Also, if you resize a blocksheet without splitting it up you will get bleed.
Anyway, that's the end of the discussion of resizing. If you still want to talk about it please take it elsewhere
BDcraft forum moderator - "No power in the 'verse can stop me."
#Minor: 126.96.36.199beta -> 188.8.131.52beta
#Added: Mailbox, Trader, Philatelist blocks and their respective GUIs
#Added: Letter items and GUI
#Added: Tradername GUI
#Added: Candles (don't look at them too hard they're weird blocks )
#Updated: Carpenter GUI
#Updated: misc items, errors, analyzer_icons, and triggers for GUIs
*Tweaked: Fabricator GUI
*Changed: File structure again
I have the CS5.5 Master collection and tried your method via Fireworks and it seems to be working fine. Thanks HanFox.
Forestry got a 1.4.8 release today but only difference is it added German translation. So i believe you can add that it supports 1.4.8 of ur current beta (am using your 184.108.40.206 beta 128x version now on 1.4.8. and all seems to work fine.)
Read this when you posted and it didn't quite get in to my head what you were saying
Either way updated OP
!!NOTE: This is not backwards compatible with older versions of Forestry!
#Minor: 220.127.116.11beta -> 18.104.22.168
*Note: No texture changes just version bump
Oh, also, Timmie corrected me about rescaling with bicubic and getting bleed. I used to have issues before so found a way I preferred and have no issues so that's why I said what I said (Disclaimer: This comment is not an invitation to start discussing resizing again -- do it in Discussions).
First off, I completely apologize for my ignorance. I thought I had a good handle on how this works, I've been using it forever, but I've run into a conundrum. I recently installed this texture pack and then added in several mods as I usually do for things that aren't automatically included. Forestry being one of them.
I've tried three times now, and every time somehow the honeycomb graphic is nonexistent. There's just nothing there. I have no idea what's going on.
Any help would be greatly appreciated. Weird, obscure, I know, but it drives me nuts!
It's been 5 hours so you may have figured it out by now, but in case you haven't:
What version of Forestry are you using? What version of Optifine? What version of Forge? What version of Minecraft? How are you installing the textures?
I just checked honeycombs in 22.214.171.124 and it works fine.
Current Texture build supports 126.96.36.199 Forestry. No issues. (tested all machines for GUI's also)
All I do is run the "standard release" of technic launcher with the BDCraft skins. I have patched in several mods to the original SpHax 128x texture pack by transfering folders from one .ZIP to the other using winRAR.
Note: I transfer the 'gfx' folder over, I don't go into subfolders or anything. I don't know if that's the proper method, as it seems different texture pack mods have different folder structures.
Checking minecraft when it loads, it says 1.1. I'm using the Forestry from the OP, that being 188.8.131.52. I have never heard of Optifine or Forge, but I presume those to be things I should be using or that are already included in the technic launcher.
I could just start all the way over, the technic launcher makes things pretty simple overall; but maybe I'm doing something incorrectly?
EDIT: I have since downloaded the newest version of Technic Launcher which appears to be downloading all kinds of new stuff. I'll try again here as soon as it's done and see if it works
EDIT 2: After a complete wipe, re-install of Technic launcher, and a fresh install of sphax with the latest forestry patch, the honey comb, as well as several other forestry textures, remains gone.
For what it is worth, when I go into the .png files themselves, I can't seem to find a honeycomb graphic anywhere. Clearly, I am missing something obvious, but I can't figure out what it is.
EDIT 3: I attempted to run the latest release of the Technic launcher, rather than the "recommended" one, and it installed anvil, converted my world and screwed everything up further. So I went back to my backup of my world and returned everything to the recommended version, which is minecraft 1.1. The honeycomb remains stubbornly absent.
The latest textures won't work... erm... if that's really the case you'll need this version of the textures:
For Win7 your mods for Technic are here:
It'd be nice if you can confirm the Forestry version you have.
I thought Technic was fully 1.2.5 now and not just 1.1 molested with a patch... either way... let me know how you get on.
I have started over once more. I had been downloading the "technic texture pack" that is provided here and the Forestry pack downloaded in the original post of this thread. That being v184.108.40.206.
When I did NOT download the Technic pack mentioned above, and instead went straight to the forestry pack, the honeycomb and the other missing textures were there. So I appear to have fixed the problem, but I still need to get the other texture packs and hopefully they won't take my honeycomb away again.
When I load the technic launcher, the 'recommended' build is 1.1 (that's the default.) When I attempt to change it to 1.2.5, it "converts" my world upon loading and then the forestry stuff I have built completely disappears.
Sorry if this is confusing. I'm confused too.