Well didn't plan on doing another release, but I was in a texturing mood.
Done the solderer (looks like a shiv, which is nice?) and of course added the chipsets.
Noticing lots of fun issues and bugs currently though. Crashes, weird input issues in Optifine with HD liquids.
because of the new forge thing or optifine beta?
It's hard to tell. I think Optifine is doing that weird input log spam due to HD liquids (this may be due to Buildcraft not being up-to-date with Forge?). Which makes it impossible to play.
Forge seems stable in and of itself, but Forestry is a bit flaky. Crashed when clicking on the apiary pipe which it didn't in 1.4.7.1.
I also find it funny that Forestry is the only mod in the new Forge mod list that crashes when you click on it to see its info
BDcraft forum moderator - "No power in the 'verse can stop me."
Well didn't plan on doing another release, but I was in a texturing mood.
Done the solderer (looks like a shiv, which is nice?) and of course added the chipsets.
Noticing lots of fun issues and bugs currently though. Crashes, weird input issues in Optifine with HD liquids.
because of the new forge thing or optifine beta?
It's hard to tell. I think Optifine is doing that weird input log spam due to HD liquids (this may be due to Buildcraft not being up-to-date with Forge?). Which makes it impossible to play.
Forge seems stable in and of itself, but Forestry is a bit flaky. Crashed when clicking on the apiary pipe which it didn't in 1.4.7.1.
I also find it funny that Forestry is the only mod in the new Forge mod list that crashes when you click on it to see its info
you made hd textures for the forestry liquids? how?
like where on the terrain sheet? and beta is beta.
you made hd textures for the forestry liquids? how?
like where on the terrain sheet? and beta is beta.
No, no, they added support for HD liquids. As to how to use them I'm unsure.
Currently it uses the default water texture but instead of it being the 16x16 stretched it appears to be the 16x16 tiled. It looks kind of pretty just like that.
BDcraft forum moderator - "No power in the 'verse can stop me."
you made hd textures for the forestry liquids? how?
like where on the terrain sheet? and beta is beta.
No, no, they added support for HD liquids. As to how to use them I'm unsure.
Currently it uses the default water texture but instead of it being the 16x16 stretched it appears to be the 16x16 tiled. It looks kind of pretty just like that.
awesome! And i figure eventually all this cool stuff will go into buildcraft.
Just throwing up a quick update so people can continue to use these textures with the beta release.
Will do the new textures over the weekend. Textures updated.
v1.4.7.6beta
#Minor: 1.4.7.4beta -> 1.4.7.6beta
#Updated: File structure to reflect the new "future proof" structure
#Added: An unchanged config file to remind myself to do it. Can't see a real use for it for this texture pack.
#Added: Fabricator block and GUI, electron tube item
#Updated: Engine trunks to be more vibrant and to add the orange one (Thanks to CadenDonuts)
BDcraft forum moderator - "No power in the 'verse can stop me."
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4 June, 2012 - 00:06
#51

HanFox
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4 June, 2012 - 00:33
#52

pcmaster160
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HanFox wrote: Well there definitely is some sort of logic there, pcmaster 
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4 June, 2012 - 01:16
#53

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4 June, 2012 - 01:17
#54

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HanFox wrote: Well didn't plan on doing another release, but I was in a texturing mood.
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4 June, 2012 - 01:21
#55

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pcmaster160 wrote: HanFox wrote: Well didn't plan on doing another release, but I was in a texturing mood.
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4 June, 2012 - 01:22
#56

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HanFox wrote: pcmaster160 wrote: HanFox wrote: Well didn't plan on doing another release, but I was in a texturing mood.
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4 June, 2012 - 01:24
#57

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pcmaster160 wrote: you made hd textures for the forestry liquids? how?
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4 June, 2012 - 01:25
#58

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HanFox wrote: pcmaster160 wrote: you made hd textures for the forestry liquids? how?
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9 June, 2012 - 17:31
#59

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20 June, 2012 - 20:20
#60

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Well there definitely is some sort of logic there, pcmaster
For the chipsets I've decided to steal BC3's circuits. Fair-dos as they are now done by the same people (now)
They look really different in game due to the way Forestry applies colours though so you'll not get confused.
They'll be in the next release. I think that just leaves the solderer.
And I just noticed Optifine has a new dev build -- not that I checked before -- so let's see how this works
I know right!
Some people like to call me the einstein of the modern day.
(Including 20+ Industrial/Tech Minecraft Mods) Uploaded in 1080p with Sphax's Purebdcraft 128x Texture Pack
Well didn't plan on doing another release, but I was in a texturing mood.
Done the solderer (looks like a shiv, which is nice?) and of course added the chipsets.
Noticing lots of fun issues and bugs currently though. Crashes, weird input issues in Optifine with HD liquids.
Done the solderer (looks like a shiv, which is nice?) and of course added the chipsets.
Noticing lots of fun issues and bugs currently though. Crashes, weird input issues in Optifine with HD liquids.
because of the new forge thing or optifine beta?
(Including 20+ Industrial/Tech Minecraft Mods) Uploaded in 1080p with Sphax's Purebdcraft 128x Texture Pack
Done the solderer (looks like a shiv, which is nice?) and of course added the chipsets.
Noticing lots of fun issues and bugs currently though. Crashes, weird input issues in Optifine with HD liquids.
because of the new forge thing or optifine beta?
It's hard to tell. I think Optifine is doing that weird input log spam due to HD liquids (this may be due to Buildcraft not being up-to-date with Forge?). Which makes it impossible to play.
Forge seems stable in and of itself, but Forestry is a bit flaky. Crashed when clicking on the apiary pipe which it didn't in 1.4.7.1.
I also find it funny that Forestry is the only mod in the new Forge mod list that crashes when you click on it to see its info
Done the solderer (looks like a shiv, which is nice?) and of course added the chipsets.
Noticing lots of fun issues and bugs currently though. Crashes, weird input issues in Optifine with HD liquids.
because of the new forge thing or optifine beta?
It's hard to tell. I think Optifine is doing that weird input log spam due to HD liquids (this may be due to Buildcraft not being up-to-date with Forge?). Which makes it impossible to play.
Forge seems stable in and of itself, but Forestry is a bit flaky. Crashed when clicking on the apiary pipe which it didn't in 1.4.7.1.
I also find it funny that Forestry is the only mod in the new Forge mod list that crashes when you click on it to see its info
you made hd textures for the forestry liquids? how?
like where on the terrain sheet? and beta is beta.
(Including 20+ Industrial/Tech Minecraft Mods) Uploaded in 1080p with Sphax's Purebdcraft 128x Texture Pack
like where on the terrain sheet? and beta is beta.
No, no, they added support for HD liquids. As to how to use them I'm unsure.
Currently it uses the default water texture but instead of it being the 16x16 stretched it appears to be the 16x16 tiled. It looks kind of pretty just like that.
like where on the terrain sheet? and beta is beta.
No, no, they added support for HD liquids. As to how to use them I'm unsure.
Currently it uses the default water texture but instead of it being the 16x16 stretched it appears to be the 16x16 tiled. It looks kind of pretty just like that.
awesome! And i figure eventually all this cool stuff will go into buildcraft.
(Including 20+ Industrial/Tech Minecraft Mods) Uploaded in 1080p with Sphax's Purebdcraft 128x Texture Pack
Just throwing up a quick update so people can continue to use these textures with the beta release.
Will do the new textures over the weekend.Textures updated.v1.4.7.6beta
#Minor: 1.4.7.4beta -> 1.4.7.6beta
#Updated: File structure to reflect the new "future proof" structure
#Added:
An unchanged config file to remind myself to do it. Can't see a real use for it for this texture pack.#Added: Fabricator block and GUI, electron tube item
#Updated: Engine trunks to be more vibrant and to add the orange one (Thanks to CadenDonuts)
I'm aware the beta is now something like 1.4.7.18... I'm a little agawk at the whole mailbox thing.
Textures will be done at the weekend for those who want the bleeding edge.