Well there definitely is some sort of logic there, pcmaster
For the chipsets I've decided to steal BC3's circuits. Fair-dos as they are now done by the same people (now)
They look really different in game due to the way Forestry applies colours though so you'll not get confused.
They'll be in the next release. I think that just leaves the solderer.
And I just noticed Optifine has a new dev build -- not that I checked before -- so let's see how this works
BDcraft forum moderator - "No power in the 'verse can stop me."
Well didn't plan on doing another release, but I was in a texturing mood.
Done the solderer (looks like a shiv, which is nice?) and of course added the chipsets.
Noticing lots of fun issues and bugs currently though. Crashes, weird input issues in Optifine with HD liquids.
Forge seems stable in and of itself, but Forestry is a bit flaky. Crashed when clicking on the apiary pipe which it didn't in 22.214.171.124.
I also find it funny that Forestry is the only mod in the new Forge mod list that crashes when you click on it to see its info
Currently it uses the default water texture but instead of it being the 16x16 stretched it appears to be the 16x16 tiled. It looks kind of pretty just like that.
Just throwing up a quick update so people can continue to use these textures with the beta release.
Will do the new textures over the weekend. Textures updated.
#Minor: 126.96.36.199beta -> 188.8.131.52beta
#Updated: File structure to reflect the new "future proof" structure
#Added: An unchanged config file to remind myself to do it. Can't see a real use for it for this texture pack.
#Added: Fabricator block and GUI, electron tube item
#Updated: Engine trunks to be more vibrant and to add the orange one (Thanks to CadenDonuts)
I'm aware the beta is now something like 184.108.40.206... I'm a little agawk at the whole mailbox thing.
Textures will be done at the weekend for those who want the bleeding edge.