's picture
HanFox
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Hienrick wrote:
Latest version of both Forestry and Tek Launcher, using optifine to load.

"Latest version" doesn't mean anything because as far as I'm aware the latest version of Forestry no longer works with Tekkit. (http://tekkitwiki.com/wiki/Forestry)

So if the last version is 1.4.0.2 as that page states you need to try the 1.4.0.2 texture patch and make sure you're installing it into C:\Users\\AppData\Roaming\.techniclauncher\tekkit\texturepacks

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Hienrick's picture
Hienrick
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I'm using Technic for singleplayer, not the MP version, I was aware that it was removed. I added it into C:\Users\\AppData\Roaming\.techniclauncher\tekkit\texturepacks\Sphax

and It doesn't work, was just wondering how to get it to work with the SP Technic which has Forestry.