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HanFox's picture
HanFox
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Well there definitely is some sort of logic there, pcmaster Tongue

For the chipsets I've decided to steal BC3's circuits. Fair-dos as they are now done by the same people (now) Very Happy

They look really different in game due to the way Forestry applies colours though so you'll not get confused.

They'll be in the next release. I think that just leaves the solderer.

And I just noticed Optifine has a new dev build -- not that I checked before -- so let's see how this works Happy

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HanFox wrote:
Well there definitely is some sort of logic there, pcmaster Tongue

I know right!
Some people like to call me the einstein of the modern day. Tongue


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HanFox's picture
HanFox
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I am Forum Lead ModeratorI released a major BDcraft patchI love galleriesI searched for an answer myselfThe Cake is a lieI explored bdcraft websiteI like to comment everythingI love to post here
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Well didn't plan on doing another release, but I was in a texturing mood.

Done the solderer (looks like a shiv, which is nice?) and of course added the chipsets.

Noticing lots of fun issues and bugs currently though. Crashes, weird input issues in Optifine with HD liquids.

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HanFox wrote:
Well didn't plan on doing another release, but I was in a texturing mood.

Done the solderer (looks like a shiv, which is nice?) and of course added the chipsets.

Noticing lots of fun issues and bugs currently though. Crashes, weird input issues in Optifine with HD liquids.


because of the new forge thing or optifine beta?


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HanFox's picture
HanFox
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I am Forum Lead ModeratorI released a major BDcraft patchI love galleriesI searched for an answer myselfThe Cake is a lieI explored bdcraft websiteI like to comment everythingI love to post here
Joined: 16/04/2012

pcmaster160 wrote:
HanFox wrote:
Well didn't plan on doing another release, but I was in a texturing mood.

Done the solderer (looks like a shiv, which is nice?) and of course added the chipsets.

Noticing lots of fun issues and bugs currently though. Crashes, weird input issues in Optifine with HD liquids.


because of the new forge thing or optifine beta?

It's hard to tell. I think Optifine is doing that weird input log spam due to HD liquids (this may be due to Buildcraft not being up-to-date with Forge?). Which makes it impossible to play.

Forge seems stable in and of itself, but Forestry is a bit flaky. Crashed when clicking on the apiary pipe which it didn't in 1.4.7.1.

I also find it funny that Forestry is the only mod in the new Forge mod list that crashes when you click on it to see its info Very Happy

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pcmaster160's picture
pcmaster160
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HanFox wrote:
pcmaster160 wrote:
HanFox wrote:
Well didn't plan on doing another release, but I was in a texturing mood.

Done the solderer (looks like a shiv, which is nice?) and of course added the chipsets.

Noticing lots of fun issues and bugs currently though. Crashes, weird input issues in Optifine with HD liquids.


because of the new forge thing or optifine beta?

It's hard to tell. I think Optifine is doing that weird input log spam due to HD liquids (this may be due to Buildcraft not being up-to-date with Forge?). Which makes it impossible to play.

Forge seems stable in and of itself, but Forestry is a bit flaky. Crashed when clicking on the apiary pipe which it didn't in 1.4.7.1.

I also find it funny that Forestry is the only mod in the new Forge mod list that crashes when you click on it to see its info Very Happy


you made hd textures for the forestry liquids? how?
like where on the terrain sheet? and beta is beta.


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HanFox's picture
HanFox
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I am Forum Lead ModeratorI released a major BDcraft patchI love galleriesI searched for an answer myselfThe Cake is a lieI explored bdcraft websiteI like to comment everythingI love to post here
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pcmaster160 wrote:
you made hd textures for the forestry liquids? how?
like where on the terrain sheet? and beta is beta.

No, no, they added support for HD liquids. As to how to use them I'm unsure.

Currently it uses the default water texture but instead of it being the 16x16 stretched it appears to be the 16x16 tiled. It looks kind of pretty just like that.

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pcmaster160's picture
pcmaster160
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HanFox wrote:
pcmaster160 wrote:
you made hd textures for the forestry liquids? how?
like where on the terrain sheet? and beta is beta.

No, no, they added support for HD liquids. As to how to use them I'm unsure.

Currently it uses the default water texture but instead of it being the 16x16 stretched it appears to be the 16x16 tiled. It looks kind of pretty just like that.


awesome! And i figure eventually all this cool stuff will go into buildcraft.


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HanFox's picture
HanFox
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I am Forum Lead ModeratorI released a major BDcraft patchI love galleriesI searched for an answer myselfThe Cake is a lieI explored bdcraft websiteI like to comment everythingI love to post here
Joined: 16/04/2012

Just throwing up a quick update so people can continue to use these textures with the beta release.

Will do the new textures over the weekend. Textures updated.

v1.4.7.6beta
#Minor: 1.4.7.4beta -> 1.4.7.6beta
#Updated: File structure to reflect the new "future proof" structure
#Added: An unchanged config file to remind myself to do it. Can't see a real use for it for this texture pack.
#Added: Fabricator block and GUI, electron tube item
#Updated: Engine trunks to be more vibrant and to add the orange one (Thanks to CadenDonuts)

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HanFox's picture
HanFox
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I am Forum Lead ModeratorI released a major BDcraft patchI love galleriesI searched for an answer myselfThe Cake is a lieI explored bdcraft websiteI like to comment everythingI love to post here
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I'm aware the beta is now something like 1.4.7.18... I'm a little agawk at the whole mailbox thing.

Textures will be done at the weekend for those who want the bleeding edge.

IMAGE(/img_badges/i_gold_sword.png) BDcraft forum moderator - "No power in the 'verse can stop me." IMAGE(http://hanfox.co.uk/t.png)