Fixed for all packs and re-uploaded.
Im also known as Duck5200 in some far reaches of the internetamabob
Question! I'm noticing in the forestry installs of the latest build, the Apiary pipe is named 'item.PipeItemsPropolis', and doesn't seem to be taking to the texture that's being put in this pack. I have a feeling it's the same issue hitting the SMP port of logistics pipes, it's for some reason forcing the textures down to a 16x16 resolution. I can see some of the custom colors, just very out of place.
Just have to wait for BC3 to be stable.
Thanks for bringing it to my attention though. Useful info to have in case the pipes get moved elsewhere.
BDcraft forum moderator - "No power in the 'verse can stop me."
Well I'm using the stable release of forestry, not the beta version of it, which is why I wanted to make sure it wasn't just me. Unless it's due to BC being in beta/alpha, ect ect. Just doublecheckin, and awesome work on the textures as always.
I see. Well I don't see why it wouldn't resolve textures. Unless it doesn't consider the IDs to match when it's throwing the wrong name (I have no idea how it works that's just a useless guess)...
It's not just you though:
Also, thanks for your kind words
I'm having trouble with this. I installed it to the Sphax x128 pack and textures such as Appatite are just Default.
Where and how did you patch it? What version of Forestry are you running? Are you using MCPatcher or Optifine?
Latest version of both Forestry and Tek Launcher, using optifine to load.
So if the last version is 184.108.40.206 as that page states you need to try the 220.127.116.11 texture patch and make sure you're installing it into C:\Users\\AppData\Roaming\.techniclauncher\tekkit\texturepacks
I'm using Technic for singleplayer, not the MP version, I was aware that it was removed. I added it into C:\Users\\AppData\Roaming\.techniclauncher\tekkit\texturepacks\Sphax
and It doesn't work, was just wondering how to get it to work with the SP Technic which has Forestry.