[MC Bug|Java] Breaking animation is wrong?

Archive of bug reports that have been completed or locked for various other reasons.
Note: This forum is visibly hidden from users, but is still searchable and readable.
Post Reply
User avatar
2 Posts
 x 0

Post 24 Oct 2018, 13:10

Hey, I've been using this texture pack for only a little while, but I noticed that breaking certain blocks will cause a glitched breaking texture to appear.
Before you ask, yes I am using optifine, but i know it isn't optifine because i tried without it and it still happens.
I am using the latest 32xPureBDCraft resource pack. Tried updating anyway, still happening.
Any ideas?
You do not have the required permissions to view the files attached to this post.
If you like our work please consider becoming a Supporter and get an ad-free experience.
User avatar
BDcraft Web Admin
6177 Posts
 x 284

Post 24 Oct 2018, 14:08 

This is caused by the silly way that Minecraft applies the breaking texture to models.

Basically the planks are randomized, bits are flipped back and forth to give some variety... when Minecraft applies the breaking texture it also flips that in the same way, which we consider a bug on Minecraft's part, because it's dumb.

The choice is variety of the look of the planks (without adding more textures) or not. If it bothers you a lot, you can delete the [wood]_planks.json files from the assets/minecraft/blockstates folder.
If you like a post give it a diamond! :arrow_heading_up:
User avatar
2 Posts
 x 0

Post 24 Oct 2018, 14:32

Ok thanks, but isn't there a way to fix the resource pack so that this doesn't happen? I mean, i replaced the blockstates folder with the default/vanilla one, and it works just fine now... in any case, thanks.
This did help me.
Post Reply