I'll go straight to the problem that I have.
1) I make 512x512 .png format texture such as this one
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2) I save it as "laser_all.png" and place it in "Animakers" lib folder
3) Open it in "Animaker", make it animate, by rendering 32 frames and save is as a spritesheet.
4) "Animaker" saves the spritesheet and names it "xxxx_32.png", this image I renamed to "saber_light.png".
5) Create "saber_light.png.mcmeta" file and write the "code" : (Code goes below)
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Code: Select all
{
animation {
frames [
0,
1,
2,
3,
4,
5,
6,
7,
8,
9,
10,
11,
12,
13,
14,
15,
16,
17,
18,
19,
20,
21,
22,
23,
24,
25,
26,
27,
28,
29,
30,
31
]
}
}
6) Save the "code" file.
So far everything seems to be great..
7) Now I open "BDCraft Cubic" model an object that should later be used in game as a weapon (sword)

When I try to import the texture/s that I made with "Animaker" into "Cubic" they never load. (How I am importing textures : open "Tools" dropdown menu, in that menu select "Material Manager". When "Material Manager" opens I double-click "texture" file, then pick a texture that I made and want to use, but when I select the texture that I want and clicl "Open" button to sellect a texture the window in which I selected texture disapears as it should, but no texture appears in "Cubic Material Manager". I have tried placing textures in extracted resource pack folders, in "Animaker" "anim" folder, bunch of random folders it doesn't load no matter what. PLEASE HELP.
-- edit --
This is what I am talking about the issue in it's natural habitat :
