If you like our work please consider becoming a Supporter and get an ad-free experience.
OMG!! This fixed it for me!! Thank you so much!! I think the most important setting there is the Low Latency Mode - Ultra.crisis52 wrote: ↑03 Dec 2021, 02:19FIXED!!!!
At least for the Windows 10 edition that I am playing (From the Windows Store)*** The problem is that the game executable that shows up in Nvidia Control Panel is NOT the executable that the game runs when you launch it, so custom settings are NEVER applied to your game.
The first step is finding the actual .exe the game uses to run off of on your computer
1. Start the game, and then open task manager
2. Find the currently running minecraft exe, right click and select open containing folder
3. find the minecraft executable inside this folder (should be Minecraft.Windows.exe) and copy its file path location
4. Open nvidia control panel and click Add under program settings tab
5. Click browse, and then paste the file path you copied into the top input field
6. Select the Minecraft.Windows.exe that shows up in this folder
Now you can get on with editing the settings for the ACTUAL executable that cause the FPS drop. I noticed that minecraft was NOT using my 3080 to actually do 3d rendering for the game, which tells me that the game is bottlenecking the CPU for some stupid reason. In order to offload to the GPU, I changed the following settings;
1. Cuda GPUs - All
2. ***Low Latency Mode - Ultra (This prevents frame queing on the CPU, which allows the GPU to process them faster)
3. OpenGL Rendering GPU - Select your actual graphics card
4. Power Management Mode - Prefer max performance
5. Preferred Refresh rate - highest available
6. Virtual Reality pre-rendered frames - 1
I went from 5-15 fps inside my house, to over 240 fps instantly. Zero lag spikes, and zero fps drops. Cheers, and I hope this works for you.
Edit: on the next day, the low fps is back again... oh well...
Edit2: after a more in-depth analysis, seems like anything above 64x texture resolution will drop fps greatly in some areas with lots of entities, but the fix solves the problem for 64x and 32x. Solved for me and a friend of mine, at least.